new content ideas

Post » Wed Sep 01, 2010 6:57 pm

hello there! my name is Mr. E. this thread, likely one of many, is for new ideas to improve brink. i've only played for a brief while, but i find it to be very entertaining. i do, however, feel it needs more, well, more.
and so i created this thread! allow me to share some of my ideas:

new levels. for the resistence cmpain, how about they have to raid the security supply locker, in order to get more ammo? and for a what if?, mabye they fight there way into founders tower, and kidnap ishmael!
more to come...

new outfits: again, for the resistence, i like "the dude", but i think it, and the others, could use sub-variations. for example, the dude's use of metal plate is very neat, but i feel that only using it on one shoulder is a bit of a letdown. why not put it, say, everywhere else? lol!

i'll post more soon, but i'm busy at the moment.
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Code Affinity
 
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Post » Wed Sep 01, 2010 9:22 pm

I wanted to make a cowboy sniper, think TF2, and realized that they have urban camo, forest camo, rainbow camo but they didn't have just plain brown.
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Jack
 
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Post » Thu Sep 02, 2010 1:35 am

Meh.
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Roy Harris
 
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Post » Wed Sep 01, 2010 6:34 pm

I think customization could use more color choices, and maybe 1 or 2 new outfits...

Other than that I'd prefer maps instead.
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Juliet
 
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Post » Wed Sep 01, 2010 12:18 pm

they need more objectives for the classes. for instance in the trailors if you were an enemy you could interrogate an enemy hostage to get info out of the and you eanred XP and in the launch of the game they took it out. also i want the XP to fly above peoples heads when i kill them i feel accomplished. more maps and missions with customizable colors for items not preset color codings
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Minako
 
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Post » Wed Sep 01, 2010 10:26 am

They didn't get rid of the interrogation, just changed it to the com-hack. That said some better maps with multiple primary objectives that require a team to split up and communicate would be lovely. They said we'd be getting maps with multiple objectives, not maps with single primary objectives that lead to the same bottlenecks and secondary objectives that are often useless aside from a little extra xp. Like on Aquarium if you could use the lift to take the vip up to the boat faster instead of to the bottleneck ramp. It would add more emphasis to other objectives and make matches a little less predictable.
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Hella Beast
 
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Post » Thu Sep 02, 2010 12:56 am

maps with both sides going for same objective

example:
A boat crashes a shore carrying a warhead (or some form of bomb) both teams are racing to the crash site to retrieve the "bomb" then bring it to the enemies base and detonate it. If the "bomb" gets defused that team now is in possesion of the "bomb" and will try and detonate it in thier enemies base. If the "bomb" carrier dies he drops the "bomb" and anyone can then pick it up. You can still have sub objectives like building walls for defense or build turrets or hack electronic doors to close/open them. (yes it is alot like neutral bomb from Halo)

As far as clothes, I would like to see eye patches added to both sides aswell as more long hair options
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City Swagga
 
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