» Fri May 27, 2011 6:58 pm
EquipItem has major issues of its own. I find that if used, the character will remove the item at the next package change, regardless of whether that is called for by weapons equipped or armor equipped flags, unless the extra force flag is used, in which case they can't remove it until a forced UnequipItem is called.
In this case, the character does equip the armor, it's just not at the same time as the weapon, and I've worked around the immediate problem it caused. I'm now fishing for an underlying cause to try and understand the engine a bit better.