CTD when exiting sewers

Post » Wed Sep 01, 2010 5:09 pm

Hi there, been a long time since I last played oblivion.

alright. last week I installed oblivion again, and downloaded quite a few mods like unique landscapes, qarls texture pack etc. then I got interested in Fcom with OOO,MMM,francesco's and warcry. also added bob's armory, well, it already told me it's better to start with a fresh install but thought I would be fine.
well it wasnt fine as I had a lot of crashes.

yesterday I uninstalled oblivion. removed all mod data and started over. with only FCOM. I followed this:
http://devnull.sweetdanger.net/convergence.html
http://devnull.sweetdanger.net/fcominstall.html

and I also followed some insructions with the new MMM. it all being in a BSA instead of in folders. it recommended me to install MMM after all other mods but before FCOM.

so I did this (from the MMM readme):
HOW TO INSTALL BSA and OMOD VERSION (Highly recommended)

Install Order for MMM 3.7b3 BSA - For Compatiblity Reason's since everyting is stored in bsa now, you have to pay close attention to how you install other mods, since MMM still share some of same resources from UOP and Cobl In Particular

Unofficial Patches first and DLC Mod Patches
Frans and OOO, WarCry, Bob's Armory, Arma and Artifacts,
MMM
Cobl / Cobl Races
Body Replacers
FCOM
Textures


so I installed OOO,Frans, warcry, bob's armoy and then MMM. I then installed FCOM like it described on the FCOM website.

basicly I dont have anything else installed except ren's beauty pack and rens hair pack. together with a sixy clothing pack. well this is my load order:

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Living Economy.esp
Living Economy - Items.esp
1SB_RavenousEleganceOutfit.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Dungeons of MMM.esp
OOO-WaterFish.esp
Harvest [Flora].esp
Francesco's Slower skills x1.5.esp
_Ren_BeautyPack_onlyhairs.esp
_Ren_BeautyPack_full.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Bashed Patch, 0.esp


I followed the instructions for bashed patch aswell and also it got put at the bottum of load order by BOSS.

anyone got an idea what I should do?

EDIT:

also when going through the sewers I encoutered few items having big yellow excamation marks. I know it's missing textures/meshes but I got no idea from what mod it is. in particular the bow next to the skeleton were you pick up the key for the door was not right. and then a few more.
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Rik Douglas
 
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Post » Wed Sep 01, 2010 5:08 pm

First, it's better to ask FCOM questions in http://www.gamesas.com/index.php?/topic/1152645-relz-fcom-convergence-and-ufcom/. Also, use the opening post in that for the latest versions and instructions.

Regarding your issue - make sure that the MMM.bsa is renamed to FCOM_Convergence_Mart's Monster Mod.bsa.

Also, better to post your load order via Wrye Bash as you get version numbers as well: right-click file-header > list mods > paste. You should use Enhanced Economy instead of Living Economy, for example. Also,

Harvest [Flora].esp - http://www.tesnexus.com/downloads/file.php?id=2037 if you haven't already.
Francesco's Slower skills x1.5.esp - Consider switching to Progress. Also, x1.5 slower skills is too fast with FCOM IMO, but that's subjective of course.
_Ren_BeautyPack_onlyhairs.esp - No need as you're using full.
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Kelly Upshall
 
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Post » Wed Sep 01, 2010 9:31 pm

FYI: In the future, please post your load order with Bash's list mods function. (Right-click on File.)
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FLYBOYLEAK
 
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Post » Thu Sep 02, 2010 1:36 am

looks like I did not rename the BSA. renamed it and the bow etc did not have the yellow ! anymore.

I tried to exit the sewers. and guess what? :P it worked for my crash problem aswell.


everything seemed to work now.


thanks a lot everyone.





just a quick question. there are no conflicts with quarls texture pack 3 are there? or unique landscapes for that matter. or more then almost everything visible when distand. I should have the PC to run these mods now. I did not 3 years ago :).

I am guessing MTAEVWD conflicts with UL as it changes the landscapes. aswel as the LOD.

found the function:
This is a report on your currently active/merged mods.



Mergeable
Following mods are active, but could be merged into the bashed patch.

