An Optional End

Post » Wed Sep 01, 2010 7:09 pm

You're poll is biased, your making those who rather not such an implementation seem extreme in their views and unreasonable.

I don't really think it is. Its pretty much either you don't want it added in any way shape or form, or you're okay with it being in even if you won't use it.

The game shouldn't need to facilitate such sentimentality optional or not, TES series has for the most part been an open world where the fate of all protagonists in the series have been up for debate and open ended for the players themselves to decide. FO3's kill off the main character bit was exclusive to Fo3 only as far as Bethesda is concerned and wasn't really well recieved, you don't beat Elders scrolls, you play it, you experience the story and play it as you wish. thats why its a sandbox RPG and not a on rails or linear RPG. if you want to kill your character, then kill your character I don't see why you need cinimatics and some backdrop voice to reaffirm this, and yeah killing your character and getting a reload screen is no different from Fo3's ending, you get a reload screen and you start from an earlier save or start a new character, you need reinforcement for this?

I realize that this is an open world and not a linear game. The only way to beat the game is to have the most cappilars and all that, I really do understand that. Its my sentiments exactly, you should be able to rp as you wish. And a few of my characters possibly have a death wish, because of their pasts. Maybe saving the world was their way to amend for their past deeds, and now they're fine with their lives ending. I don't think the game would be tarnished in any way, shape, or form if it bends enough to allow this durring the main quest. Allowing the player to be fully absorbed into their character, and to allow the player to act as the character would is what an rpg should shoot for.
Spoiler
A dialoge option when talking to Martin, with the character telling him that he's going to go back out and hold off Dagon while he prepairs the amulet, Martin stating that the player will not survive if he goes out there, and the player getting one last dialoge option to say they'll go out to hold off Dagon or not wouldn't hurt the openness of the world. Not in my mind anyway.

Hell, you could make the sacrifice lead to a quest. Having the Champion of Cyrodill die in a fight with Dagon, with Martin becoming a golden dragon just after you die. Everything goes dark, untill suddenly a dim light apears in a small room with you sitting in a chair. After talking witha a strange guy for a while, the room explodes into butterflies and you find yourself in Shivering Esles. You're confused how your still alive, and you don't understand until you finish that expantions main quest and learn you're really the madgod. Or something else, like you find yourself in some strange land after dieing, and you can either complete the questline in that area and in doing so earn your life back, or just accept your death and stay there.


no I'll pass. best of all everyone is happy and can do with and think of their character as THEY wish and not have the game decide for them, some people like to play through the MQ and then deal with side quests and other avenues of play, not get cut off and have some much undone and I rather not cook porkchops and collect toy pieces for timmy while Dragons are buring down my door step, but its ok because I know Ill die in the end I might as well play abbated and do as much as I can before starting the MQ. and Im tired of people using the word optional in an effort to make anyone who disagrees to look like an idgit, just because something can, doesn't mean something should that term is such a buzzword around here optional doesn't make it inherently good and all encompassing.


The thing is the game desiced a lot about our character. If you want to finish the main quest to the end, you will live unless you decide to kill yourself. You could jump into the lava in Morrowind, or go out and fight Dagon, while immagining the world moves on after our death and that Martin really did become a dragon to save the world, but the game won't regognize that. That's what the cutscene is for, to show that the world continued on. Sure, you're dead so there's no way you'd know this, but a nice little cinimatic to show that stuff anyway wouldnt' hurt anything. You do want to know what happened after you save the world, dead or not. If it needs to be explained, have it so that you watched on for a while as a spirit till the cutscene is over. I dont' want it to be manditory, it should be optional. Morality set aside so that good true blue hero type characters don't end up dieing.

