Do you want 'real" cutscenes through out Skyrim?

Post » Wed Sep 01, 2010 8:12 pm

No... just no...

i honistly didn't like Mass effect or mass effect 2.

the idea of a third person shooter being a Rpg Confuses the hell out of me.... its ok if an rpg is third just don't make it a shooter..

more on topic now: no i love :tes: and ide rather not have the game cut away for some thing that takes from the game play


if they have it its cool its not a game killer or anything like that but still if they don't they don't need it
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Milad Hajipour
 
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Post » Wed Sep 01, 2010 1:17 pm

No. I detest cutscenes, and especially in roleplaying games. I play games to play games - not to watch movies. If I wanted to watch a movie, I'd watch a movie.
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tannis
 
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Post » Wed Sep 01, 2010 3:04 pm

The only cutscenes the game should have are in the intro and maybe on completion of the main quest, however obviously the game should not actually end at this point.Other than those two points I see no reason to have cutscenes.


This.

Give me an intro, give me a big finish to the main quest, and otherwise GOMF. (Get Outta My Face) I'm playing a game, and don't want to feel like I'm stuck in some of Bioware's more annoying moments. Nothing galled me like Neverwinter Nights, where every bloody "big moment" meant that you entered some area tensed up for the big confrontation, and- whoops, controls inactive, let's watch the movie play out again! No deciding when the fight starts for you, you've got to listen to the Stock Villain #23's Stock Monologue #23 first! :sick:

Or nice grainy pre-rendered video, at some ridiculously low resolution to provide a nice jarring moment. Someone somewhere might actually be playing at 1024x768, and they need to see all the videos too!:facepalm:

Just say no to cutscenes! (Brought to you by C.A.R.E.- Cutscene Abuse Resistance Education- Dare to keep kids off cutscenes!)
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Charles Weber
 
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Post » Wed Sep 01, 2010 10:56 pm

Oblivion had a few, and they were generally acceptable, because it was necessary to limit my choices. Not being able to save Aleron Loche, for example.
If there are too many, it starts to turn into a different genre of game.

That was the sort of sequence that I hated most. There were too many of those contrived situations in Oblivion for my taste. Either kill Aleron before I get back or ensure the positions are such that I can't get to him in time, but do NOT disable my controls. Frankly, I see no reason I shouldn't have been able to rescue him.

In the initial dungeon, instead of disabling my controls just let the guards kill me if I'm stupid enough to move away from the corner after they open the cell door. At the end of the game, I'm not always in a good position to actually see Martin's final battle. Let me move around and take damage if I foolishly get between the combatants.

If there are going to be cut scenes I want them to be more like Morrowind than Oblivion. In Morrowind the cut scenes were all visions and dreams.
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Brandon Wilson
 
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Post » Wed Sep 01, 2010 9:17 am

I personally think they do not fit in RPGS. I'm going to have to say no to the cutscenes in Skyrim.
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xxLindsAffec
 
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