noble self sacrifice and xp

Post » Wed Sep 01, 2010 10:40 pm

I've noticed that some of the better tactical moves remove you from getting the big xp trawls....

lets take the prison break out as an example....

As resistance if i run R and take the tunnel under the wall I can harrass the incomming sec force troopers with grenades and gunfire to stem the tide or at least provide wounded reinforcements that are easier to kill as we plant the charge on the gate.

of course it is more or less guaranteed to be a suicide mission but the proof is in the pudding I suppose.

Are there any noble sacrifices you use to futher the cause for your team? :violin:
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Dominic Vaughan
 
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Post » Wed Sep 01, 2010 10:15 pm

I play Light Operative, and I mostly use the Galactic SMG. Flanking the enemy and making noble sacrifices is pretty much my playstyle when I'm not a Medic.

I do similar as a Soldier, although as Operative, I'm more likely to cause havoc in the enemy team and let my teammates finish up as I get killed, as Soldier I quite often manage to drop a molotov/frag combo then run, leaving the enemy wondering what just happened. Operative causes more damage and confusion, but Soldier lets me live to do it again when my cooldowns finish reloading.
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CHANONE
 
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Post » Wed Sep 01, 2010 9:55 pm

I play Light Operative, and I mostly use the Galactic SMG. Flanking the enemy and making noble sacrifices is pretty much my playstyle when I'm not a Medic.

I do similar as a Soldier, although as Operative, I'm more likely to cause havoc in the enemy team and let my teammates finish up as I get killed, as Soldier I quite often manage to drop a molotov/frag combo then run, leaving the enemy wondering what just happened. Operative causes more damage and confusion, but Soldier lets me live to do it again when my cooldowns finish reloading.



do you use the caltrop 'nades as operative....just discovering the best places for them........also wishing operative had the mine instead of engineer :facepalm:
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Sammie LM
 
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Post » Wed Sep 01, 2010 2:56 pm

I don't play for the XP and end up with a lot of my moves being eventual suicide missions that further the cause, but I try not to go into them thinking "Hey, I'm going to die."

I find a lot of the winning strategy in Brink involves calculated sacrifices, and if you could get other players and bots to understand that things would go more smoothly at certain objectives.
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Camden Unglesbee
 
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Post » Wed Sep 01, 2010 7:30 pm

I use caltrops ALL the time.

Throw caltrops into the most-used chokepoint leading towards where my team is defending, then rush off through the next-most used. I keep doing this, and it funnels them more and more into the path I've layered with caltrops - because their damage is minimal and most players ignore it (not realising it can be enough to get them killed)
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c.o.s.m.o
 
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Post » Wed Sep 01, 2010 12:11 pm

It's an objective game, for the most part you have to take a sacrifice to win. How many times as Soldier I've gone in and planted the charge knowing that 2 seconds later I'd be dead and just hope my team can hold them off... For the most part though I like to stay alive, desperate times call for desperate measures!
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Lisa Robb
 
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Post » Wed Sep 01, 2010 11:12 am

I like running an Operative on a destroy mission like the first one on Container City and just post infront of the wall and once I get down, someone comes over, and CORTEX BOMB!!!!! *BOOM* I love it, people get so mad at it.
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luke trodden
 
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Post » Wed Sep 01, 2010 9:49 am

I like running an Operative on a destroy mission like the first one on Container City and just post infront of the wall and once I get down, someone comes over, and CORTEX BOMB!!!!! *BOOM* I love it, people get so mad at it.

The best part is that they expect it, but they also know that anything they do is going to fail, because if they hang back to shoot you dead, you've still usually stalled for enough time that they won't be able to finish their job in time.

We're such *$&%s.
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Melis Hristina
 
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Post » Wed Sep 01, 2010 9:33 am

The best part is that they expect it, but they also know that anything they do is going to fail, because if they hang back to shoot you dead, you've still usually stalled for enough time that they won't be able to finish their job in time.

We're such *$&%s.


That's a lot more fun when you do it while hacking. I got dropped at 93% and the guy started to remove it, but I waited a few seconds and by around 80% there were five of them standing there and I got them all :D

Of course I have more fun rolling the bot through CC with my heavy engineer. Once you can push them back far enough that they can't really camp you as effectively it becomes a lot harder to stop the attackers, so I tend to just roll along behind the bot blasting away with my chinzor until I run out of ammo because my team is still camping near the first gate for some reason.
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Portions
 
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Post » Wed Sep 01, 2010 8:20 pm

The best part is that they expect it, but they also know that anything they do is going to fail, because if they hang back to shoot you dead, you've still usually stalled for enough time that they won't be able to finish their job in time.

We're such *$&%s.


Yeah :celebration:
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Louise Dennis
 
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