? FCOM_Francescos.esp

? FCOM_FrancescosItemsAddOn.esp

? Francesco's Slower skills x1.5.esp

? OOO-Water_Weeds.esp



Active Mod Files:
? 00 Oblivion.esm

? 01 Francesco's Leveled Creatures-Items Mod.esm

? 02 Francesco's Optional New Items Add-On.esm

? 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

? 04 Mart's Monster Mod.esm [Version 3.7b3p3]

? 05 FCOM_Convergence.esm [Version 0.9.9a7]

? 06 Francesco's Optional Chance of Stronger Bosses.esp

? 07 Francesco's Optional Chance of Stronger Enemies.esp

? 08 FCOM_Francescos.esp [Version 0.9.9]

? 09 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

? 0A FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

? 0B Living Economy.esp

? 0C Living Economy - Items.esp

? 0D 1SB_RavenousEleganceOutfit.esp

? 0E Bob's Armory Oblivion.esp

? 0F FCOM_BobsArmory.esp [Version 0.9.9]

? 10 Oblivion WarCry EV.esp

? 11 FCOM_WarCry.esp [Version 0.9.9]

? 12 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

? 13 OOO-Water_Weeds.esp [Version 1.33]

? 14 FCOM_Convergence.esp [Version 0.9.9]

? 15 FCOM_RealSwords.esp [Version 0.9.9]

? 16 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

? 17 OOO-WaterFish.esp [Version 1.34]

? 18 Harvest [Flora].esp [Version 3.0.0]

? 19 Francesco's Slower skills x1.5.esp

? 1A _Ren_BeautyPack_full.esp

? 1B Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

? 1C Bashed Patch, 0.esp



I see some mods are mergable. should I do this?

I updated harvest flora to 3.0.1 but still showing 3.0.0

Best regards,
Ernst
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carly mcdonough
 
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Post » Wed Sep 01, 2010 4:22 pm

I am guessing MTAEVWD conflicts with UL as it changes the landscapes. aswel as the LOD.


Use http://www.tesnexus.com/downloads/file.php?id=20053 instead - much better optimized than MTAEVWD. It doesn't conflict with UL btw as they do completely different things. Some UL's are conflicting with other mods, but those have patches so check compatbilities/patches.

Also:

? 05 FCOM_Convergence.esm [Version 0.9.9a7] - Update to UFCOM. MMM 3.7b3p3 requires it.

? 0B Living Economy.esp - Switch to Enhanced Economy as said. LE has some issues.

? 0C Living Economy - Items.esp
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rolanda h
 
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Post » Wed Sep 01, 2010 10:28 pm

Use http://www.tesnexus.com/downloads/file.php?id=20053 instead - much better optimized than MTAEVWD. It doesn't conflict with UL btw as they do completely different things. Some UL's are conflicting with other mods, but those have patches so check compatbilities/patches.

Also:

? 05 FCOM_Convergence.esm [Version 0.9.9a7] - Update to UFCOM. MMM 3.7b3p3 requires it.

? 0B Living Economy.esp - Switch to Enhanced Economy as said. LE has some issues.

? 0C Living Economy - Items.esp



thanks a lot man.

I installed living economy together with OOO, it was in the package. I guess I got to turn off the OMOD and then turn it back on and install OOO without living economy and then install enhanced economy seperate. or is turning off the ESP for living economy enough?

gonna update to UFCOM now then :).
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Noely Ulloa
 
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Post » Wed Sep 01, 2010 2:13 pm

I installed living economy together with OOO, it was in the package. I guess I got to turn off the OMOD and then turn it back on and install OOO without living economy and then install enhanced economy seperate. or is turning off the ESP for living economy enough?


Just delete the LE esp's. Note that Enhanced Economy requires OBSE - but that's not a bad thing as it means you can switch to Progress as well (plus use loads of excellent other mods that requires OBSE).
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Makenna Nomad
 
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Post » Wed Sep 01, 2010 8:15 pm

thanks a lot. will bother with these mods later.

I updated/changed mods as you suggested. this is my load order now.

