More and more crashes

Post » Wed Sep 01, 2010 7:31 pm

I frequently crash when trying to purchase things from Gunrunners. After 3 crashes or so when trying to purchase an extended magazine for a hunting rifle and two case boxes of 5.56mm, I decided to try purchasing the items separately. I bought the extended magazine first, and the transaction went through as it should have; as soon as I hit purchase on the two case boxes though, my game crashed to desktop. I was able to get in a few crash-free hours of normal play yesterday, but multiple crashes in a row when trying to buy things is getting really annoying.
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Andrew
 
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Post » Wed Sep 01, 2010 1:57 pm

Was able to play OK before the patch, but now after maybe 15 minutes or so, the game will just freeze on me whenever a new enemy spots me, or I enter a new area, or sometimes if I try to open my Pip-Boy, or various other random things. At first it'll freeze for maybe 10-15 seconds, and my hardware monitors (I have a G15 keyboard w LCD that shows me this stuff) shows the CPU usage dropping to zero, while my HDD activity indicator stays on, like it's trying to read from the drive. Eventually it will recover and I can play fine for a few seconds to a few minutes, but it will get progressively worse, with each freeze lasting longer, and then eventually the sound will start to loop and I know it's gone, and I have to Ctrl-Alt-Delete out to the Task Manager to kill it. Basically, it's unplayable at this point. Had minimal issues with FO3, and the game was actually running really well pre-patch with the dll fix.
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Etta Hargrave
 
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Post » Wed Sep 01, 2010 1:25 pm

my first longer playtime with patch 1.2.0.285 yesterday was strange:

the good: performance with win7 and nvidia gtx480 is a huge difference, runs perfect now without the dll and as good as my second vegas installation on the second hd with win xp.
performance = great job bethesda, tanks!

the bad: in the first 60h playtime with 1.1. i only had two crash to desktop, yesterday with 1.2 i've had one freeze in gomorrha casino and two freezes during loading screen after leaving a room there.
a third freeze like this during entering camp mccarran and even worse, i've found a spot there (where morales widow and food dealer are) i can't go no, tryed several times and always crash to desktop.
with 1.1 i was there already without problems.

I use nmc texturepack, bog body replacer and darnui, perhaps the new patch hast problems with this?
never had with 1.1 and so the "more and more crashes" is true for me too with this patch, great job with performance but stability ist bad now.
i guess i have to play again with win xp and the new vegas 1.1 there. :(


First they should fired the game testers
Second Black ops should be released next year so maybe they wont rush to release a broken game
Like dukov82 im running on similiar card gtx 470 and 4gb ram cpu intel icore 5 760x4 win xp32 pro
I update my gpu drivers and it even said in description improves new vegas performance
Guys lets forget the hardware issues i got strong pc and anyway i crash i change my graphics to medium dosent help
Somebody screw up very bad i crash like every 1hrs of play
Thanks that i managed to afford to buy Fable 3 for my 360 so i can play that and wait 2 nonth for new patch
Lets hope this guys will do something wish all of you gamers luck lets hope Bethesda read that and will do something
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Eilidh Brian
 
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Post » Wed Sep 01, 2010 11:39 pm

You know, I used to have a lot of crashing issues, eventually leading to a locked-up computer. Turns out my anti-virus Avira v.10 had a -huge- memory leak. Downgrading to v.9 worked, and never had anymore problems.

Probably doesn't help most of you, but worth looking into if you have a memory leak.


Thanks alot Maullis, I uninstalled Avira Free and replaced it with AVG Free and the result: all my FONV crashing problems have vanished!

So to anyone who is using Avira and is having CTD or freezing problems with FONV: either downgrade your Avira to version 9 or replace it with a different anti-virus.

Thanks again Maullis!
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Matt Terry
 
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Post » Thu Sep 02, 2010 1:24 am

+1 to this problem.

just grabbed a new PC (i7 860, becoup graphics etc).

