The only thing it lacks is a Road Record such as Arthmoor provides with NR+B.
I did unearth a minor issue. <...> It concerns horse travel and bridge xx010c26, the bridge connecting the easternmost of the two West Roads with the Gold Road as it bypasses Skingrad. Note that I also run UL_Skingrad-Outskirts, which affects that area.
-Decrepit-
Thank you for your feedback.
Road record is hell! As Arthmoor explained to me, he went through tremendous pain to get it to work
Quoting him:
The road record is winner take all for the entire Tamriel worldspace. Patching it is not possible, you would basically need to to have several different combinations of mods set up to handle it with each combo generating its own record.
Doing this is pretty tricky though. You can't just jump in and tell the CS to generate because it will give you a really big mess for a result. What I end up doing for the UOP, OC, or NRB4 (and combos) is use an ESP where I've stripped the ENTIRE worldspace of path grids. Yes, it took a long time to pull that off. The reason being is that you can only use two blue path nodes per cell to get proper connections. Anything above that and the CS starts making shortcut connections through things you may not want it to. This is the reason the UOP even needed to do this, because Bethesda's own record is a giant mess with some paths leading NPCs to jump from bridges.
So no, there won't be any guards roaming around or easy way around this, I'm not venturing there.
As for the bridge, I admit I forgot to test it on horse back and didn't think of companions as I don't use any. I won't be doing an update soon unless I have other issues poping up. If you can live with it, that is, but it's noted (literaly in my notepad file for this mod). I put the bridge there to avoid patching for UL, hence freeing an esp slot.