Does this sound like BRINK?

Post » Wed Sep 01, 2010 2:25 pm

Does this older game sound similar to BRINK?

Team FortressFrom Wikipedia, the free encyclopediaJump to: navigation, search

Team Fortress is a team- and class-based online multiplayer video game mod based on id Software's Quake. Team Fortress was designed and written by Robin Walker, John Cook and Ian Caughley in 1996. The mod's gameplay has caught on with a large following of fans, which has spurred many developers to create similar gamemodes on other engines. In August 1999, after the development team was hired by Valve, Team Fortress was ported to Valve's Half-Life engine in the form of Team Fortress Classic. An official sequel developed by Valve Corporation was hinted at for many years, and was finally released in October of 2007 as Team Fortress 2.

Contents [hide]
1 Gameplay
2 Evolution
3 References
4 External links


[edit] Gameplay This section requires expansion.

The premise of the game is a class-based battle between opposing sides, Red and Blue. Players are defined by which class they select (the classes being Medic, Sniper, Soldier, Demoman, Pyro, Spy, Heavy, Scout, or Engineer), with each class having strengths and weaknesses. Each class also has unique weapons (e.g. Pyro has the flamethrower and Heavy has the minigun) and abilities (e.g. Scout being able to run the fastest and Medic being able to heal teammates).

A player can either choose to be on the red or on the blue team. On community maps or through the use of custom skins, players may also choose to be on a green or yellow team. The objectives of play can vary, including traditional objectives such as capture the flag or controlling a point(s) on the map. Another mode involves delivering a payload to the enemy's base while the other team defends, or have two teams race to deliver a payload.

On April 13, 1997 in Version 2.5 Beta A, Team Fortress introduced head-shots to the FPS genre.[1]

[edit] EvolutionTeam Fortress has evolved into an entire genre as fans of the original modification have created a multitude of slightly different versions for various games:

MegaTF was another popular Team Fortress mod which featured new enhancements to each class like proximity mines, laser drones and airMirvs. The community slimmed after the popular East Coast and West Coast Biscuit servers were shut down for unknown reasons. There is a MegaTF mod currently in development for the Amnesia server called "MegaTF United" being developed by XavioR and other Team Fortress modders.

Team Fortress Classic was an extremely popular mod for Half-Life created in April 1999. There are still servers for and players of Team Fortress Classic today.

A mod titled Q3F, for Quake III Fortress, was developed for Quake III Arena in 2001. This mod was further developed into the Wolfenstein: Enemy Territory mod Enemy Territory Fortress, or ETF, in 2005; it had a notable initial following and many servers still operate where pickup gathers take place on a daily basis.

NeoTF is a modification of Team Fortress Classic, originally created by BillDoor and further developed by Hitokiri_Battousai in 2001. NeoTF adds many new elements to the game that can turn it into a completely different experience. After Hitokiri_Battousai (HB) took over, he added many new features and created a larger fan-base than the original creator. There are still many servers hosting this once-famous modification.

Unreal Fortress (abbreviated as UnF) existed for Unreal Tournament. Unf was heavily modified version of TF, with a strong emphasis on team rather than individual play. Thus scoring was not for flags retrieved but for individual class effort. Each class was renamed and heavily modified, like MegaTF classes had a wide range of capabilities, and were designed to help each other rather being a variation on the soldier class, for instance turrets could be upgraded by various classes.

Unreal Fortress: Evolution first started out as UnF 2003 for Unreal Tournament 2003 but was made into a mod for Unreal Tournament 2004 when Epic released the newer version of the game. It has never left the beta stage.

Enemy Territory Fortress, based on the revolutionary 'Quake III Fortress' as modification for the free Wolfenstein: Enemy Territory has maintained a considerable following ever since it was first released in 2005. Since, it has undergone several updates and it is played on a daily basis to this day. It distinguishes itself from the immensely popular TF2 by incorporating grenade usage and a more challenging learning curve. The last update is estimated to be released in the first quarter of 2011.

Fortress Evolution for Quake III Arena was intended to create a very close replica of the original QWTF but was canceled and last released as an alpha build. It has recently returned as a standalone mod built upon Evolution Q3 but as a completely different project.

Another evolution of TF is the multi-games mod Weapons Factory that has several considerable modifications to TF classes which results in different gameplay, resulting in many servers having to put limits on specialists (non-soldier classes).

There is also a large Custom TF community presently active. Custom TF by Bill Kerney (aka Shaka[UVM]) has the normal classes of TF but also includes a "custom" option, where players have a set amount of money with which to buy weapons, armour and skills.