I've got 29 hr of play down, level 10 and now every few minutes of gameplay I'm either
- losing all / most keys (already been said, but it's a b&tch in combat)
- losing the mouse
- crashing

this is a joke.
As a generally not PC literate person, I bought a machine that was supposed to handle games like this.
I re-configured my office so speakers etc. dont interfere with wireless keyboard and mouse and now I discover it's the game...

If the game cant handle containers that are partially emptied (as suggested), well fix it.
Our characters are out scavenging bits and bobs to suit themselves, no to pick up every piece of scap metal we find in a toolbox.

I dont know what the real problem is, but unless it's fixed soon it'll be the last $80-odd they see from me, regardless of what the new games promise.


daniel
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x_JeNnY_x
 
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Post » Thu Sep 02, 2010 12:23 am

I'm not even confident that this 'substantial' patch that is supposedly is in the works will do the trick either. If they can't deal with these severe problems on their first attempt, I doubt they'll address them later. They'll concentrate on what is 'fixable' in their minds - remedying side quest oddities and the like, in an attempt to pacify the community. Their core engine is broken and they don't have the capacity or the will to fix it.

I bet Bethesda/Obsidian have an 'acceptable casualty rate' figure in mind when it comes to PC users of New Vegas. They're probably quite content that this game is proving ruinous to a certain % of people's hardware, so long as they get their '5 million sales'.


Exactly, they need to fix the engine under the hood in this case. And does anyone know if this game uses more than 2 cpu cores? Should we use that limited number of hardware threads again as in fallout 3? This seemed to work in FO3. In the ini change:
bUseThreadedAI=0 to bUseThreadedAI=1
Then add:
iNumHWThreads=2

Only use this if your cpu has more than 2 cores. If it works or didn't, please post.
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jennie xhx
 
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Post » Wed Sep 01, 2010 6:00 pm

Just thought i'd mention that I have spent a lot of time recently plaing Oblivion and it is widely reported that the game become progressively more unstable the more hours you put into a game and the more saves you have. Its a flaw somewhere in the game engine I guess.

General advice that I found was to use proper saves, not quicksaves and don't rely on autosaves. Use 4-5 saves and rotate them as you play, overwriting the oldest each time.

I've been doing this throughout and since I solved my initial overheating problems I have had very few crashes. I highly reccommend ensuring that your graphics card and cpu are properly cooled. When was the last time you cleaned out the heatsinks and fans? What kind of thermal compound are you using and when did you last replace it? I know people scoff at these suggestions, but it really can make an enormous difference to system stability.
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CHANONE
 
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Post » Wed Sep 01, 2010 11:58 am

Just thought i'd mention that I have spent a lot of time recently plaing Oblivion and it is widely reported that the game become progressively more unstable the more hours you put into a game and the more saves you have. Its a flaw somewhere in the game engine I guess.

General advice that I found was to use proper saves, not quicksaves and don't rely on autosaves. Use 4-5 saves and rotate them as you play, overwriting the oldest each time.

I've been doing this throughout and since I solved my initial overheating problems I have had very few crashes. I highly reccommend ensuring that your graphics card and cpu are properly cooled. When was the last time you cleaned out the heatsinks and fans? What kind of thermal compound are you using and when did you last replace it? I know people scoff at these suggestions, but it really can make an enormous difference to system stability.


I myself dust out my computer every month, no overheating. However, Morrowind and Oblivion as well as FO3 do get more unstable the more you play. I always make fresh saves and keep no more than 20 saves at most but still get crashes. There has to be some kind of save game "cleaner" or defragmenter or something that bethesda can produce.
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Jeneene Hunte
 
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Post » Wed Sep 01, 2010 8:21 pm

I myself dust out my computer every month, no overheating. However, Morrowind and Oblivion as well as FO3 do get more unstable the more you play. I always make fresh saves and keep no more than 20 saves at most but still get crashes. There has to be some kind of save game "cleaner" or defragmenter or something that bethesda can produce.


Yeah you'd think so, but I'm guessing it is a limitation somewhere in the game engine that they know they can't fix. Hopefully Fallout 4 will use a completely new engine desgined from scratch. To be fair though, once you are aware of the issues with these games (I've played Oblivion, FO3 and NV) it is relatively easy to avoid. The rest is down to sheer dumb luck as to whether the game likes your PC or not.

