Graphical Oddities With Let The People Drink

Post » Wed Sep 01, 2010 5:23 pm

I'm loathe to start a new topic, but I'm at my wit's end here. Through searching and attempting different settings, I've been unable to solve this issue. First, here is my modlist:
Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.9]03  Cobl Main.esm  [Version 1.72]04  Qarls_Harvest.esm05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Armamentarium.esm07  Better Cities Resources.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]**  Beautiful_Women_NiceOnly.esp**  Beautiful_Women_DB_Addon.esp**  Beautiful_Women_SI.esp**  Beautiful_Women_Vampires.esp**  Beautiful_Women_Vampires_50.esp**  Beautiful_Women_NotSoNice_Bonus.esp**  Handsome_Gents_Addon.esp**  Handsome_Gents_DB_Addon.esp**  Handsome_Gents_SI.esp**  Handsome_Gents_Vampires.esp**  Handsome_Gents_Vampires_50.esp**  Handsome_Gents_Bonus.esp08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0A  Oblivion Citadel Door Fix.esp0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0D  SM Plugin Refurbish - SI.esp  [Version 1.05]0E  Better Cities .esp0F  Natural_Habitat_by_Max_Tael.esp10  All Natural.esp  [Version 0.9.9]11  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + NW + AWS.esp  [Version Final]++  phinix-waterfix.esp++  Symphony of Violence.esp12  Atmospheric Oblivion.esp13  Distant Chapel Bells.esp14  Storms & Sound.esp15  Rainbows.esp16  All Natural - Real Lights.esp  [Version 0.9.9]17  WindowLightingSystem.esp18  Book Jackets Oblivion.esp++  BrighterTorches_v1.2.esp19  ChaseCameraMod.esp1A  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp1B  ImprovedSigns.esp1C  Qarls_Harvest.esp++  Regrowing Nirnroot - Normal Plant.esp  [Version 1.01]++  VA_BetterGold.esp1D  Willful Resistance.esp  [Version 4.0]1E  Living Economy.esp1F  Living Economy - Items.esp20  Crowded Roads.esp  [Version 2.0]21  Immersive Travelers.esp22  Oblivion Graphics Extender Support.esp  [Version 0.3]23  Landmarks, w Wells.esp  [Version 1.11]**  Book Jackets DLC.esp++  MaleBodyReplacerV4.esp**  Armamentium female.esp24  Slof's Horses Base.esp25  Mounted_Steering.esp26  Mounted_Spellcasting.esp27  Mounted_Trampling.esp28  Dude Wheres My Horse.esp29  Cobl Glue.esp  [Version 1.72]2A  Cobl Si.esp  [Version 1.63]2B  Bob's Armory Oblivion.esp**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]2C  ArmamentariumArtifacts.esp2D  OOO 1.32-Cobl.esp  [Version 1.72]++  ArmamentariumLL4OOO.esp2E  OOO-WaterFish.esp  [Version 1.34]**  EVE_StockEquipmentReplacer for OOO.esp++  Loot_All_Armor_SE.esp2F  hackdirtabyss.esp30  Corpse_Kvatch.esp31  LetThePeopleDrink.esp  [Version 2.5]32  LetThePeopleDrink-Cobl.esp  [Version 2.5]33  StopDarkBrotherhood.esp34  thievery.esp35  Cyrodiil Travel Services.esp  [Version 1.3]36  Knights.esp37  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]38  road+bridges.esp  [Version 4.5.4]39  xuldarkforest.esp  [Version 1.0.4]3A  xulStendarrValley.esp  [Version 1.2.2]3B  xulTheHeath.esp3C  XulEntiusGorge.esp3D  xulFallenleafEverglade.esp  [Version 1.3.1]3E  xulColovianHighlands_EV.esp  [Version 1.2.1]3F  xulChorrolHinterland.esp  [Version 1.2.2]40  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]41  xulBravilBarrowfields.esp  [Version 1.3.2]42  xulLushWoodlands.esp  [Version 1.3]43  xulAncientYews.esp  [Version 1.4.2]44  xulAncientRedwoods.esp  [Version 1.6]45  xulCloudtopMountains.esp  [Version 1.0.3]46  xulArriusCreek.esp  [Version 1.1.3]47  xulPatch_AY_AC.esp  [Version 1.1]48  xulRollingHills_EV.esp  [Version 1.3.2]49  xulPantherRiver.esp4A  xulRiverEthe.esp  [Version 1.0.2]4B  xulBrenaRiverRavine.esp  [Version 1.0.2]4C  xulImperialIsle.esp  [Version 1.6.3]4D  xulBlackwoodForest.esp4E  xulCheydinhalFalls.esp  [Version 1.0.1]4F  xulAspenWood.esp  [Version 1.0.1]50  xulSkingradOutskirts.esp51  NRB4+UL-II+LtPD Patch.esp  [Version 3.0]52  Natural_Vegetation_by_Max_Tael.esp53  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]54  Bag of Holding.esp  [Version 1.5.0]55  Cliff_BetterLetters.esp  [Version 1.1]56  Dousing The Flames.esp  [Version 1.10]57  EVE_ShiveringIslesEasterEggs.esp58  ImmersiveWait.esp59  Leviathan Soulgems.esp++  Loot All Armor.esp5A  Storms & Sound - Better Cities.esp5B  RealisticHealth.esp5C  Disenchant.esp5D  RefScope.esp  [Version 1.3.0]5E  MidasSpells.esp5F  Poison FX.esp60  Poison Arrows.esp61  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp62  kuerteeCrimeHasWitnesses.esp63  Enhanced Grabbing.esp  [Version 0.4]64  Fiery Fists v1.2.esp65  Better Hand to Hand.esp66  SM Hand Combat.esp  [Version 1.0]67  Raging Fists.esp  [Version 0.9]68  Magus Demon Fistos.esp69  Oblivion XP.esp  [Version 4.1.5]6A  Mayu's Animation Overhaul.esp6B  immersive_caves_auto.esp++  EVE_KhajiitFix.esp**  X.Races.Comp.esp6C  X.Races.Comp_dryad-buff.esp6D  Cobl Races.esp  [Version 1.52]6E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]6F  bgMagicEVPaperChase.esp  [Version 1.68EV]++  Cobl Races - Balanced.esp  [Version 1.52]70  Better Cities - Full City Defences.esp71  Better Cities Full.esp72  BCBravilFULL-Barrowfields patch.esp73  BCCheydinhalFULL-CheydinhalFalls patch.esp74  Better Cities - Thievery.esp75  Better Cities - VWD of the IC.esp76  Better Imperial City.esp77  Better Cities - COBL.esp  [Version 2]78  Automatic Timescale.esp  [Version 1.0]79  bgMagicLightningbolt.esp++  X-Ray Detect.esp7A  Visual Enchantments v1.0.esp7B  Shining Creatures.esp++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]**  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]7C  Bashed Patch, 0.esp