I don't see how I'm trying to make you look like an idiot either. I see your points and I'm enjoying making counter arguements. You're the one who seems to think I'm someone who thinks I know everything and if you disagree you're stupid. I just want the option to be available for my character's to take. Its fine if you disagree, I can see why many people wouldn't like this idea. But there are a few other's like myself who would like an option like this. I'm trying to give ways in which both sides should get what they want. Being optional in itself isn't perfect, it needs to be well done like anything else. But that doesn't meen if its hard to do it shouldn't be done.
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Breautiful
 
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Post » Wed Sep 01, 2010 7:29 pm

Don't get me wrong, honestly I see what your suggesting. effectively having a kill switch for your character and not one forced on you like Early FO3. all in all this is another aspect of the player doing what they want with their characters and in no way interferes with anyone who doesn't want to kill their character. my stance is just a simple, I don't think its neccesary, not that its an abominal thought or a stupid desire to each their own really. I just don't think its neccesary, and in Daggerfall the main character could be "killed" with the use of the mantela, but that is up to the player and still follows the "player does as they wish with their characters"


and the optional bit wasn't directed at you, which is why i said people use the word optional alot etc etc etc, the poll -personally- came off as biased because of the dead no and assertive sense of the sentence, my apologies for thinking as such.
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Terry
 
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Post » Wed Sep 01, 2010 11:33 pm

Oh, hell no.

With Fallout 3, we saw Bethesda's idea of an "ending." I'll wholeheartedly pass on another unmitigated disaster like that, thank you very much.
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vanuza
 
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Post » Wed Sep 01, 2010 4:16 pm

Don't get me wrong, honestly I see what your suggesting. effectively having a kill switch for your character and not one forced on you like Early FO3. all in all this is another aspect of the player doing what they want with their characters and in no way interferes with anyone who doesn't want to kill their character. my stance is just a simple, I don't think its neccesary, not that its an abominal thought or a stupid desire to each their own really. I just don't think its neccesary, and in Daggerfall the main character could be "killed" with the use of the mantela, but that is up to the player and still follows the "player does as they wish with their characters"

That's seriously good to here. To many times I get treated like an idiot because I sugest unpopular ideas, mostly which wouldn't hurt the popular train in any way. It isn't really neccesary I guess, because Morrowind and Oblivion was able to work around it with quite a bit of imagination. I'd just like to see it represented by the game as well, instead of it being purely imagination.

and the optional bit wasn't directed at you, which is why i said people use the word optional alot etc etc etc, the poll -personally- came off as biased because of the dead no and assertive sense of the sentence, my apologies for thinking as such.

Sorry, I guess I just assumed you were talking to me with the optional bit. And I really don't mean for the pole to be bias, its just what I think represents the two opinions on the matter the best.
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Kate Norris
 
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Post » Thu Sep 02, 2010 12:11 am

I prefer slides. Fallout 1, 2, and NV style.

But I usually just choose my own ending to my imagination. It'd be interesting to have that choice but isn't necassary like some of the others say. It does make it more official if done in-game. It'd be interesting but if they don't add it, I'll just use my imagination of the end I pick for my character like I usually do.

If they have something similar to this = interesting.

If they don't add it = No real loss for me.

I doubt the default Skyrim quest will have your character dying. That was a big flop for FO3. So I think we're safe there. But to have a secondary option to sacrifice or who knows what, sure.
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James Wilson
 
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Post » Wed Sep 01, 2010 3:32 pm

Having an option for dying at the end isn't a problem with me. If they put it in I hope they have too make you go out of your way too find it though. But that's just me.
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Chica Cheve
 
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Post » Wed Sep 01, 2010 4:52 pm

Though, it seems some people don't like moral choices, so then add a choice that has nothing to do with morality. Like if you fight Alduin or whoever on the top of the Throat of the World, and after finish off the whomever it is part of the mountain top starts to fall apart. You could choose to run down the mountain, or just stand their looking over Skyrim with one final epic view before you're squished. Then, based on if you live or die, a cutscene specific for which you chose would kick in. And after, if you lived you start at the bottom of the mountain and if you died your back at the main menu.

I know this isn't going to be popular, but it would still add a lot to some of my character types. I've made a few who are like Boone, or darker killer characters who later regret what they did. It could help quite a few of my character types, and that's why I hope to see something of the sort, be it a moral choice or not. Thoughts?

