A Suggestion On Perk Gain Implimentation

Post » Wed Sep 01, 2010 10:29 am

Separate buyable perks only at master trainers would be great. Kinda like those implants in FNV.

The perk trees are really the only thing that remain of actual character "building", so I wouldn't want it possible to make a jack-of-all trades character. There should be something that defines a true "warrior" or a "mage" character.
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Claudia Cook
 
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Post » Wed Sep 01, 2010 5:19 pm

I don't even understand what the issue is here.

If you want another perk, level up. Buying perks is stupid.
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xx_Jess_xx
 
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Post » Wed Sep 01, 2010 3:24 pm

You only get 50 perks.. at that point leveling up doesnt give a perk and frankly I prefer it that way so you have to play many times to see all the perks in effect and every char is different.
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Franko AlVarado
 
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Post » Wed Sep 01, 2010 10:58 pm

I don't like the idea of buying perks, or paying a mage to unlearn a perk, or having the option to rechoose all of your perks. I think after level 50, every time you level you should have the option to replace one perk you previously chose with a new one. Solves the problem of becoming overpowered and the problem of choosing a perk that you later don't want. I think the problem of a money sink can be better solved in other ways, as mentioned above.

Also there will be a soft cap depending on your starting stats, as long as jail doesn't lower your stats without affecting your level like previous games. This means that even if you can replace perks (one per level after 50) you will only be able to see about ~75 perks per character, requiring at least 4 characters to try out all 280+ perks.
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Helen Quill
 
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Post » Wed Sep 01, 2010 4:33 pm

Kidna defeats the purpose I think. With less importance placed on actually leveling, the perks system allows for the [censored] almost buisness like leveling in Oblivion to be gone, while still making it important and somthing to aspire to do. Perks will be great jsut how they are, buying them breaks the whole "its best to specialize" thing Skyrim's going for
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Samantha Mitchell
 
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Post » Wed Sep 01, 2010 2:25 pm

No. Buying perks for money only seems to worsen the "leveling control" problem to me. As long as the perks that are available depend on what skills contributed to the level-up, it's pretty much the same as it was before (where you chose atributes at level-up).
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Queen
 
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Post » Wed Sep 01, 2010 9:46 am

I picked don't care but let me clarify this.

1) I don't like perks. Too Fallout.

2) I'd say no because that means people would just get way to good, way to fast.
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Beulah Bell
 
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Post » Wed Sep 01, 2010 8:50 pm

I'm seeing this time and time again... "I do not agree with this" does not equate to "mainstream." In the case of this thread the use of the word "mainstream" is actually almost entirely random and has no relation at all to the argument in the topic!

In any case, I think it's an interesting idea and I'm sure modders will take care of it on the PC. We don't know that a skill without perks will be "useless." I guess in the long run we'll find out. I kind of agree though that you should keep getting perks as long as you level. I think buying perks would be a bit strange, unless you could only get some perks by being trained.
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teeny
 
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