I just swapped out my old 8800GT for a GTX 260 and I've had only one crash in around 20 hours of gameplay. Same drivers and same basic GPU architecture. Even the same type of memory. Only difference is in raw power. And yet, crashing reduced by 200%. Go figure. I guess I am willing to accept the problems with the games because I love them so much.

When I play Mass Effect, however, the few major problems I have make me angry beyond reason. I guess I just love Fallout so much that I accept her flaws. Much like my wife :P
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Abi Emily
 
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Post » Wed Sep 01, 2010 3:33 pm

Yeah you'd think so, but I'm guessing it is a limitation somewhere in the game engine that they know they can't fix. Hopefully Fallout 4 will use a completely new engine desgined from scratch. To be fair though, once you are aware of the issues with these games (I've played Oblivion, FO3 and NV) it is relatively easy to avoid. The rest is down to sheer dumb luck as to whether the game likes your PC or not.

I just swapped out my old 8800GT for a GTX 260 and I've had only one crash in around 20 hours of gameplay. Same drivers and same basic GPU architecture. Even the same type of memory. Only difference is in raw power. And yet, crashing reduced by 200%. Go figure. I guess I am willing to accept the problems with the games because I love them so much.

When I play Mass Effect, however, the few major problems I have make me angry beyond reason. I guess I just love Fallout so much that I accept her flaws. Much like my wife :P


I have a gtx 275. What driver version are you using?
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Rude Gurl
 
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Post » Wed Sep 01, 2010 11:38 am

I have a gtx 275. What driver version are you using?


I'm using the 260.99. I know some people have reported problems with these drivers but I've not had issues so far. Same with the 260.89. And that's with the 8800 and the 260. My friend is running a 470 with the 260.99 and he's only had 1 crash that I'm aware of.
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Dan Stevens
 
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Post » Wed Sep 01, 2010 2:20 pm

Ok guys the game just crash again but this time i notice something strange.
On my taskbar showup 5 fa - you know does small boxes from codec fdshow or so.
I normally have one sometimes two when watching movie but not five after few seconds they disapeared.
I was never able to play longer then one hour that hurts .
Somebody should pay for that because till now only we gamers have paided
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Brιonα Renae
 
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Post » Wed Sep 01, 2010 9:02 pm

This seemed to work in FO3. In the ini change:
bUseThreadedAI=0 to bUseThreadedAI=1
Then add:
iNumHWThreads=2

Only use this if your cpu has more than 2 cores. If it works or didn't, please post.



this was a must for me with quadcore for f3, otherwise freezes in houses all the time, but in new vegas i havent any freezes in houses/interiors.
for me it seems nv has not the same problems with quadcore like f3.
i'm curious i someone has tested the old f3 ini fix, perhaps still some positive effect?

but since the 1.2 patch i've had two freezes outside and a lot of freezes during the loading screen after leaving or entering a new room oder location.
both never happend in 60h with 1.1, performance with 1.2 is good now with win7 but stability has gone bad :(
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Rusty Billiot
 
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Post » Wed Sep 01, 2010 8:47 pm

Common to all these error mesages is the exception error code 0x00...005 which tells me that there is a memory leak.


If this is the case, i'd wonder if we could verify this on 64 bit systems by extending the time between crashes by simply flagging the game as large address aware with CFF Explorer.

I tried doing something similar with the FNV4GB dll hook but that true large address aware utility only caused the game to crash more, not less.
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Shianne Donato
 
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Post » Wed Sep 01, 2010 11:01 am

Anyone else have crashes when killing mobs in specific areas?