Edit - for spelling


Characters who regret things they've done can redeem themselves through good works. I don't think that Bethesda needs to glorify suicide. Sacrificing yourself to save the world is one thing. Choosing to die because the alternatives are difficult isn't a mindset that needs to be encouraged.
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gemma
 
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Post » Wed Sep 01, 2010 1:06 pm

The first time i had to press: Delete my vote after reading the post.
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Melis Hristina
 
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Post » Wed Sep 01, 2010 2:07 pm

Characters who regret things they've done can redeem themselves through good works. I don't think that Bethesda needs to glorify suicide. Sacrificing yourself to save the world is one thing. Choosing to die because the alternatives are difficult isn't a mindset that needs to be encouraged.

Okay, now this is kinda unfair. The only way to sacrifice our character to save the world would be to have that as an ending for everyone. Everyone would have to die if the character's sacrifice was needed, and I along with a lot of other people don't want that. The choice to die shouldn't be forced on the player, but neither should be the choice to live. In effect, because it is possible to choose a path that would allow the character to live, if you choose the path that would lead to character sacrifice it automatically is suiside.

While that is true, it doesn't need to be portrayed like suiside, even though for all intensive perposes it is...
Spoiler
Like for instance in Oblivion, if there had been a dialoge option with Martin in the Temple of the One with your character saying that they will go out to old off Dagon till Martin was ready to give his life by using the amulet. Martin would warn the character, with no possibility for missunderstanding, that if you go out there you will die. If the player then chooses for the player to go out, they'd fight Dagon till the character died, and just as the character died a golden dragon would burst from the Temple of the One. It would look like a sacrifice to save the world, even though the player knows full well it was suiside.


I know I'm basically asking for the option to allow the player to have the character commit suiside, but if the death were to be portrayed as a sacrifice to save the world then would it be okay?

The first time i had to press: Delete my vote after reading the post.


I'm actually happy to hear that. Even if you did vote without reading, you did take the the time to read what I had to say and you thought about what I said. Thank you. Seriously, thank you. I know the idea isn't a popular one, and I can pretty much say with 99% certonty that I won't get this, but I still like to say that I hope to see it and show why I'm not crazy for thinking like that.
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Marcus Jordan
 
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Post » Wed Sep 01, 2010 9:29 pm

Bump. The poll is pretty close, with 28 to 26. Im surprised, usually this topic goes down in flames pretty quickly. At any rated, I hope we can keep the discution going. I enjoy going back and forth on topics like this.
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Karine laverre
 
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Post » Wed Sep 01, 2010 11:45 am

Actually the thing about Fallout 3 is a lie. I was only at half rads when I automatically died from the intense rads. Technically my character could have lived through it as I had more severe rads when I tried to enter Vault 87 from the surface. So if they are going to make you die, make sure the charcter would actually die, because I knew the game would end but I did not know I would die since technically in Fallout 3 I survived. Or could have.
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Christie Mitchell
 
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Post » Wed Sep 01, 2010 7:50 pm

Actually the thing about Fallout 3 is a lie.
Spoiler
I was only at half rads when I automatically died from the intense rads. Technically my character could have lived through it as I had more severe rads when I tried to enter Vault 87 from the surface. So if they are going to make you die, make sure the charcter would actually die, because I knew the game would end but I did not know I would die since technically in Fallout 3 I survived. Or could have.



Spoiler
I was under the impression that once the device was activated an unimaginable amount of radiation flooded the area you were in, thus turning your insides to much and your outsides to jelly. Isn't that what happened? Or am I just not remembering properly...


At any rate, I can see what you are saying. If the character chooses the path that allows for character death, the death should still mean something and be believable. I agree fully with that point.
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Rach B
 
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Post » Wed Sep 01, 2010 10:17 pm

I support the idea of multiple kinds of endings, some where you survive and some where you don't. I've seen it done in many games, and I've liked it.

It usually is the choice whether you care more about your own or the others personal safety - whether you're a true hero or not.
If you chicken and stay farther away you ensure your own survival, but may have left others die who you could have saved while surviving yourself too.
1. You chicken/Let the others die - You survive (100% chance), others die.
2. You try to save the others, but are forced to retreat - You survive, others die.
3. You try to save the others, but fail horribly - Everyone dies.
4. You succeed in saving the others, but die yourself.
5. You succeed in saving the others, and survive yourself too.

