Features that we ASSUME are in

Post » Wed Sep 01, 2010 1:43 pm

Volkihar (the Nordic vampires that live under the ice in frozen lakes and can grab you down through the ice). Because we're in Skyrim, duh.
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Add Me
 
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Post » Wed Sep 01, 2010 11:54 am

Levitation (woot! :) ). Because the only argument not to have it in Oblivion was that cities were seperate from the rest of the world in their own cells. Since in Skyrim this is no longer the case, it's reasonable to assume that Levitation will make a comeback as a means to traverse mountains :hehe: .
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Izzy Coleman
 
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Post » Wed Sep 01, 2010 12:47 pm

head-bobbing is fine, it feels like we are really running, and no it shouldn't be disabled, not every single option in the game you dont like HAVE to be possible to disable, thats stupid, and mounts, i seriously hate horses, i was away faster than then, they were useless, and nirnroot... well... im not much into achievments, but i remenber while playing assassins creed 1, i had nothing to do in it and i was trapped with it, since my new computer was on the making at the time, i went to hunt the flags around the world of AC, and i was addicted to it, even tough i dont like it, i never even tried to collect nrinroot in OB, i think i will get addicted to it lol, plus, DWEMER RUINS are confirmed, PLUS we CANNOT!!" ride ANY dragon AT ALL, dont MATTER WHERE, WE CAN'T! not in the beggining, not in the end, we canT'
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Bellismydesi
 
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Post » Wed Sep 01, 2010 5:56 pm

The problem with head bobbing is that that sort of constant directional change of view can make some people quite nauseated.
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carley moss
 
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Post » Wed Sep 01, 2010 8:35 pm

Pauldrons as seperate armor slots. Can't remember the argumentation, but there were many threads about it.

I hope "separate armour slots" in general will be the case: I'm a little worried, since Shivering Isles onwards there's been a tendency to weld all the normal armour components together. I hope I'm wrong since I don't want to see a bunch of the pre-made all-in-one outfits we saw in FO3 and FNV, which were hopefully just a passing fad.
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Robert Jr
 
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Post » Wed Sep 01, 2010 10:17 pm

Features that I assume are in

Every City has a guard unit. (I'm not including the villages some might have guards but just the main cities are counted)

Glass, and Daedric equipment are in but as to the variety and the number well that's still TBA.

Bretons have some form of Magic Resistance, Redguards have Adrenaline Rush, High Elves are still weak to elemential magic, Argonians can swim underwater with no problems, Imperials still have Voice Of The Emperor.

The Criminal System is back in although I hope it's upgraded from Oblivion.

Daedric Shrines/Daedric Quests/Daedric Items.

Wes Johnson is doing some type of Voice Over.

The Male Wood Elves aren't the shortest race but are equal in height to the Bretons.

Pushing one slider in Character Creation shouldn't push the rest of the sliders in that area.

Horses are still transports and are upgraded from Oblivion. ( The line that Todd said in the GI podcast about how they liked how RDR did the Horses is a good sign on this feature)

Vampires are back and hopefully they aren't as ugly as Oblivion and in fact are hopefully upgraded as to what you can do as a Vampire.

Craig isn't doing all the Male High Elf, Male Wood Elf or Male Dark Elf voices. (Although that doesn't mean I don't want him doing voice overs for Skyrim)

New Armor, New Clothes, and New Weapons.

Fast Travel similar to Oblivion/FO3.
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Auguste Bartholdi
 
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