1.0 release, 4/13/10
Requires: CM Partners. COBLized version also requires COBL Races (not just COBL Core).
Download at: http://www.tesnexus.com/downloads/file.php?id=31218
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6238
* Fourteen mannequins of each humanoid race, and each six, with uniques faces.
* Fourteen mannequins total, each for Argonians and Khajits.
* Poses with sneak, weapon and/or shield raised, multiple free-hand casting styles.
* Can wear any armor and clothing, and handle any weapon and shield.
Introduction
A while back I complained about the fact that Morrowind has possessed skin-toned mannequins for all races and both sixes via mods for years, and Fallout 3 gotten them recently, too--but Oblivion only had wooden and marble mannequins. It seemed unfair. I mean, here you are, a moderately wealthy inhabitant of Cyrodil, with an enormous clutch of weapons and armor bravely liberated from its former owners, and you can't display them on a reasonable facsimile of your race/six? Magic can send you hurtling across the land, turn you invisible, and steal the souls of your opponents, but it can't do this little thing? When there was no response, I decided to actually do the mod, myself, instead of simply helping out on other people's mods, which I've done occasionally in the past.
This is the result. Skin-toned Mannequins is a hive-off of the original, excellent Reznod's Mannequins. Instead of 64 wooden and marble, male and female mannequins a piece, you'll get 14 mannequins of each six for each humanoid race (including Orcs). For Khajits and Argonians, you will find 14 mannequins, total--but I innovated just a bit, so that when you purchase any three mannequins in succession of either of these, you'll see three different faces and hair styles. I could do that, because it's much easier to come up with reasonably attractive Khajit or Argonian features in the CS, versus humanoid ones.
Skin-toned mannequins will do all that Reznod's mannequins did. That means you can:
Pose it. (Some poses will only "take" after you leave the cell and return.)
Change its facing.
Modify its inventory.
Pick it up.
Drop it, where it will assume the same facing you had.
Toggle it to equip or unequip a weapon you provide.
Toggle raising or lowering of a shield.
Order it to gesture as though casting a spell.
Cast left- or right-handed, on self, touch, or target.
Cast two-handed on touch.
Note that if you provide weapons or armor with scripted continuous visual effects, these will show up properly on the mannequins. Hotcha.
Skin-toned mannequins will not:
Fight for you, or with you.
Alert others to your crimes.
Grab your food or other objects nearby, as companions sometimes do.
Nor can you harm them. They can be purchased in the same locations as Reznod's could, which means The Fair Deal (Bravil), Novaroma (Bruma), Borba's Goods and Stores (Cheydinhal), Northern Goods and Trade (Chorrol), Three Brothers' Trade Goods (IC), Best Goods and Guaratnees (Leyawiin), and Colovian Traders (Skingrad). They cost 500 septims, a piece, but that will be higher if you aren't a master in Mercantile.
Installation
The mod uses a ZIP archive format. Simply open it with any suitable archiver. This will display two folders, COBL versions, and Vanilla versions. Clicking on either folder will reveal two ESPs. One is marked "no sleep," the other, "sleep."
If you're running COBL Races, try out the COBLized versions. These provide some nicer hair and subtler eye choices. That's the only difference. If you're not running COBL Races, stick with the Vanilla flavors.
The "sleep" versions are there to put the mannequins in a state of unconsciousness. This is because, as Reznod discovered after issuing his original release, NPCs, even NPC mannequins, will 1) sometimes make comments, and 2) will swivel their upper torsos and move their heads, to follow your progress. The sleep versions don't speak, and don't move. They also have closed eyes. If you give your mannequins helments, you'll never notice.
The "no sleep" versions have opened eyes, and are suitable for non-helmeted mannequins. They do occasionally make bland, basic comments. I've found no way to turn that off. On a 1-10 irritant scale, I give that a 1. As for the swiveling part, I like it. To me, it says that there's a bit of magic inside these mannequins I've purchased. That they've got the tiniest bit of sentience, and are following the doings of the person who owns them. So I use the eyes-wide-open version, comments, swivels, and all, even without helmets.
It's really up to you. Just take the ESP you prefer, and drag it over into your Oblivion/Data subdirectory. Check it off when you run the game, and that's it.
Once again, just so we're clear:
SkinMannequinVan: This requires only CM Partners to run. It uses that mod as a master, because Reznod set up the mannequins as NPCs who take their instructions from you.
SkinMannequinCOBL: This version requires both CM Partners and COBL Races--not COBL Balanced Races, mind. COBL Races is used for cosmetic effect. That's all.
The faces and coloration are otherwise the same. If some mannequin faces seem familiar, I did a crash course on creating decent NPC faces using some of what I consider the best mods for that purpose: the fine work of Apachii, Spiralunix, Abriel, and Ashara, to whom I acknowledge a debt. I noted down values for each of the dozens of facial structural and textural changes, then tried them out together, modified, and re-started. Nothing was copied, but some appear a clear homage to one or another modder. For myself, I'm most proud of creating the female dark elf and redguard--the latter in particular, since gamesas did a lousy job on texturing tools for Redguards. (They simply copied the Imperial settings.)
Load Order
Skin-toned Mannequins should be placed relatively early in your mod list, after patches, mods that must go early (such as The Underdark), and others that affect the environment-at-large (sound, weather, etc).
Incompatibilities
Since this mod uses the same holding cell that Reznod employed, you cannot use both his mannequins, and mine. This also goes for any of the mods out there that offer Reznod with a retexturing job. Running Skin-toned Mannequins with any Reznod variant will almost certainly result in the loss of mannequins and the items you've stored on them. I had considered keeping some marble and wooden mannequins in my conversion, but that would have meant removing some of each of the races. I'm also inclined to think that stylistically, the marble-and-wood types don't go together well with the race types. But maybe that's just me.
Removal
Uncheck the mod, and delete it. If you've run it through Wrye Bash's Bashed Patch previously, you'll probably need to rebuild the Bashed Patch again.
Final Notes
These mannequins will look as good as other NPCs, and that means having an effective facial texturing mod helps a great deal. I personally use Daikon's Natural Faces, but there are several as good out there. It's all a matter of taste. Similarly, if you want your mannequins to look more muscular and curvy (or alternatively, less muscular and more stick-like), consider different body type mods, such as Roberts, Exnem, and/or HGEC. Skin-toned mannequins will conform to the body types you choose for males and females.
On the matter of updates, don't expect any. My real interests in modding are building characters through dialog. I'm a writer. I've some elaborate dialog and items written up for a merchant, and no knowledge how to mod it, so that will probably be my next task. So unless you find some bugs in this content, that's that. Hopefully, Skin-toned Mannequins will be something you can use; and in any case, it's my way of giving back something to the modding community that has done so much to make a competent game into a fantastic one, and served all our needs for so many years. If you want to take this and use my mannequins as part of a mod of your own, I'll only ask that you let me know, and give me credit.
And I'd personally like to extend thanks to LHammonds, Showler, and Zornac, for helpful suggestions. And of course, Reznod.