» Wed Sep 01, 2010 5:57 pm
The biggest change to crime has to be High risk and high Reward style gameplay. Stealing things should net a multiple of the value, not simply the value of the item. Murder should be jail time, never the option to pay your way out (Unless you have exceptional speech skill), multiple, unwarranted and witnessed murders should be remembered, and at the worst point, a kill on sight issued at least in the county, though the player should have the ability to hide his identity (Cowls, hoods, masks, covered helms, ect).
With all that risk, there should be great reward potential. More NPC's should have valuables on their person (Like in Morrowind, except the average citizen should have a bit more pocket money), certain, high paying jobs such as thieves or assassin (Dark Brotherhood or Morag Tong, depending on the circumstances) jobs become available. Just overall, incentivize criminal activity properly.
I like the idea of sentencing, it reminds me of that part in Knights of the Old Republic, on the Selkath world, where you have the incompetent fishguy lawyer. That was one of the funnier moments in the game, but it might be a bit much, though I endorse any opportunity to make more meaningful speech options in the game.