Bounty Hunters

Post » Wed Sep 01, 2010 7:32 pm

i did read that there will be a sort of vengeance thing where if you kill a villager or someone theres a possibility someone from the family will hunt you down to avenge them
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Amy Cooper
 
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Post » Wed Sep 01, 2010 1:26 pm

There should be bounty hunters for the famous as well. More than likely, those who are famous are just as likely to piss someone else off as those that are infamous.


Please god no. We don't need every perk and punishment to have an idential offset for the opposite choice. It just makes the game feel generic, make 2nd play throughs less varied, and misses opportunities for alternative game play.

A while back, I posted about how if we choose a side and help them win the civil war we should get a completely unique prize that is radically different from the opposing path. (my example was help side A and be invited to marry a noble of their family, become a Duke, and gain a small community that you protect and help prosper. Help side B, and the new King B makes you his special enforcer, allowing you to use his elite unique gear, like a flying mount or whatnot, and have a line of quests where you go knock sense into a few of side A's members that are slow to accept they lost and aren't listenting to their new ruler very well).

Bounty hunters are fine, but I suggest 2 things. 1st make then unique characters. Thus they have names, personalities, and their own methods of hunting and capturing marks (not generic Talon company). Their should just be a limited # of these guys, and they should each initiate an encounter with out in an area that gives them an initial advantage as trained hunters will strike from a position of advantage. 2nd, don't give infamy points for killing them as they iniated the attack and the player is defending their life, freedom, or both. If bounty hunters can be knocked out for a long period or can call for a truce when losing, then infamy could perhaps be given to a player that kills after the bhunter tried to stop, but only if that's the case. It would svck to be playing a good character, do one seriously bad deed, then have bounty hunter start chasing you and each one you beat makes your repuation worse.
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Sherry Speakman
 
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Post » Wed Sep 01, 2010 8:43 pm

Please god no. We don't need every perk and punishment to have an idential offset for the opposite choice. It just makes the game feel generic, make 2nd play throughs less varied, and misses opportunities for alternative game play.

A while back, I posted about how if we choose a side and help them win the civil war we should get a completely unique prize that is radically different from the opposing path. (my example was help side A and be invited to marry a noble of their family, become a Duke, and gain a small community that you protect and help prosper. Help side B, and the new King B makes you his special enforcer, allowing you to use his elite unique gear, like a flying mount or whatnot, and have a line of quests where you go knock sense into a few of side A's members that are slow to accept they lost and aren't listenting to their new ruler very well).

Bounty hunters are fine, but I suggest 2 things. 1st make then unique characters. Thus they have names, personalities, and their own methods of hunting and capturing marks (not generic Talon company). Their should just be a limited # of these guys, and they should each initiate an encounter with out in an area that gives them an initial advantage as trained hunters will strike from a position of advantage. 2nd, don't give infamy points for killing them as they iniated the attack and the player is defending their life, freedom, or both. If bounty hunters can be knocked out for a long period or can call for a truce when losing, then infamy could perhaps be given to a player that kills after the bhunter tried to stop, but only if that's the case. It would svck to be playing a good character, do one seriously bad deed, then have bounty hunter start chasing you and each one you beat makes your repuation worse.


I agree with most of this. Bounty hunters should only come after you if your bad, because if they don't then you'll have what they had in Fallout 3 where no matter if you where good or bad you still got hunted. If you’re hunted there should be for a unique reason. Thanks for pointing that out. And yes they all should at least have real names and unique hunting styles. The one problem with that is that eventually the game would run out of Bounty hunters. Instead there should hunting "archetypes", but a wide range of them, so it doesn't get old.

I don't agree with you on the whole infamy issues. Regardless of the fact that your fighting for your life, I think if a man wiped out five notorious bounty hunters by himself he would get a little infamy, and most likely all the other bounty hunters would be afraid of him.
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Ryan Lutz
 
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Post » Wed Sep 01, 2010 1:47 pm

Well you could also block and talk to the guards to yield to then :shrugs:
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Arrogant SId
 
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Post » Wed Sep 01, 2010 11:20 pm

There should be bounty hunters for the famous as well. More than likely, those who are famous are just as likely to piss someone else off as those that are infamous.


I think your confusing bounty hunters which are typically accepted by government/law with assassins/hitmen who act outside of the law.

Of course I approve of both.
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Justin Bywater
 
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Post » Wed Sep 01, 2010 9:48 pm

I wish they would bring back the justice system in Daggerfall.
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Lucky Boy
 
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Post » Wed Sep 01, 2010 11:13 pm

Yeah Skyrim could use some Bounty Hunters and in fact maybe the Dragonborn himself could be a Bounty Hunter or even better a Bounty Hunting Guild that you could join and get missions from and all of this would work from the Dynamic Radiant AI system.
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Symone Velez
 
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Post » Wed Sep 01, 2010 4:40 pm

I like the ideas, I just have one issue. YOU COULD SURRENDER AT ANY TIME IN OBLIVION. Just yield, and they'll talk to you again.
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Lalla Vu
 
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Post » Wed Sep 01, 2010 4:12 pm

I like the ideas, I just have one issue. YOU COULD SURRENDER AT ANY TIME IN OBLIVION. Just yield, and they'll talk to you again.


Not from my experience. They usually just keep hacking away. The chance that they will yield is based on how much they like you.

You guys are mentioning the yield thing too much, the main topic is about bounty hunters.
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Skrapp Stephens
 
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Post » Wed Sep 01, 2010 10:53 am

I'm going to create a dark elf bounty hunter and call him IG-88.
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jesse villaneda
 
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