Blender & NifScope Help

Post » Fri May 27, 2011 5:06 pm

I got this bright idea to strip away the pillow from the lowerclass bed using Blender. I then exported the .nif and opened up NifSkope and gave it a new texture. Put it in the CS under the items section. In doing the NifSkope stuff I noticed there was a lot more to say a cloth bolt than what was listed in the drop down for this pillow. When I went into game the object was like a static. No name, no picking it up etc.

I've tried looking up how to do this in several searches, no luck. I sure would appreciate any advice on how to tackle this project or somewhere to go for a tutorial.

Elora Q
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Taylor Thompson
 
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Post » Fri May 27, 2011 5:35 pm

Elora, assume you have a mesh that has some texture UV mapped to it and you also have a collision mesh that is either a box or convex hull shape. When you export them to a .nif file, in Blender's .nif export dialog box, change the collision type from Static to Clutter. Examine your .nif file in NifSkope with Draw Havok turned on. The collision mesh should be blue rather than the red you see for a static. In the CS, define a new MiscItem based on the .nif file you exported. You will also need an icon image. The icon must be 64 by 64 pixels with no mip maps. Although it's not essential, it helps if the background is transparent.

Edit: You also don't need a normal map for the icon image.
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Christine Pane
 
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Post » Fri May 27, 2011 4:06 pm

Thanks for the quick comeback. When I get home I will check out how to do a collision mesh. By examining this pillow with say yarn I did figure out there is havok stuff missing too. bhkCollisionObject>bhkRigidBodyT>3bhkBoxShape. When I exported from Blender I checked clutter under collision and changed it in NifSkope, also inserted bhkCollisionObject etc, but that wasn't enough. Will work on it some more and let you know how it comes out. Again thanks.

Elora Q
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Jodie Bardgett
 
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Post » Fri May 27, 2011 10:31 pm

Thanks for the quick comeback. When I get home I will check out how to do a collision mesh. By examining this pillow with say yarn I did figure out there is havok stuff missing too. bhkCollisionObject>bhkRigidBodyT>3bhkBoxShape. When I exported from Blender I checked clutter under collision and changed it in NifSkope, also inserted bhkCollisionObject etc, but that wasn't enough. Will work on it some more and let you know how it comes out. Again thanks.

Elora Q


If you are still having trouble send me a PM. I will give you a quick and easy collision tutorial for Blender.
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Lisha Boo
 
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