More for Brink!

Post » Wed Sep 01, 2010 11:39 pm

Hey. Just wanted to see if everyone thinks there's enough to do in Brink.

Personally I thought the campaign was going to be bigger and that there would be a few more challenges, but of what there is it's amazing. I also think there should possibly have been more online competitive modes, like TDM for example, as I know a few people who say they would have bought Brink if this had been included.

I play the challenges practicly all the time on Brink, and if there were a few more then I'd be playin right now!
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Megan Stabler
 
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Post » Wed Sep 01, 2010 3:51 pm

I don't think so. For a multiplayer focused game, there isn't nearly enough to do. And the campaign/co-op is a disappointment.
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Breautiful
 
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Post » Wed Sep 01, 2010 2:55 pm

No there isn't enough to do.

Different game modes would have been openly welcomed and could have been designed and implemented where
team work amongst the different classes could have still been relevant and forced upon players. It's rather lazy of
the game developers and designers to not even attempt this.
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Genocidal Cry
 
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Post » Wed Sep 01, 2010 10:24 pm

I'd love to see more game modes where both sides are attempting to do the same thing (like Capture the Flag, some kind of VIP mode, search and destroy, etc). Because everyone is always doing the same job (either attack or defend, though never both), choke points are developed and the game can drag on if both sides are good.

Yeah, I'd love to see more modes, but I'd prefer them to remain as objective-based as possible, just to stick with the theme of Brink.
But if both teams could have the same objective, that would be awesome.
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Rudi Carter
 
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Post » Wed Sep 01, 2010 2:53 pm

i dunno. at the moment i find brink a bit too infuriating to play in long stints. totally unlike the BF games that i could play for hours and hours. the lack of being able to swap characters between games (or even rounds/deaths) might be a factor. also small maps and low player counts (god i miss 64 man bf servers) means you are often playing the same area of a map over and over. i think it will tire very quickly.

im not sure TDM would help as it may well kill some of the game and bring over the k/d crowd who arent interested in teamwork or winning, just score.

you are also kind of limited by the character. at the moment it seems a 'jack of all trades' is the best setup when ive decided to do 2 characters: med/engi & op/soldier. if you have the wrong character it limits play.
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yermom
 
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Post » Wed Sep 01, 2010 10:36 am

This game gets really good when you at least get to rank 4. That is when operatives can do crazy hacks, better turrets, more medic buffs and better explosions and weapons for soldiers.
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Elizabeth Davis
 
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Post » Wed Sep 01, 2010 7:26 pm

I think adding neutral bomb (halo game mode) or CTF as an option on all maps would make for more replayability. So when you choose to play online, players get to vote on which map and which objective they want to play (Story, CTF, or Neutral Bomb)

For those of you that don't know what neutral bomb is, there is a bomb in the center of the map both teams are racing to. When you pick it up, you carry it to enemies base and attempt to detonate it. The other team can still defuse the bomb. If bomb gets defused it resets. I think this mode would fit well in Brink
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candice keenan
 
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Post » Wed Sep 01, 2010 9:36 am

I'd welcome CTF and KOTH as if they were tailored to Brink's style of gameplay I think they'd draw a big crowd. Also, more challenges; arguably the best element of (and I hate to mention it) Modern Warfare 2 was it's Spec Ops challenges. Something similar might do well.
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Monika
 
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Post » Thu Sep 02, 2010 12:21 am

I do wish that not every match was one side attacking and one defending. Its fine for that to be a few of them, but I think it would have been nice to have some matches where both teams need to complete multiple objectives. So each team could decide how many to leave on defense and how many to send out on offense. I feel like it could have added a lot to the game.
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Elizabeth Davis
 
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Post » Wed Sep 01, 2010 3:15 pm

I do wish that not every match was one side attacking and one defending. Its fine for that to be a few of them, but I think it would have been nice to have some matches where both teams need to complete multiple objectives. So each team could decide how many to leave on defense and how many to send out on offense. I feel like it could have added a lot to the game.

What came to mind for me on this, would be a new map and game mode:

~The two factions started out on the opposite ends of the map.
~Both factions have the same mission, escort a VIP human/bot from spawn to the center of the map, to do something like program or defuse a missile launch (a la "Early Launch").
~Both factions have the exact same obstacles in their way: A construct/repair objective (ie bridge/crane), a destruction objective (ie roadblock/door), a hack objective (ie door/crane/bridge controls), and of course, the escort.
~Whichever team get their VIP to the center of the map first so that they (VIP) may complete their objective, wins.
~This/these map/s would have plenty of routes for the two factions to cross into each other's territory to sabotage their progress, but the VIP would be limited to a very specific route.

With this, both teams would be attacking, and both teams would be defending. I think that could be epic.

EDIT: added "the escort" to the list of obstacles
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Connie Thomas
 
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Post » Thu Sep 02, 2010 1:30 am

Agreed. The game is awesome fun. Great story and epic music. Love the gameplay and team style.
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Jessica Raven
 
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