1. Why all servers that are shown as 14/16, 15/16 returns messgae "server is currently at full"? IF there are some locked slots let it show as occupied slot ffs... im tired of spending 5 minutes checking server after server to see this message.
2. The campaign in public mode puts me all the time into server on the second side of the globe i suppose... im having ultra lag there. Why there is no piece of code programmed that would check the ping before droppping player sinto unplyable game?