It's sorted using the latest version of BOSS.
The issue I'm running into is twofold, and I suspect they're related. First, in charcoal cave for the 'let the people drink' quest, there's a section where there is a sort of half-sphere that shows a bright daylight sky. Two screenshots below, as they illustrate the issue much better than I'm able to.
http://img.photobucket.com/albums/v397/TheMrDomino/Oblivion/ScreenShot1.jpg
http://img.photobucket.com/albums/v397/TheMrDomino/Oblivion/ScreenShot2.jpg

In addition to the half-dome, it appears that all the containers inside are doubled, and stacked on one another. Again, a screenshot to illustrate.
http://img.photobucket.com/albums/v397/TheMrDomino/Oblivion/ScreenShot3.jpg
Those two containers were initially in the same exact spot, I merely opened one so it turned sideways.

The second side of this issue is the area around the Imperial City. For the most part it's fine, but some of the scenery is overlapping like in charcoal cave, though not quite as severely. For instance, on one of the roads there is a tree right in the middle of it, with half of its trunk underground.

My suspicion is that it has to do with the bashed patch, and me not selecting the proper items to merge into it. My efforts to fix it were unsuccessful though, so I'm at a loss. I've exported my current bashed patch configuration, it can be downloaded here: http://www.mediafire.com/?6w6gocz9jcf9s83

So, I come to you forums, anyone had this issue before or know what I could do to fix this?
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Wed Sep 01, 2010 1:34 pm

31 LetThePeopleDrink.esp [Version 2.5]
32 LetThePeopleDrink-Cobl.esp [Version 2.5]


You only need one esp. As per the read-me, if you want the COBL enabled one, just rename it to LetThePeopleDrink.esp when you copy it to your data folder (for the sound to work).
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Thu Sep 02, 2010 2:15 am

http://img.photobucket.com/albums/v397/TheMrDomino/Oblivion/ScreenShot1.jpg
http://img.photobucket.com/albums/v397/TheMrDomino/Oblivion/ScreenShot2.jpg


Those are skydome objects and probably should not be visible poking through like that. My guess is that whatever changes were made to Charcoal Cave are running into things that AN Real Lights did in that location.

http://img.photobucket.com/albums/v397/TheMrDomino/Oblivion/ScreenShot3.jpgThose two containers were initially in the same exact spot, I merely opened one so it turned sideways.


The result of using Harvest Containers, which IIRC is part of OOO. It's possible you've simply found a sack on the floor somewhere that got accidentally duplicated and you're seeing one sack that you did loot turned over as expected, revealing the duplicate sitting on the exact same place.

Your Imperial City stuff is probably due to an incompatibility with another mod. Nothing I see in your order suggests you have that situation though.

One thing you DO have set wrong is that you have Let the People Drink installed twice - you need to pick either the normal version *OR* the COBL version, not both.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Wed Sep 01, 2010 11:10 am

Oh man, how did I miss LTPD being enabled TWICE? Thanks for that, I'll fix that weirdness and report back later.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Wed Sep 01, 2010 3:43 pm

Okay, status report. Disabling the second LTPD in my list fixed the issue with the duplicate containers stacked directly on top of each other, and disabling All Natural - Real Lights got rid of the sky dome in charcoal cave.

All that remains is the issue of the tree in the middle of the road. Here's a screenshot: http://img.photobucket.com/albums/v397/TheMrDomino/Oblivion/ScreenShot5.jpg. That is just northwest of the southeast exit of the imperial sewers, directly on the path. As can be seen from my mod list, I'm using better cities as well as UL - imperial isles, but I've already downloaded and enabled the compatibility patch for LTPD-UL-BC (I know it doesn't say it in my mod list, I found that it wasn't activated and fixed that). From what I can tell, the only other mod I have that looks like it would modify the environment is Natural Vegetation. I've searched around and can't find any compatibility patches though, so once again I ask you forumers: anyone know what's going on here?
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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am


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