I currently have the model for a treetrunk/log but I want it to look completely natural, as if it fell over monthes ago. This means no clean straight cut, so what I'm asking is how to I make it look like it's broken or snapped? Do I model the end of the trunk with spikes? but that would make texturing it really hard...
I hope you understand what I mean because I'm kind of stumped. If it needs more explaining just let me know... Oh and I'm relatively new to blender so....