Around a certain lake my game crashes if i kill or get close to the lakelurks and bees. If I go anywhere else on the game map and kill anything else it does just fine. 64 hours on my save file and there's no way I'm starting another game just to have this happen again.
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Cat
 
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Post » Wed Sep 01, 2010 2:06 pm

It's crashing all the time completely randomly, before I had 40 h of non problematic game, but now I'm not far from throwing my PC out of the window. Every time it crashes my setting are being changed to lowest possible and sometimes reboot is needed to change them back. I've tried all methods from every possible source but nothing seems to be working. Once game crashed I need to reboot system to start it back, so if someone has solution he/she deserves damn Noble price.
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Kieren Thomson
 
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Post » Wed Sep 01, 2010 10:46 am

Hi
I read the thread about avira and RTHDCPL.exe. So i trie. Remove completely avira and stop RTHDCPL.exe.
I was able to play 2 hours before a system freeze (have to reboot).
That is more than before :) but not enough.

Sounds like it is nothing with avira but with memory. By stopping avira and RTHDCPL.exe you free memory and then you have more to play fonv.
But crashes are still there. It just pushes them forward.

The more you play the more the game uses memory and can causes crashes/freezes.

Hope a patch will fix that. The game is good but the crashes are not.
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Kelly Tomlinson
 
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Post » Wed Sep 01, 2010 11:25 pm

I myself dust out my computer every month, no overheating. However, Morrowind and Oblivion as well as FO3 do get more unstable the more you play. I always make fresh saves and keep no more than 20 saves at most but still get crashes. There has to be some kind of save game "cleaner" or defragmenter or something that bethesda can produce.


There was "Wrye Mash" and "Wrye Bash" for Morrowind and Oblivion respectively. It had a 'remove savegame bloating' feature, which cleared unused object references from the save file. But I don't think Wrye ever ported it to Fallout 3, unfortunately.
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Sammykins
 
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Post » Wed Sep 01, 2010 4:07 pm

It's good to see a thread regarding the crashes etc without it turning into a wolfpack situation - that's where the pack turn on the sick or injured member and rip them to pieces. Think I'll be staying on this side of the forum wall from now on.

Besides which, I've had more crashes than some people have had game time.

I've got over 600 saves on the system, simply due to the fact that I had to save every 15 minutes to try and get to level 22, plus over-writing old saves caused me no end of strife. After reading this thread I'm about to dump a lot of them, and see if that helps.

I've also verified the game cache on Steam for the fourth time, as the game started CTD whenever I tried to open the pipboy...as well as trying to use a hotkey in any manner. As usual, there's always 1 or 2 files that need to be 're-acquired'. I don't have an issue with Steam, every other game I've got on it works well...but FNV doesn't like Steam.

As far as the last patch goes, I would have preferred to do without it...what it fixed for others it introduced for me...in fact, here's a picture of a ghoul taking a dump on my head, it kind of sums up how the game is working:

http://i494.photobucket.com/albums/rr304/Gugnho1a/ScreenShot39.jpg
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Marcus Jordan
 
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Post » Wed Sep 01, 2010 11:15 am

Could this missing file on verify which I also encountered have anything to do with FO3, I'm really stupid when it comes to software issues but is not NV just the same engine tweaked.
Sorry this has nothing to do with crashes, I just wondered if a shade remnant could just be hanging on from the past game in steam.

Please feel free to explain to me, ignore me or just tell I'm a fool on this.
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Brad Johnson
 
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Post » Wed Sep 01, 2010 10:54 pm

I don't think so, I have a lot of games on Steam, and FNV is the only one having problems.

It is wise to verify the cache regularly in any case, may help. I get the reacquired file nearly every time...
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Cheryl Rice
 
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Post » Wed Sep 01, 2010 11:26 pm

The new patch cause the game not able to start and frezze my PC. Really I feel i should not buy this game.
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emma sweeney
 
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Post » Wed Sep 01, 2010 10:17 am

I don't think so, I have a lot of games on Steam, and FNV is the only one having problems.

It is wise to verify the cache regularly in any case, may help. I get the reacquired file nearly every time...


Thanks though, I just got to thinking some data from FO3 not required in NV but still somewhere in the game engine could be that missing file it was just a hunch..
I had a crash tonight but it was a fair one just a small glitch, it seems Avira was at fault for the nasty crashes on my system.
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Alan Whiston
 
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