hardcoe mode for Skyrim?

Post » Thu Sep 02, 2010 12:10 am

Well there is that saying you can't please everyone all of the time. More options is the best way to make the game fun for everyone. The casual player probably does not want to bother with needing to discover stuff themselves an would like to use waypoints or not have to carry a Torch into a dungeon. Where as another player may love this. Just because it was Obsidian who had this good idea first doesn't make it any less good. My only complaint is their hardcoe mode didn't go quite far enough but Bethesda probably has the time to do it right.

New Vegas has a split personality. Which is it -- a post-nuclear RPG or a post-nuclear, hardcoe RPG? It's both. Bethesda strikes me as a group that likes each of their games to have an individual and distinct identity. I think they consider what is best for Skyrim, not what is best for the Elder Scrolls V: Skyrim Normal-Mode and what is best for the Elder Scrolls V: Skyrim hardcoe-Mode. Bethesda is not going to run out of fun ideas for things to implement in plain-old Skyrim, and I think they will focus on making that single mode the best it can be.
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Jennifer Rose
 
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Post » Wed Sep 01, 2010 5:41 pm

New Vegas has a split personality. Which is it -- a post-nuclear RPG or a post-nuclear, hardcoe RPG? It's both. Bethesda strikes me as a group that likes each of their games to have an individual and distinct identity. I think they consider what is best for Skyrim, not what is best for the Elder Scrolls V: Skyrim Normal-Mode and what is best for the Elder Scrolls V: Skyrim hardcoe-Mode. Bethesda is not going to run out of fun ideas for things to implement in plain-old Skyrim, and I think they will focus on making that single mode the best it can be.



Honestly this sounds like an overly defensive Bethesda fan talking really. You seem to think Bethesda can do no wrong an that they are capable of making one default mode that can satisfy everyone. When that is just not possible. The MANY mods made for Oblvion to do many of the things I asked for are proof of this. A lot of people even say they hated vanilla Oblivion an that it was a terrible game without mods.

Sadly there are weakness's to mods. They don't help console players at all who have no access to them. It's also a lot harder for modders to fix certain things which was brought up in this thread. Like how modding the engines lighting system would be difficult. Or taking out waypoints if quest text an voice acting doesn't actually give sufficient instruction of where to go. For these types of things its on Bethesda's shoulders to deliver an if they don't it would be an uphill battle to add these things. I for one am hoping they took a little inspiration from what Obsidian did in NV an will try to provide more options for gamers to customize their experience out of the box.
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Scarlet Devil
 
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Post » Wed Sep 01, 2010 6:19 pm

All in for a hardcoe mode as they are a lot of soft things issued from a goat [censored] willing it not. So it being a choice it will please all.
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LijLuva
 
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Post » Wed Sep 01, 2010 3:09 pm

hardcoe mode definatley has my vote! the more realistic the better!
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Amie Mccubbing
 
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Post » Wed Sep 01, 2010 10:14 pm

Well, Fallout didnt invent hardcoe mode; its been part of RPGs since the days of isometric games and 2D sprites (a tradition Elder Scrolls comes from). But I dont think its a possibility they'll add a hardcoe mode. I dont know, I just dont see it happening.


Of course, every "hardcoe" mode is different, since everyone uses the term to mean different things.


As mentioned, "hardcoe" mode in FO:NV didn't increase the difficulty that much, it mostly just increased micromanagement and made you able to carry less stuff. It was a realism/immersion/(buzzword here) mode.

It certainly wasn't hardcoe mode from Diablo 2 / Sacred 2 / whatever, where you suffered from permadeath. And a permadeath mode isn't what anyone here is talking about, really.

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Edit: my feelings - I don't care about any hardcoe/Realism/maschism mode, as long as 1) it's optional, and 2) spending development time on it doesn't take away from finishing work on the important parts of the game.
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stacy hamilton
 
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Post » Wed Sep 01, 2010 11:58 am

I really hate the word immersion.

"Immersion" is defined as the placing of an object beneath the surface of a liquid. "Swimming" is a perfect example of "immersion". I think it's a perfectly good word, although heavily overused for things it only marginally pertains to, like "eating" and "sleeping".

....just as a "solution" is a solid dissolved in a liquid. Dissolving one's more solid problems in alcohol is one form of solution......
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Wayland Neace
 
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Post » Wed Sep 01, 2010 3:05 pm

Honestly this sounds like an overly defensive Bethesda fan talking really. You seem to think Bethesda can do no wrong an that they are capable of making one default mode that can satisfy everyone.

I considered what hardcoe mode is; I considered the potential level of work involved in molding survival elements into meaningful and enjoyable gameplay elements; and I considered things I remember hearing from Todd, Pete, and others. From all that, along with a bit of creative liberty, I gave you my best presumption of Bethesda's game-development philosophy and how it might regard hardcoe mode. Saying the sky is blue is not being an overly defensive sky fan.
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Juliet
 
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