Pros/ Cons

Post » Wed Sep 01, 2010 2:45 pm

While I'm sure there are many more of each that people have, these are the key ones in my opinion. Good news first.
Pros:
1. Player movement is awesome. I love being able to climb walls, jump over obstacles, and slide for cover.
2. Teamwork. The different classes being used to complete objectives, and support each other using there unique skills and buffs is something a lot of FPS games are missing.
3. Character customization. Lots of different and cool options really let you make your own unique character for either security or the resistance. Making it feel more personal.
4. Different character sizes add a new aspect to the game that I have been wanting in FPS for years, and its very nicely done.
5. Weapon customization. I really really like how they made all of the weapon cust. a give and take kind of thing, where different attachments do good and bad things to your gun. Also, like the specific variables for each gun and attachment.
6. The co op and storyline is really well done, and blended better than any other FPS I can think of.
7. It may be a small thing, but I LOVE how the medics can just toss people there own syringe to heal themselves.
8. The cut scenes are another thing that make the game more personal, seeing your customized character in the cut scenes is a cool little bonus.

Cons:
The first few are some things that I just thought were pretty obvious, and am pretty surprised Brink messed up.
1. The BOTS, Seriously, wtf am I doing fighting AI in an online match. They shouldn't even be in the game at all, and unless you select competition mode the bots take up the majority of the room. This is really close to being a deal breaker all together! Brink is supposed to be a game heavily based on teamwork, how are you supposed to communicate with bots?
2. The party mode is non existent. This is another thing that if not for all of the good qualities of the game would pretty much unforgivable in this day and age of FPS games. Really, how hard is it to have some kind of clan or grouping system, especially since once again this is supposed to be a team game.
3. No game mode selection. Another thing that I would think is pretty basic but was left out. In all of the game customization I assumed you would be able to set up or look for matches with specific objectives, or the FPS bread and butter: team death match.
4. Cant view stats, which is really irritating not knowing what mine or anyone else's personal stats, like kill to death and win to loss ratio is, just a basic thing I thought FPS came standard with.
A few things where I feel like Brink kind of set its self up for greatness then didn't achieve:
5. Cant view other players, which is a bummer since everyone has there own custom character that they personalized.
6. The players glowing also takes away from the character customization. I understand if a buff is available, but I don't need bad guys constanly glowing red and my team blue.
7. Being able to change your character size is real cool, but why cant we do it at a command center. The need for a big or little guy can change during a battle.
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Cat
 
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Post » Wed Sep 01, 2010 4:15 pm

Can someone just like sticky a thread where everyone list there Pros/Cons that would take a lot of topics out from drowning usefull ones

No offense if taken like im directing at you

for Cons
1 I belive somehow bots mici your play and sometimes there more like real people and they play how they fell i guess?
2 i agree partying with friends is a main part of a game where there are going to be clans
3 they based all the maps on campaign and it would be hard to change a map and add like a gate here, stairs here, objective there
4 k/d isnt need w/l is kinda okay
5 you can watch in third if you completely die or spectate.
6 the glow helps alot cause shows where enemys are if someone marks them
7 that would make the game to easy for defence people to just switch from light to heavy then when they need to chase someone down from heavy to light
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Silvia Gil
 
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Post » Wed Sep 01, 2010 10:48 am

There's an option to turn off the glow of enemies/teammates.
I saw it in the Brink script generator I used.
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Adam
 
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Post » Wed Sep 01, 2010 12:29 pm

I think the biggest Con is that there arent alot game modes and not much maps.Thats sad but i think the guys will add some stuff soon.
Another thing is the game need Moddersupport to be a very big number.By alot game sthe modding scene take a game alive and make that more exciting.
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roxanna matoorah
 
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Joined: Fri Oct 13, 2006 6:01 am

Post » Wed Sep 01, 2010 10:21 am

Sorry it took a few days to respond, been having internet problems.
Hey Posinlord2256, no offense taken but I thought thats what these forums were pretty much all about, gamers getting on here and making a post about things that they either like or dislike about the game, I would say at least 90% of the posts. Just to get a little back and forth here's to your response:
1. There just simply should not be any bots in online play, their not in ANY other game I have ever seen, there should at least be a way to turn them off.
2. We agree, there should be a party system.
3. I think they should be able to use the same maps they already have, just change the player objectives, without too much hassle. Such as team deathmatch, or some sort of control point mission, so that every game isn't just offense of defense.
4. Just ANY kind of stats would be nice.
5. What I meant about looking at other players, is selecting the players name, which brings up a screen where you can just view the character, their basic stats,send a friend request, and maybe what clan their in, alot like MAG did.
6. I still don't like the glow, I think you can tell enemy from friend without it.
7. I feel like by the time a player made it to the control center and switched player size it would be too late to respond to an immediate situation, but would still be helpful if your team was just kind of stuck in a stale mate. Also the other team would be able to switch as well, so its not as if one team would have an unfair advantage.
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Luis Longoria
 
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Post » Wed Sep 01, 2010 6:29 pm