Custom TF [1] AGR mode (offense vs defense) is Custom TF modifications still being developed and supported by community. AGR stands for "Attackers Go Red". It's an O vs D style mod for Quake1 Custom Team Fortress, where all the attacking players go Red, and all defending players go Blue. It's coded to increase action, improve gameplay, and enforce teamwork, thus creating a 'Clan Match' feel to games on public servers. Also AGR mode has many game impovements and modifications compared with original Custom TF. AGR online community still active.

Fortress Forever is a mod for the Source engine heavily influenced by Team Fortress Classic.
AvP2 Team Fortress is a mod that brings Team Fortress like gameplay and character classes to the Aliens versus Predator 2 game. The game modes are slightly different than

Team Fortress Classic but they still rely heavily on teamwork. What's notable about this mod is that various classes are assigned to various species (i.e. the scout is an alien runner, predators act as spies and so on).


Team Fortress 2 is a stand-alone multiplayer game created by the original designers who now work for Valve Software. The game has a cartoon-like look to it, and was designed to reflect the style of campy 1960's spy films. Team Fortress 2 was in development for more than nine years and has had many changes to it along the way.
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Gisela Amaya
 
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Post » Wed Sep 01, 2010 9:29 am

class based - yes, class abilities - some. gameplay no
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steve brewin
 
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Post » Wed Sep 01, 2010 9:58 pm

i think the gameplay is more akin to the UT series, in particular the assault game type.
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Emzy Baby!
 
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Post » Wed Sep 01, 2010 10:11 pm

What's Team Fortress? And I've sure as hell never heard of it's sequel. :facepalm:

Sorry. Pretty obvious game. But yes, it was one of the games many people compared Brink to during it's production. Although, it is very different in MANY other ways.
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City Swagga
 
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Post » Wed Sep 01, 2010 10:06 pm

i think the gameplay is more akin to the UT series, in particular the assault game type.



agreed, its exactly like assault. the weapons are nothing like UT though. No spray and prey weapons in UT except maybe stinger/minigun..
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phil walsh
 
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Post » Thu Sep 02, 2010 1:22 am

Nice try.
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Abel Vazquez
 
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Post » Wed Sep 01, 2010 10:38 am

Nah, Brink sort of reminds me of...ummm...ahhh....Brink.
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Betsy Humpledink
 
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Post » Wed Sep 01, 2010 2:53 pm

I see there is one honest person that has voted.
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Brittany Abner
 
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Post » Wed Sep 01, 2010 4:45 pm

What, just because people share different opinions, they're all wrong?
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Alba Casas
 
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Post » Wed Sep 01, 2010 7:53 pm

[censored] lag since 2 weeks, [censored] soundbug since 2 weeks - 50% playerdrop after 2 weeks . This sounds like Brink =)

Steamdata:

CS: 28 k current players
TF2: 14 k current players
CoGimp: 13 k current players
BFBC2: 6 k current players

The 2 failgames have:

Homefront: 834 current players
Brink: 1.2 k current players :D
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Mr. Allen
 
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Post » Wed Sep 01, 2010 7:37 pm

Didn't Splash Damage form to make the Quake 3 Team Fortress mod?

There are similarities between Brink and Team Fortress but there are plenty of differences as well.
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Brooke Turner
 
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Post » Wed Sep 01, 2010 7:33 pm

What, just because people share different opinions, they're all wrong?



Yeah, Im taking your stand. If you all can act like everyone that doesnt agree with you is wrong then I can as well. I'll play your game and turn it back on you. If you dont like it, dont do it.

I dont expect leg riders to be honest anyways. We will see what the poll brings over the next day or two.


BTW...If the game is working so well for you and so much fun, why are you spending so much time here instead of playing?
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emma sweeney
 
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Post » Wed Sep 01, 2010 3:03 pm

Yeah, Im taking your stand. If you all can act like everyone that doesnt agree with you is wrong then I can as well. I'll play your game and turn it back on you. If you dont like it, dont do it.

I dont expect leg riders to be honest anyways. We will see what the poll brings over the next day or two.


BTW...If the game is working so well for you and so much fun, why are you spending so much time here instead of playing?


Man, ok everyone change their votes to "Yes" before he threatens to hold his breath.

PS - Im still playing the world's smallest violin for you - in between exciting matches in the greatly innovative and fun game of BRINK that runs really well on my PC and has neat parkour movement that I can execute really smoothly with my keyboard and mouse.
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Albert Wesker
 
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Post » Wed Sep 01, 2010 9:43 am

sounds like it but plays differently. its more like UT as people have said. TF2 is just horrible to play. maybe as i jumped in when it was quite old so everyone knew the maps too well but it wasnt fun and games last less than 1 minute!

brink is just battlefield (classes), mirrors edge (parkour), ut(gameplay speed) with some customisation. but kinda all badly implemented. in a week or 2 i hope its running how it should.
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Luis Reyma
 
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Post » Wed Sep 01, 2010 3:34 pm

Nope.