Edit: Forgot one option.
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luis ortiz
 
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Post » Wed Sep 01, 2010 8:40 pm

The main problem with multiple endings in TES is people have it rooted in their minds that its a game that moves at their own pace and failure rarely if ever happens. I would like to see the possibility of failure, but I dought we will see such a thing espeically with the ability to reload a save if you don't like the ending you get. That's why I just asked for an option where the character can go down all heroic style even though even if he did't and the story went on normaly and the world would be saved anyway.
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Chris BEvan
 
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Post » Thu Sep 02, 2010 12:52 am

Oh, hell no.

With Fallout 3, we saw Bethesda's idea of an "ending." I'll wholeheartedly pass on another unmitigated disaster like that, thank you very much.


Agreed... Fallout 3's main storyline was the worst part about it.... And the ending, wow..... just... wow. The amazing world to explore and sidequests made the game great though, since it is a sandbox game I never HAD to finish the main quest if I didn't want to.

I think they should keep some aspects of FO and TES games separated, and this would be one of those I really hope they keep different.
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CORY
 
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Post » Wed Sep 01, 2010 7:48 pm

As long as its an option and its obvious that you are choosing the death option- that sounds pretty cool. Personally- I would continue every time, but as long as the option is there it could be pretty cool. I'm for it.
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Raymond J. Ramirez
 
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Post » Wed Sep 01, 2010 3:20 pm

Agreed... Fallout 3's main storyline was the worst part about it.... And the ending, wow..... just... wow. The amazing world to explore and sidequests made the game great though, since it is a sandbox game I never HAD to finish the main quest if I didn't want to.

I think they should keep some aspects of FO and TES games separated, and this would be one of those I really hope they keep different.

I just used Fallout 3's as an example, though I think its story was more interesting than either Morrowind or Oblivion's story albeit less open to make your own past. Not sure how adding an optional ending could make a game more like Fallout 3, being that first everyone's game ended and then everyone's game continued. Don't you think its unfair that if I want to finish the main quest in its entirety I have to continue on afterwards? Like I said I often play with a Boone like character, and a final exclamation point on their life with a completely optional ending that finishes with a nice little cutscene to wrap everything up would help end those character types with a bang.
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Silvia Gil
 
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Post » Wed Sep 01, 2010 1:04 pm

Actually, I wouldn't mind a sort of ME2 sort of ending, where you can die during the final mission if you rushed into the end, or were unprepared. In fact, I think it would be an utterly amazing ending if you fell defending Tamriel from the dragons because you had not fulfilled that naggily bit of the prophecy, like rushing to fight Dagoth Ur with Sunder and Keening, but not Wraithguard, a suicidal attack that saves the world.
It could really increase your roleplay if mistakes from early on would doom you later, just like in, I don't know, real life.
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Rob
 
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Post » Wed Sep 01, 2010 10:52 pm

Step 1: Finish main quest.
Step 2: Die.

I think you've been able to do that in both Morrowind and Oblivion.
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JR Cash
 
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Post » Wed Sep 01, 2010 12:59 pm

I wouldn't mind it, but I don't expect it to happen. It's not in TES nature to end. But FO3 (you die a hero) and FONV (you don't die, but game still ends) have an epic sense of ending to them, in TES it just fades away once there is no more stuff to do. But I don't expect this approach to suddenly appear now.
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JUDY FIGHTS
 
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Post » Wed Sep 01, 2010 9:58 am

I wouldn't mind it, but I don't expect it to happen. It's not in TES nature to end. But FO3 (you die a hero) and FONV (you don't die, but game still ends) have an epic sense of ending to them, in TES it just fades away once there is no more stuff to do. But I don't expect this approach to suddenly appear now.


I don't really expect it either. I'd like to see it, but I don't really expect it. I'm not really bugged by that either really, its just something I'd like to see. It's to bad, but I'll live. It could add a nice end to a few different character types, but it wouldn't be popular enough to get consideration. Not many people would make use of, or even like the option of such a thing, so I'll just have to make do like I always have. I'd still like to say its something I'd like to see though. Its better than another poll we've all ready seen a thousand times before with a new one every day.
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natalie mccormick
 
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