Comparisons of levelling mods?

Post » Wed Sep 01, 2010 12:03 pm

As part of the mod wiki project I'm working on, I wanted to include articles comparing the major game-affecting mods. We already have ones for scaling overhauls, magic overhauls, and even body replacers, but I haven't been able to find anything on levelling mods. I know there are quite a few out there, but how to differentiate between them? I've only ever used Realistic Levelling myself, along with OOO's x5 slower, so I know little to nothing of the others.

So... can those of you who actually use them give me a player's description of how they work, why you like them, and why you would recommend them to others?
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Rachel Tyson
 
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Post » Wed Sep 01, 2010 12:55 pm

You might remember there was a thread with a long and detailed discussion regards the different leveling mods people use. If you can find that it could be a great help, but I've a horrible feeling it would have been purged by now.

My input would be my use of realistic levelling and progress together. Both require OBSE, use ini files and come with a degree of customisation via these ini files. They overlap to some degree so certain settings need changing to be the same.
RL: What I like about it is it's install and forget about it-ness. No more micromanaging skills to get your +5 attribute bonuses, just play.
Prog: Allows me to fully alter how each skill develops and alter accordingly. Conj rising too fast, change a number, restoration toooo slow, alter a number.
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Sammie LM
 
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Post » Wed Sep 01, 2010 9:57 pm

Remember to include SPAM levelling mod as well, it′s an awesome levelling mod to us who enjoy setting the attribute points by ourselves, but natually need a system that makes more sense than Vanilla. :)
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Nicholas C
 
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Post » Wed Sep 01, 2010 11:34 am

I wouldn't mind seeing a comprehensive list as well - mainly to list all the mods that are incompatible with Oblivion XP :) You wouldn't believe how often I get asked...

In short, Oblivion XP replaces the vanilla levelling system with a point reward system like Dungeons & Dragons style games. You earn experience points for doing stuff until you get enough to gain a level. When you level, you increase your attributes and skills as you wish, up to defined limits. The link in my sig has a more detailed description.

Others that I know of are:
nGCD
Realistic Levelling
Wrye Levelling
KCAS
AF
Balor
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James Baldwin
 
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Post » Wed Sep 01, 2010 12:28 pm

References:
http://www.gamesas.com/?showtopic=790175&hl
http://www.gamesas.com/?showtopic=820948
UESP pages on leveling mods:
http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Oblivion:Efficient_Leveling
http://www.uesp.net/wiki/Oblivion:Under_Leveling
... gosh and I use to have a UESP link for recommended mods that talked a lot about leveling mods - can't find it.
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Stay-C
 
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Post » Wed Sep 01, 2010 1:43 pm

I did a search for "levelling mods" and "leveling mods" (because it can be spelled both ways). You wouldn't believe how many "which levelling mod is the best/should I use?" threads there are... I even found several titled "how do I beat the levelling problem?" (yes, those exact words :tongue: ).

What I did NOT find, sadly, was an in-depth comparison of levelling mods a la bg2408's magic overhaul or scaling overhaul articles. There was one link in a post from last October that linked to what was supposedly a thread with some in-depth discussion, but it's pruned.

I did, however, get a decent sense of the most popular levelling mods: nGCD, RL, and Oblivion XP (the first two are roughly equal and more popular), along with Progress. I wish I'd known what Progress did before starting my latest character... I use Arcane Archery, and it boosts your Destruction skill like mad - I hit Master by L15. Ah well...

Remember to include SPAM levelling mod as well, it′s an awesome levelling mod to us who enjoy setting the attribute points by ourselves, but natually need a system that makes more sense than Vanilla. :)

I've got: KCAS (outdated), SPAM, Pure Immersion, RL, nGCD, Oblivion XP, AF Leveling (outdated?), and Wrye Levelling. I'm sure I'm missing a few...

In short, Oblivion XP replaces the vanilla levelling system with a point reward system like Dungeons & Dragons style games. You earn experience points for doing stuff until you get enough to gain a level. When you level, you increase your attributes and skills as you wish, up to defined limits. The link in my sig has a more detailed description.

Thanks.

References:
http://www.gamesas.com/?showtopic=790175&hl
http://www.gamesas.com/?showtopic=820948
UESP pages on leveling mods:
http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Oblivion:Efficient_Leveling
http://www.uesp.net/wiki/Oblivion:Under_Leveling
... gosh and I use to have a UESP link for recommended mods that talked a lot about leveling mods - can't find it.

bg's base mod list has a decent description of the types of levelling mods, but not really the mods themselves. Still, it's a good start. Thanks.
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Neil
 
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