Huge Mod Project

Post » Thu Sep 02, 2010 1:39 am

I would draw it, but I'm sure there are much more talented artists in this forum. If anyone who reads this would like to put my above intro into illustration, or would like to help with anything, that'd be great.

I am prepared to learn and take on anything that may and will happen (sounds pretty badass) during the creation of this mod. I'm sure if we got together a good team we could create a great mod for either oblivion or FO3.

In my opinion, fallout 3 has more personality and slavery fits in more than it does in oblivion. Fallout also has better animations, graphics, AI and other things. However the lore of the story fits in more with oblivion, but the story could be adapted to a more fallout 3 style.
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Catharine Krupinski
 
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Post » Thu Sep 02, 2010 12:51 am

But I do prefer the medieval setting more, along with it's style, weapons, and armor
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Dorian Cozens
 
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Post » Wed Sep 01, 2010 3:57 pm

I think with what you have in this thread so far it would be best set in Oblivion or TES V then any of the other games. Morrowind doesn't have support for other world spaces and this would fit better in another world space. (for the most part) This seems to have a better fit in a medieval setting and so would have less mandatory content creation in Oblivion or TES V. It would probably be better in Oblivion then waiting for TES V because the Oblivion cs and engine is well known and there are many resources out there for it which makes it easier to make.

PS. To let people know TES V wouldn't be an MMO since it would be the separate online division created by Zenimax that would be creating a TES mmo. It is likely that unless they are making a new ip that Bethesda's new game is a TES game and likely an rpg which is likely based on the same engine they have been using for all of their recent games.

PPS. You should have made the poll where you pick just one option.
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Michelle Serenity Boss
 
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Post » Wed Sep 01, 2010 10:55 am

I applaud your enthusiasm. I have a lot of experience of this kind of new world stuff.

1. Make sure you are prepared to work alone. People will drop in and out of your project without doing anything at all. Some will do a little, others will do a lot. Be flexible and dont set your targets too high.

2. Dont let anyone put you off as modding in itself is better than playing when you get results!

3.Beg and borrow from others, learn how to do EVERYTHING yourself, then nothing will hold you back.

4.Make sure you know what you are getting yourself into and do a lot of testing without entering the mod plugin stage. Make your mistakes on a test plugin, refine, then do the final addition when youre satisfied all is ok.

Lastly, most important of all. BACK EVERYTHING UP REGULARLY AND OFF YOUR HARD DISK. Lesson learned for me!
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The Time Car
 
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Post » Wed Sep 01, 2010 1:24 pm

Personally I would advise you to wait for TESV; if you made it for Oblivion, you'd probably have to make it fully compatible with OOO/MMM/FCOM (which might tie your hands a bit in regards to new enemies and equipment), because I think most people would choose those over any other mods.

To be honest, it's probably a bit late in the day to make a huge mod for Oblivion; by the time you got it out, TESV would be close, if not out.

EDIT: Also, if you want to assemble a team you should probably show off some mods which you have already made; there's been a bit of trouble recently with a troll announcing the creation of a huge mod, gathering a team, letting them do some work, and then declaring the whole thing a fake.
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Pat RiMsey
 
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Post » Wed Sep 01, 2010 6:44 pm

Which Bozo was that, a fake mod? Disgusting. We who struggle on, would sell our souls for help on the mods we are currently working on, then for some goon to drag people into a load of rubbish...... I have the words, but not here.

Anyway, do what you feel you want to do. But if its a massive mod be prepared to go it alone.
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Jade Payton
 
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Post » Wed Sep 01, 2010 1:51 pm

EddyP Icon

Posted Today, 09:14 AM
Personally I would advise you to wait for TESV; if you made it for Oblivion, you'd probably have to make it fully compatible with OOO/MMM/FCOM (which might tie your hands a bit in regards to new enemies and equipment), because I think most people would choose those over any other mods.


Exactly what I was thinking. Why work so many hours on something if the next generation of it is bound to come out when the whole project is nearing completion.

thekarithian Icon

Posted Today, 05:16 AM
I applaud your enthusiasm. I have a lot of experience of this kind of new world stuff.

1. Make sure you are prepared to work alone. People will drop in and out of your project without doing anything at all. Some will do a little, others will do a lot. Be flexible and dont set your targets too high.

2. Dont let anyone put you off as modding in itself is better than playing when you get results!

3.Beg and borrow from others, learn how to do EVERYTHING yourself, then nothing will hold you back.

4.Make sure you know what you are getting yourself into and do a lot of testing without entering the mod plugin stage. Make your mistakes on a test plugin, refine, then do the final addition when youre satisfied all is ok.

Lastly, most important of all. BACK EVERYTHING UP REGULARLY AND OFF YOUR HARD DISK. Lesson learned for me!


Will do :)
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Harinder Ghag
 
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Post » Wed Sep 01, 2010 10:47 am

No, they are only publishing....like alot of games they put thier name to.

At the moment Bethesda Softwork has no annonced games in development. But from the interview they post, we know that they are making a game.


While accurate on the 14th.

Inaccurate for the 16th: http://www.gamesas.com/eng/news/pressrelease_031510.html

HUNTED: THE DEMON'S FORGE is their next title, and it's a co-op dungeon crawler, wooo!

