Perk Requirements

Post » Wed Sep 01, 2010 1:03 pm

I've noticed in the last few posts that folks are upset with the mixed requirements for the perks. This ought not to be.

Let's look at the Pack Rat perk to illustrate.

The posted requirement for Pack Rat is 70 Barter. I think Barter is an absolutely great prerequisite. Why? By increasing your weight capacity through Pack Rat, you are going to be toting a greater amount of salable items. That high Barter requirement for Pack Rat is going to pay off when you go to a store with all that extra stuff to sell. Many times over. Stim packs, repairs, and a dozen other items are going to be easily obtainable.

Some of the posters here said that they'd prefer it if perks had an either/or requirement, like in Cowboy. However, if you look at what Cowboy enhances (short-range weapons and melee attacks), it makes absolute sense. Cowboy would not be such a hot perk for a long range, combat-based character.

Anyway, I think people need to look at the less-obvious benefits these perks bring to the table.
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Karine laverre
 
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Post » Wed Sep 01, 2010 6:07 pm

I think some people complain about it because theres no logical reason for needing barter to be able to carry more stuff. You make sense but why is the ability to haggle better needed for carrying things?
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Alexis Acevedo
 
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Post » Wed Sep 01, 2010 11:33 pm

I think some people complain about it because theres no logical reason for needing barter to be able to carry more stuff. You make sense but why is the ability to haggle better needed for carrying things?


Well, I reckon because a person who's good at haggling will be more stringent with what he chooses to take with him. In game play terms, I can (in a roundabout way) see that being represented as a reduction in weight.

At the end of the day, it's just a game play mechanic. I think it makes sense. I'm in the minority, obviously.

:sadvaultboy:
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james kite
 
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Post » Wed Sep 01, 2010 10:04 am

The barterers greed keeps him going even though he can barely stand.
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Brian Newman
 
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Post » Wed Sep 01, 2010 4:43 pm

The only one I have a problem with is that Jury Rigging requires 90 repair. Is it going to be a convenience or will there come a time it's necessary because you've classed out of all the low-level weapons?
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Justin
 
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Post » Thu Sep 02, 2010 12:16 am

The only one I have a problem with is that Jury Rigging requires 90 repair. Is it going to be a convenience or will there come a time it's necessary because you've classed out of all the low-level weapons?


I imagine it's because those upper tier weapons and armor will be scarce. The text for the Jury Rigging perk mentions plasma weapons and power armor. Just think of how much headache this perk alleviates: fewer items required to repair, less weight on your person, the list goes on. I think it's awesome. It's definitely a reward for reaching such a high level in the Repair skill.
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Marquis deVille
 
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Post » Wed Sep 01, 2010 9:45 pm

I don't like that some of the unarmed and melee perks need a high number in one or the other. Didn't plan on any of my builds to use both melee and unarmed. Just one to compliment a main weapon type.
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Milagros Osorio
 
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Post » Wed Sep 01, 2010 11:14 pm

I don't like that some of the unarmed and melee perks need a high number in one or the other. Didn't plan on any of my builds to use both melee and unarmed. Just one to compliment a main weapon type.


I would say examination of what other perks those requirements lead to is in order.

From my (admittedly brief) review of the perks and their requirements, it seems that most of the perks dove tail very nicely, indeed.

I just think that people will be pleasantly surprised by the bonuses those disparate requirements yield.
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Jessie
 
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Post » Wed Sep 01, 2010 5:47 pm

Why would anyone get angry in the first place?
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Christine Pane
 
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Post » Wed Sep 01, 2010 7:28 pm

Why would anyone get angry in the first place?


Haha, you must be new to video games and the Internet, my good sir. A great many sacred cows lurk in the realm of gaming. And a great many over-indulged children whose major talent is petulant complaining.
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Star Dunkels Macmillan
 
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Post » Wed Sep 01, 2010 5:21 pm

I imagine it's because those upper tier weapons and armor will be scarce. The text for the Jury Rigging perk mentions plasma weapons and power armor. Just think of how much headache this perk alleviates: fewer items required to repair, less weight on your person, the list goes on. I think it's awesome. It's definitely a reward for reaching such a high level in the Repair skill.


i'm pretty sure you'll get along without it. i think one of the devs already stated, that it's meant to be kind of a reward for those who invest heavily into their repair skill, and therefore reach a high level in this skill at the earlier stages of the game.
with the addition of repair kits and the typical abundance of weapons in the fo universe, i'd pretty surprised if you really had to rely on this.
i think jury rigging is still a cool perk, but with only 15 perks to take, i'll rather focus on those which seem to be more significant
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Gavin boyce
 
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Post » Thu Sep 02, 2010 1:28 am

I would include all the necessary skills of a tradesman into "Barter". Thus logistics also fit in.
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Sophie Louise Edge
 
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Post » Wed Sep 01, 2010 4:15 pm

http://www.gamesas.com/index.php?/topic/1121309-perk-prerequisites/
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Alyesha Neufeld
 
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Post » Wed Sep 01, 2010 8:24 pm

One added bonus to jury rigging... you can use cheap weapons to repair expensive ones and make more money. Probably common sense but Ive never heard it mentioned.
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Charlotte Henderson
 
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Post » Wed Sep 01, 2010 10:20 am

One added bonus to jury rigging... you can use cheap weapons to repair expensive ones and make more money. Probably common sense but Ive never heard it mentioned.

Apparently it also helps with the ultra-rare power armor.
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rheanna bruining
 
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Post » Wed Sep 01, 2010 4:46 pm

Haha, you must be new to video games and the Internet, my good sir. A great many sacred cows lurk in the realm of gaming. And a great many over-indulged children whose major talent is petulant complaining.

No ones complaining, just stating that with some of these aberrant requirements, we will have to rethink our roles a bit.
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Ruben Bernal
 
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Post » Wed Sep 01, 2010 12:07 pm

Let's keep Perk Requirements to one topic please.

http://www.gamesas.com/index.php?/topic/1121309-perk-prerequisites/
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Alba Casas
 
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