» Wed Sep 01, 2010 5:46 pm
Essentially two ways to go about it: high crit, lower damage and high damage, lower crit. Oh, there's also a high AP build.
Most likely the former is better, since sneak attack criticals are very powerful. Think of them and The Professional perk and Better Criticals perk. Add in Finesse, Ninja, 10 Luck, and a weapon with a high critical rate, and you've got a monster. Plus, you might be able to take the Built to Destroy trait for an additional 3% crit chance (not sure if it works for melee, though).
In the build where you don't care about crits, you get the benefit of take the strongest weapon you can and the Heavy Handed trait. Additionally, you can easily combine this with the high AP build, since it needs less sneaking perks, and damage perks are useful for everyone.
In general, they seem to have made melee and unarmed combat a lot better. You have traits like Super Slam, Slayer, Piercing Strike, and Unstoppable Force that weren't in Fallout 3 to help you. You can also use thrown weapons, which might be useful.
And here's the http://www.gamebanshee.com/falloutnewvegas/perks/level2.php at gamebanshee. Incomplete, but nice.