Certainly not.

Brink's class-based elements aren't at all reminiscent of the game series which pretty much created class-based FPS gaming. Not at all. It's not like more than half the reviews of Brink compare it to one of the Team Fortress titles (usually TF2, because it's still got an active fanbase). I don't see the comparison at all.

It doesn't have anything to do with almost any other element of gameplay included in Brink, though.
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Veronica Martinez
 
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Post » Wed Sep 01, 2010 7:33 pm

I was under the impression that Splash Damage was behind TFC or QTF, which sparked off the class-based shooter. And I know they did W:ET, which was another contributing factor.
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rebecca moody
 
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Post » Wed Sep 01, 2010 5:00 pm

Man, ok everyone change their votes to "Yes" before he threatens to hold his breath.

PS - Im still playing the world's smallest violin for you - in between exciting matches in the greatly innovative and fun game of BRINK that runs really well on my PC and has neat parkour movement that I can execute really smoothly with my keyboard and mouse.


You really sound like you work for Splash Damage.
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Hayley Bristow
 
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Post » Wed Sep 01, 2010 11:32 am

It was Quake Wars Enemy Territory and Wolfenstein Enemy Territory that were Splash Damage. Both great games with little flaws (Mainly lack of players in QW:ET).

TFC & TF2 are the closest to BRINK though I still think Brink has more strategic options and could be the better Clan tourney game.
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Riky Carrasco
 
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Post » Wed Sep 01, 2010 3:10 pm

So what's your point? Most games have influences of older games... Did you know there used to be this old game where you shoot monsters in first person? Oh wow Brink is also a first person shooter... it sounds a lot like Doom :rolleyes:
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Chloe Botham
 
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Post » Wed Sep 01, 2010 2:51 pm

It was Quake Wars Enemy Territory and Wolfenstein Enemy Territory that were Splash Damage.

Before they were Splash Damage, they were doing mods for the Quake series. Look it up. They're even given credit for Q3F (The Quake 3 version of Team Fortress) on Wikipedia.
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mike
 
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Post » Wed Sep 01, 2010 10:35 pm

So what's your point? Most games have influences of older games... Did you know there used to be this old game where you shoot monsters in first person? Oh wow Brink is also a first person shooter... it sounds a lot like Doom :rolleyes:



My point? Im tired of hearing all of the leg riders boast about how innovative this game is when in fact, it is not. By definition, it is not innovative. BRINK is TF at its core. That is not original or innovative. That is my point.
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Sylvia Luciani
 
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Post » Thu Sep 02, 2010 1:20 am

Yeah, Im taking your stand. If you all can act like everyone that doesnt agree with you is wrong then I can as well. I'll play your game and turn it back on you. If you dont like it, dont do it.

I dont expect leg riders to be honest anyways. We will see what the poll brings over the next day or two.


BTW...If the game is working so well for you and so much fun, why are you spending so much time here instead of playing?


Okay, I've just read through this and seen the majority of people sayin it's kind of like TF2 but not entirely, and just saying what they actually think. So why criticise people by saying they are pretty much ignoring what you have to say when everyone who has posted did so because YOU started this thread. If you want to ask people what they think about something then fair enough, but no-one criticised your opinion so don't criticise theirs.

P.S. I agree with you. I think this is a lot like TF2, but not the same.
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Nuno Castro
 
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Post » Wed Sep 01, 2010 6:25 pm

Oh it's from Wikipedia, I wouldn't trust it... but yeah, similar and dissimilar in many ways.
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yermom
 
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Post » Wed Sep 01, 2010 10:08 pm

Okay, I've just read through this and seen the majority of people sayin it's kind of like TF2 but not entirely, and just saying what they actually think. So why criticise people by saying they are pretty much ignoring what you have to say when everyone who has posted did so because YOU started this thread. If you want to ask people what they think about something then fair enough, but no-one criticised your opinion so don't criticise theirs.

P.S. I agree with you. I think this is a lot like TF2, but not the same.



I am just giving the leg riders here a taste of their own medicine. You can clearly detect the sarcasm in my statements. They want to run around acting like anyone that doesnt agree with them is wrong, just making them see the hypocricy of their ways.

The similarities alone merit this game being called a TF clone not a new innovative game. Thats my entire point.
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Maria Leon
 
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Post » Wed Sep 01, 2010 3:09 pm

This game doesn't really innovate, i give it credit for making parkour more manageable then it was in Mirror's Edge

Other than that its very similar to Team Fortress except you could tell who was what class at first glance and each class was restricted to certain weapons
whereas this game you can have a Heavy guy being a medic and a guy who looks like a crack addict being a soldier
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suzan
 
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