While I'm sure there are many more of each that people have, these are the key ones in my opinion. Good news first.
Pros:
1. Player movement is awesome. I love being able to climb walls, jump over obstacles, and slide for cover.
2. Teamwork. The different classes being used to complete objectives, and support each other using there unique skills and buffs is something a lot of FPS games are missing.
3. Character customization. Lots of different and cool options really let you make your own unique character for either security or the resistance. Making it feel more personal.
4. Different character sizes add a new aspect to the game that I have been wanting in FPS for years, and its very nicely done.
5. Weapon customization. I really really like how they made all of the weapon cust. a give and take kind of thing, where different attachments do good and bad things to your gun. Also, like the specific variables for each gun and attachment.
6. The co op and storyline is really well done, and blended better than any other FPS I can think of.
7. It may be a small thing, but I LOVE how the medics can just toss people there own syringe to heal themselves.
8. The cut scenes are another thing that make the game more personal, seeing your customized character in the cut scenes is a cool little bonus.

Cons:
The first few are some things that I just thought were pretty obvious, and am pretty surprised Brink messed up.
1. The BOTS, Seriously, wtf am I doing fighting AI in an online match. They shouldn't even be in the game at all, and unless you select competition mode the bots take up the majority of the room. This is really close to being a deal breaker all together! Brink is supposed to be a game heavily based on teamwork, how are you supposed to communicate with bots? BRINK's heavily based on teamwork without communication. The game communicates for you. Meh.
2. The party mode is non existent. This is another thing that if not for all of the good qualities of the game would pretty much unforgivable in this day and age of FPS games. Wake up kid, this isn't CoD. Whole damn premise if BRINK is to end CoD's iron grip on FPS, and you're a damn good example of how strong CoD's grip is. Really, how hard is it to have some kind of clan or grouping system, especially since once again this is supposed to be a team game.
3. No game mode selection. Another thing that I would think is pretty basic but was left out. In all of the game customization I assumed you would be able to set up or look for matches with specific objectives, or the FPS bread and butter: team death match. No TDM. The more TDM in a game, the less teamwork, and that's a fact.
4. Cant view stats, which is really irritating not knowing what mine or anyone else's personal stats, like kill to death and win to loss ratio is, just a basic thing I thought FPS came standard with. Again, you're a victim of CoD controlling FPS. The golden age of FPS, before CoD, didn't have persistant stats. In Quake, you gibbed people. Your score was reset after the end of the match. Same damn thing in CS.
A few things where I feel like Brink kind of set its self up for greatness then didn't achieve:
5. Cant view other players, which is a bummer since everyone has there own custom character that they personalized. There's an upcoming stats site just next tuesday. I hope they allow for this.
6. The players glowing also takes away from the character customization. I understand if a buff is available, but I don't need bad guys constanly glowing red and my team blue. Too much customization and it's hard tot ell who's on what team. You can turn it off with an FPS config. Don't have a link on me, sorry.
7. Being able to change your character size is real cool, but why cant we do it at a command center. The need for a big or little guy can change during a battle. It's too dramatic a change. One person could then prepare for everything.

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Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Thu Sep 02, 2010 1:55 am

While I'm sure there are many more of each that people have, these are the key ones in my opinion. Good news first.
Pros:
1. Player movement is awesome. I love being able to climb walls, jump over obstacles, and slide for cover.
2. Teamwork. The different classes being used to complete objectives, and support each other using there unique skills and buffs is something a lot of FPS games are missing.
3. Character customization. Lots of different and cool options really let you make your own unique character for either security or the resistance. Making it feel more personal.
4. Different character sizes add a new aspect to the game that I have been wanting in FPS for years, and its very nicely done.
5. Weapon customization. I really really like how they made all of the weapon cust. a give and take kind of thing, where different attachments do good and bad things to your gun. Also, like the specific variables for each gun and attachment.
6. The co op and storyline is really well done, and blended better than any other FPS I can think of.
7. It may be a small thing, but I LOVE how the medics can just toss people there own syringe to heal themselves.
8. The cut scenes are another thing that make the game more personal, seeing your customized character in the cut scenes is a cool little bonus.

