Drugs and Alcohol of Tamriel

Post » Wed Sep 01, 2010 8:39 pm

The only drugs I know of in Tamriel are tobacco and moon sugar, and by an offshoot of the latter, skooma. I'm sure there has to be more. Do they have, say, marijuana (or some equivalent), hallucinogenic mushrooms, some kinda of snorted drug like cocaine? Any other totally unique drugs that I've overlooked? As someone who's in the business of roleplaying a couple of drug-addicted characters, I need to know this stuff. :P

As for alcohol, I know each region has its wines, whiskeys, ales and spirits and I'm curious what all they are. I don't know much beyond what Morrowind and Oblivion had. Again, I have a character that drinks a lot, so for her, and for my own curiosity, it'd be nice to know.

Also, sorry about posting two threads so close together. I thought of something and needed to ask about it. ><
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Nikki Morse
 
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Post » Wed Sep 01, 2010 5:19 pm

Well, they probably do have things like Dope and Cocaine, but they would have to change them to things like X-Rad and Ultrajet! [/grumbling about the old Fallout 3 ban for Australia]

Anyway, for the alcohol abuse, I'm sure wherever you are, i.e Colovian Highlands has a whiskey called Colovian Whiskey? :shrug: I like to think that in areas such as this you have a bit of creative licence to call them whatever you want ;)

EDIT: http://www.uesp.net/wiki/Special:Search?search=wine&go=Go&nsnum=-1&redirs=1

http://www.uesp.net/wiki/Oblivion:Beer#Beer
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megan gleeson
 
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Post » Wed Sep 01, 2010 1:18 pm

Daggerfall had http://www.uesp.net/wiki/Daggerfall:BIOG%3F%3FT0.TXT_Files/Misc._Item_Codes#Drugs. Don't know what they did, though, and can't seem to find any info of it.
I'll lurk around some more, see what I can find.
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Haley Merkley
 
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Post » Wed Sep 01, 2010 10:40 pm

While not neccesarily in Tamriel, the Shivering Isles introduced http://www.uesp.net/wiki/Shivering:Felldew and http://www.uesp.net/wiki/Shivering:Greenmote.
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helliehexx
 
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Post » Wed Sep 01, 2010 5:48 pm

Oh and the Hist tree in the Fighters Guild missions made your pretty wacky too ;) Although that was apparently only because it was tainted because of it's move to Cyrodiil..
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Kanaoka
 
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Post » Wed Sep 01, 2010 12:47 pm

Oh and the Hist tree in the Fighters Guild missions made your pretty wacky too ;) Although that was apparently only because it was tainted because of it's move to Cyrodiil..


Or tainted because you're not a long-time using Argonian.
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Katie Pollard
 
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Post » Wed Sep 01, 2010 1:19 pm

Why did only Skooma make it to Oblivion, whereas Moon Sugar was sadly left out?
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Blaine
 
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Post » Wed Sep 01, 2010 4:50 pm

Oh and the Hist tree in the Fighters Guild missions made your pretty wacky too ;) Although that was apparently only because it was tainted because of it's move to Cyrodiil..

and I think the machinery that they "plugged in" could have something to do with it too.
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Emily abigail Villarreal
 
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Post » Wed Sep 01, 2010 12:22 pm

Cyrodiil and in particular Colovia seems to show an established wine culture.
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Gracie Dugdale
 
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Post » Wed Sep 01, 2010 1:59 pm

Why did only Skooma make it to Oblivion, whereas Moon Sugar was sadly left out?

Cyrodiil was too classy and sophisticated for a powdery drug. Plus, it was too easy to detect a person who was using. IMHO lol
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Joey Avelar
 
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Post » Wed Sep 01, 2010 10:45 am

Cyrodiil and in particular Colovia seems to show an established wine culture.

Strange that there was a lot more Cyrodillic Brandy in Morrowind. But hey, it's an imported liquor over there.
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joseluis perez
 
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Post » Wed Sep 01, 2010 4:43 pm

Bungler's Bane has nagative side effects, possible hallucinogenic? I don't know, but there are lots of shrooms in MW, might as well check those out.
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Emily Shackleton
 
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Post » Wed Sep 01, 2010 8:59 pm

Daggerfall had http://www.uesp.net/wiki/Daggerfall:BIOG%3F%3FT0.TXT_Files/Misc._Item_Codes#Drugs. Don't know what they did, though, and can't seem to find any info of it.
I'll lurk around some more, see what I can find.

I did some experimentation on the subject a while back. It was mostly as pertains to gameplay, so I'll leave that info http://www.gamesas.com/bgsforums/index.php?s=&showtopic=707711&view=findpost&p=10211948. Here's the lore relevant stuff:

Indulcet: http://i6.photobucket.com/albums/y217/Jormungandr83/DFIMG/Drug2.gif. moderate onset time, relatively low duration.
1. damage to fatigue
2. increase in luck

Sursum: an amber powder (identical to indulcet). Low onset time, low duration.
1. heavy damage to intelligence
2. heavy increase in strength

Aegrotat: an amber powder (identical to indulcet and sursum). Instantaneous onset, very long lasting.
1. low damage to endurance.
2. increase in spell points

Quaestro Vil: http://i6.photobucket.com/albums/y217/Jormungandr83/DFIMG/Drug1.gif. low to long onset time, low duration.
1. low damage to willpower
2. Increase to fatigue

They have no other descriptions in the game, other than a quest description that refers to %random_drug as "a highly addictive herb" which, because it picks a drug at random to describe as such, isn't helpful.

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Ashley Hill
 
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Post » Wed Sep 01, 2010 8:54 pm

Sujumma is my favourite liquor from Morrowind, several of my fighting characters carried around as much as they could carry, as chugging them helped when outmanned in a fight
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Pete Schmitzer
 
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Post » Wed Sep 01, 2010 10:14 pm

Sujumma is my favourite liquor from Morrowind, several of my fighting characters carried around as much as they could carry, as chugging them helped when outmanned in a fight


I was addicted to that stuff! Or at least one of my character's were :P But Nords can take that sort of thing..
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kennedy
 
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Post » Wed Sep 01, 2010 10:21 pm

you can get addicted to fortify health potions in morrowind, you literally need them to live if you take too many.

i think the daggerfall drugs did have some hallucegenic effect, though rarely happened. sometimes the screen would shake like you got hit and you'd hear a bunch of noises at once.
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ChloƩ
 
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Post » Wed Sep 01, 2010 10:19 am

you can get addicted to fortify health potions in morrowind, you literally need them to live if you take too many.

:P
Not to mention the Redguard's adrenaline rush.
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Laura Tempel
 
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