I wish it was TES:V =(
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Nauty
 
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Post » Wed Sep 01, 2010 1:08 pm

I wouldn't wait until TESV. As many people said, it's really unconfirmed, and will probably take several years. Also, if you've seen Morrowind, it is several years old but still very popular. Even if TESV did come out, I'm sure many people would play and enjoy your mod on Oblivion, and I'm sure I would :).
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QuinDINGDONGcey
 
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Post » Wed Sep 01, 2010 4:15 pm


Inaccurate for the 16th: http://www.gamesas.com/eng/news/pressrelease_031510.html

HUNTED: THE DEMON'S FORGE is their next title, and it's a co-op dungeon crawler, wooo!



again, they are only publishing
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kennedy
 
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Post » Wed Sep 01, 2010 11:45 pm

If one has a dream, one goes for it and starts it ALONE. If it is a great dream, others will eventually follow. As in the case of Elsweyr: Anequina.
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Elea Rossi
 
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Post » Wed Sep 01, 2010 2:17 pm

I'm kind of seeing this like a movie with a preview of "maybes, TBA's, and tell-you-more-when-I-come-up-with-its." Might want to start off with something more concrete. "Huge mod projects" as they are, take quite a bit of time to develop I understand. But those mods at least usually started with a lot more uhh, insight, and generally pick up other modders through sharing their idea. So just imagine how long this is going to take if you don't know the name of the landmass, the nature you get there, "why?", how you're going to build it, and what to build first. Did you even download the CS yet? Those are the questions I'd be asking myself now, not spilling my beans before they've cooked. Good luck, I might even be interested in helping if you or someone had an idea of what this mod is about.

Edit: And make it for Oblivion! Or save it, but play around with the CS. Even though it may be radically different for TESV, the practice won't hurt. Perhaps episodic releases?
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Zoe Ratcliffe
 
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Post » Thu Sep 02, 2010 12:51 am

Like I said already I would recommend doing this for Oblivion and even though you may want to look at OOO/MMM/FCOM for how you want to do your monsters and use OMOBS for equipment that would be the only compatibilty requirement for your mod to be compatible with the above mods since you would be putting most of your mod in a new world space which wouldn't be governed by the above mods. Also it probably would be easier to base your stats off of OOO/MMM/FCOM and OMOBS then it would be to determine them yourself.

If you decide to make it for the next game you would have far more complications since initially the same resources wouldn't be available. With Oblivion there are guides to using different functionality of the CS and other tools but with TES V initially there won't be so it would be harder to learn how to mod in TES V then it would be in Oblivion at first so will slow down the mod dramatically. Right now there are many tools that make things easier to do in Oblivion and also tools that make things that wouldn't be possible otherwise a possibility but initially with TES V those tools won't exist so at first all you would have is the CS. There is also currently a large amount of resources like models, tilesets, ect. that you can use (with permission and without) to help further your mods progress so that you can focus more on the content and less on the graphical presentation of the mod but with TES V you would need to do all of that without those resources since initially there will be none.

You can decide to make the mod based on TES V but if you decide to do the mod with Oblivion it would be much easier, faster, and you may be able to do things you won't be able to do with TES V. Also just to let you know because of tools like MGE with Morrowind it looks better then Oblivion currently so as OGE is developed further Oblivion may look better then TES V in the long run.
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Svenja Hedrich
 
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Post » Wed Sep 01, 2010 5:25 pm

FIne by me...sounds cool as a movie.

Anyway, this thing has retirated three times in this thread, and I just want to remind you of it.

When people come out with a big, ambitious project like this, many modders wont jump at the oppurtunity immediately. They check several things: rank, previous mods, and realistic goals.

Since you are a layman and it doesn't seem like you've done much in the cs, I'm afraid that some modders still might be skeptical about jumping on the bandwagon. Not to be rude, but I always like it if someone gives me screenshots, or an outline of the mod, or even a trailer.

I would suggest that you get some work done by yourself before trying to whip together a team. I've tried to do the same thing too many times, without success. It's imporant that you earn the trust of the community as well as making progress in the mod.

Why do I press on this issue? Months ago, an ambitious modder promised the building of Medieval Europe. Everyone jumped at the chance to make the mod, not questioning both his lack of progress or his lack of previous mods (not to mention his spamming of posts). I for one, nearly fell for the trick. Months later, he declared he was "tired" of his team, and was continuing the mod on his own. A clear cut sham: He had only actually built two buildings and one worldspace.

You see, when people see someone come out of nowhere and propose a massive mod, they become wary. If said person then tries to put together a team before posting new info, they become extremely wary.

Point is: Try to let us know that you will carry through and we'll help out. Not to say I don't trust you, but I'm not sure if people would be wiling to commit to something like this just yet.

Hope that made sense,

Kroot
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FoReVeR_Me_N
 
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Post » Wed Sep 01, 2010 12:17 pm

Just to update on this topic, I haven't given up on this idea yet.
I've decided to wait till TES V for many obvious reasons. In the time that has passed since this post I have become proficient in blender and the construction set, as well as photoshop
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Iain Lamb
 
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Post » Wed Sep 01, 2010 9:27 pm

Why did you even consider it being for TESV, first off it isn't out, who knows if it will need mods, you should stick to Oblivion because it is stable with the latest patch, not to mention the UOP and I wouldn't go for Morrowind i'm not saying its bad or anything, I would recommend to try and avoid using scripts or obse a lot. When you mention TESV you already made it sound like its having some flaws already :thumbsdown:
Just go for Oblivion its pretty much the best TES game for modding. Good luck!
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Nicole M
 
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Post » Wed Sep 01, 2010 3:12 pm

Well the main reason I decided it to be for TESV is because I decided to start making smaller, less ambitious mods for oblivion first (I have made a lot of progress on these and they look great). Another reason is that oblivion's engine is EXTREMELY faulty. If I'm going to do something big then I'd rather wait till I have more experience and a better "toolbox" to play with
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~Sylvia~
 
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