Cons:
The first few are some things that I just thought were pretty obvious, and am pretty surprised Brink messed up.
1. The BOTS, Seriously, wtf am I doing fighting AI in an online match. They shouldn't even be in the game at all, and unless you select competition mode the bots take up the majority of the room. This is really close to being a deal breaker all together! Brink is supposed to be a game heavily based on teamwork, how are you supposed to communicate with bots? BRINK's heavily based on teamwork without communication. The game communicates for you. Meh.
2. The party mode is non existent. This is another thing that if not for all of the good qualities of the game would pretty much unforgivable in this day and age of FPS games. Wake up kid, this isn't CoD. Whole damn premise if BRINK is to end CoD's iron grip on FPS, and you're a damn good example of how strong CoD's grip is. Really, how hard is it to have some kind of clan or grouping system, especially since once again this is supposed to be a team game.
3. No game mode selection. Another thing that I would think is pretty basic but was left out. In all of the game customization I assumed you would be able to set up or look for matches with specific objectives, or the FPS bread and butter: team death match. No TDM. The more TDM in a game, the less teamwork, and that's a fact.
4. Cant view stats, which is really irritating not knowing what mine or anyone else's personal stats, like kill to death and win to loss ratio is, just a basic thing I thought FPS came standard with. Again, you're a victim of CoD controlling FPS. The golden age of FPS, before CoD, didn't have persistant stats. In Quake, you gibbed people. Your score was reset after the end of the match. Same damn thing in CS.
A few things where I feel like Brink kind of set its self up for greatness then didn't achieve:
5. Cant view other players, which is a bummer since everyone has there own custom character that they personalized. There's an upcoming stats site just next tuesday. I hope they allow for this.
6. The players glowing also takes away from the character customization. I understand if a buff is available, but I don't need bad guys constanly glowing red and my team blue. Too much customization and it's hard tot ell who's on what team. You can turn it off with an FPS config. Don't have a link on me, sorry.
7. Being able to change your character size is real cool, but why cant we do it at a command center. The need for a big or little guy can change during a battle. It's too dramatic a change. One person could then prepare for everything.

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Kerri Lee
 
Posts: 3404
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Post » Wed Sep 01, 2010 1:25 pm

2. The party mode is non existent. This is another thing that if not for all of the good qualities of the game would pretty much unforgivable in this day and age of FPS games. Wake up kid, this isn't CoD. Whole damn premise if BRINK is to end CoD's iron grip on FPS, and you're a damn good example of how strong CoD's grip is. Really, how hard is it to have some kind of clan or grouping system, especially since once again this is supposed to be a team game.


The whole damn premise of Brink is to bring fresh ideas to the consoles. Brink has been done before (to an extent) multiple times on the PC. To say the whole damn premise of Brink is to knock CoD off its throne is ignorant. Also, what does that argument even have to do with what the OP said? He is not saying he wants it to be like CoD at all, he just wants a party system that doesn't involve sending invites after you joined a game, to attack him on a premise of CoD fanboyism for requesting what so many others would like is quite frankly, idiotic of you.

4. Cant view stats, which is really irritating not knowing what mine or anyone else's personal stats, like kill to death and win to loss ratio is, just a basic thing I thought FPS came standard with. Again, you're a victim of CoD controlling FPS. The golden age of FPS, before CoD, didn't have persistant stats. In Quake, you gibbed people. Your score was reset after the end of the match. Same damn thing in CS.


When did wanting stats make you a "victim" of CoDs iron grip on the FPS genre? I thought they were putting up a website dedicated to stats because its what people want and have come to expect from a game. Every game tracks stats, FPSs, RPGs, RTSs, to say that its CoDs fault just makes you look ignorant and a anti-CoD really devoted fan, just as bad as a pro-CoD really devoted fan.


1. The BOTS, Seriously, wtf am I doing fighting AI in an online match. They shouldn't even be in the game at all, and unless you select competition mode the bots take up the majority of the room. This is really close to being a deal breaker all together! Brink is supposed to be a game heavily based on teamwork, how are you supposed to communicate with bots?
I enjoy the bots, I don't really have a problem with them the way most people seem to, but I will say that when you start an online game, there should be not bots and it should find as many people as necessary to fill the gaps in the line-up, and then put bots in only when people leave.

2. The party mode is non existent. This is another thing that if not for all of the good qualities of the game would pretty much unforgivable in this day and age of FPS games. Really, how hard is it to have some kind of clan or grouping system, especially since once again this is supposed to be a team game.
A party mode, or pre-game lobby where everyone can form up would go a long way to improving the game in the eyes of the people, I personally don't have a problem with it seeing as how only 1 or 2 of my XBL friends play this game.

3. No game mode selection. Another thing that I would think is pretty basic but was left out. In all of the game customization I assumed you would be able to set up or look for matches with specific objectives, or the FPS bread and butter: team death match.
There is no real game mode because each map was designed to give you a variety of game modes. This is an atypical FPS, its was never meant to have game modes, just maps with multiple objectives, giving you an all inclusive bundle in one game.

4. Cant view stats, which is really irritating not knowing what mine or anyone else's personal stats, like kill to death and win to loss ratio is, just a basic thing I thought FPS came standard with.

The stats site will be up soon.
5. Cant view other players, which is a bummer since everyone has there own custom character that they personalized.
I would like to see this done in the lobby. Have it set up like RDR did where everyone has their characters in a holding area, this way you can look at each others creations.

6. The players glowing also takes away from the character customization. I understand if a buff is available, but I don't need bad guys constanly glowing red and my team blue.
On your team, they only glow when you can buff them or when they have the objective. On the opposing team they only glow when spotted by an operative, I don't see this as a big deal.

7. Being able to change your character size is real cool, but why cant we do it at a command center. The need for a big or little guy can change during a battle.

I would like this between matches without having to go to the home screen, but not mid game.
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sarah taylor
 
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