Death options

Post » Wed Sep 01, 2010 8:54 pm

First of all, I was optimizing my brother pc and I saw this game that I never heard of before call FATE. I noticed that it's a RPG game. When I turned it on I said to myself, "Oh my God, this is RPG for kids." But, funny enough, I was actually enjoying the gameplay and very addictive. Kind of Diablo/Gauntlet style. This game has some features that are actually more creative than Oblivion. One being, the options you get when you die. You can either comeback from the dead but you lose x amount of accumulated gold, fame, etc. Or lose a bit of gold and start deeper in a high level dungeon where you have to crawl back if you can to the level dungeon where you died in the first place. You get the point. You can even retire and pass the torch to your descendants and play that descendant who can use, if he wants, a "hairloom" pass by your previous character that has powers. These creative features are just the tip of the iceberg. But my question is: is there a mod that gives you options when you died similar to FATE?
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Symone Velez
 
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Post » Thu Sep 02, 2010 1:09 am

http://www.tesnexus.com/downloads/file.php?id=30586
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Avril Louise
 
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Post » Wed Sep 01, 2010 10:21 am

Alternatives to Death and Reload by Kuertee or Never Die by Skycaptain. Sorry no linky but they're both on TESNexus. :foodndrink:
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DarkGypsy
 
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Post » Wed Sep 01, 2010 1:29 pm

http://www.tesnexus.com/downloads/file.php?id=30586


Ah, Never Die is a 2010 mod. Great! I just read it and it does have similar features. I'll check the other one mentioned by @Tofolo.
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Thomas LEON
 
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Post » Wed Sep 01, 2010 1:12 pm

Here's the other link: http://www.tesnexus.com/downloads/file.php?id=23862
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Siobhan Wallis-McRobert
 
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Post » Wed Sep 01, 2010 1:09 pm

Here's the other link: http://www.tesnexus.com/downloads/file.php?id=23862


Thanks.
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Samantha Pattison
 
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Post » Thu Sep 02, 2010 1:19 am

I've updated Alternatives to death and reload with bug-fixes and many tweaks for the Vampire character.

My main [RELZ] thread: http://www.gamesas.com/index.php?/topic/1148041-relz-mods-by-kuertee-thread-6

Update details:
Alternatives to death and reload http://www.tesnexus.com/downloads/file.php?id=23862
0.62, 19 December 2010
  • Tweak: When the Good samaritan feature is active across saved-games, the player will not be teleported to a safe place (i.e. inn, guild, etc.), if the game they loaded is not in the Tamriel world space.
    Previously, the player will get teleported even if they load a game that is not in the Tamriel world space (i.e. in an interior cell) simply because their last death WAS in the Tamriel world space.
  • Bug-fix: Previously, the Death penalties were doubling up: after loading a game then again after getting teleported to safety.
    This is now fixed.
  • Tweak: The number of deaths in the play-session (and if pluggy is active, the number of deaths since the mod was activated) are displayed with the Death penalties messages.
  • Tweak: For vampire players, the Good samaritan feature is treated as if the vampire teleports, flees as a cloud, or other method back to the closest safe location (guild-hall, inn, etc.).
  • Tweak: Vampire players are never teleported to jail or to any chapel.
  • Tweak: The Good samaritan messages are replaced with vampire-specific mssages.
  • Tweak: For vampire players, the Pilgrimage mini-game is changed into a feeding mini-game.
    To remove the Death penalties, the player will need to feed on people instead of making pilgrimages.
  • Bug-fix: Previously, the pilgrimage list was reset at new deaths.
    This allowed the player to return to the last altar that they just used.
    The original intention was to force the player to visit different altars.
    This is now the case.

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michael flanigan
 
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