Active Mod Files:
? 00 Oblivion.esm

? 01 Francesco's Leveled Creatures-Items Mod.esm

? 02 Francesco's Optional New Items Add-On.esm

? 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

? 04 Mart's Monster Mod.esm [Version 3.7b3p3]

? 05 FCOM_Convergence.esm [Version 0.9.9MB3]

? 06 Francesco's Optional Chance of Stronger Bosses.esp

? 07 Francesco's Optional Chance of Stronger Enemies.esp

? 08 FCOM_Francescos.esp [Version 0.9.9]

? 09 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

? 0A FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

? 0B Enhanced Economy.esp [Version 5.1]

? 0C 1SB_RavenousEleganceOutfit.esp

? 0D Bob's Armory Oblivion.esp

? 0E FCOM_BobsArmory.esp [Version 0.9.9]

? 0F Oblivion WarCry EV.esp

? 10 FCOM_WarCry.esp [Version 0.9.9MB3]

? 11 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

? 12 OOO-Water_Weeds.esp [Version 1.33]

? 13 FCOM_Convergence.esp [Version 0.9.9Mb3]

? 14 FCOM_RealSwords.esp [Version 0.9.9]

? 15 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

? 16 OOO-WaterFish.esp [Version 1.34]

? 17 Harvest [Flora].esp [Version 3.0.0]

? 18 Francesco's Slower skills x1.5.esp

? 19 _Ren_BeautyPack_full.esp

? 1A Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

? 1B Bashed Patch, 0.esp



I'm going to keep it at 1.5 for now. might adjust later depending on how it feels. but since I am starting a new game it could be a good thing to catch up a little :P.




again, thanks A LOT for the help.
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Josh Sabatini
 
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Post » Wed Sep 01, 2010 10:53 am

@Leverloos
You did not update WarCry to the latest 1.09 version and FCOM_WarCry to MB5. Links are in the FCOM opening post. Otherwise I think it looks OK.
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Jamie Moysey
 
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Post » Wed Sep 01, 2010 2:47 pm

@Leverloos
You did not update WarCry to the latest 1.09 version and FCOM_WarCry to MB5. Links are in the FCOM opening post. Otherwise I think it looks OK.


thanks a bunch.

now I got ground to expand on FCOM being finaly succesfully installed:)

here 1 last time my mod list. the warcry update does not show a version number but it's the 1.09 update.

Active Mod Files:
? 00 Oblivion.esm

? 01 Francesco's Leveled Creatures-Items Mod.esm

? 02 Francesco's Optional New Items Add-On.esm

? 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

? 04 Mart's Monster Mod.esm [Version 3.7b3p3]

? 05 FCOM_Convergence.esm [Version 0.9.9MB3]

? 06 Francesco's Optional Chance of Stronger Bosses.esp

? 07 Francesco's Optional Chance of Stronger Enemies.esp

? 08 FCOM_Francescos.esp [Version 0.9.9]

? 09 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

? 0A FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

? 0B Enhanced Economy.esp [Version 5.1]

? 0C 1SB_RavenousEleganceOutfit.esp

? 0D Bob's Armory Oblivion.esp

? 0E FCOM_BobsArmory.esp [Version 0.9.9]

? 0F Oblivion WarCry EV.esp [Version .]

? 10 FCOM_WarCry.esp [Version 0.9.9MB5]

? 11 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

? 12 OOO-Water_Weeds.esp [Version 1.33]

? 13 FCOM_Convergence.esp [Version 0.9.9Mb3]

? 14 FCOM_RealSwords.esp [Version 0.9.9]

? 15 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

? 16 OOO-WaterFish.esp [Version 1.34]

? 17 Harvest [Flora].esp [Version 3.0.0]

? 18 Francesco's Slower skills x1.5.esp

? 19 _Ren_BeautyPack_full.esp

? 1A Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

? 1B Bashed Patch, 0.esp


I have rebuild the bashed patch just to be sure and loaded BOSS again for the load order :).
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Sheeva
 
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Post » Wed Sep 01, 2010 6:54 pm

the warcry update does not show a version number but it's the 1.09 update.

Hmmm... I could swear that WarCry 1.09 will show it's version number in WB modlist when it is installed... so what is the timestamp and date and size of "your" WarCry 1.09 file? I think it should be from August 2010. I can confirm later tonight when I'm home. Your FCOM_WarCry is in order now.

Attention: You need to look for the file info in the download archive, NOT in your currently installed mods in /Data/ folder! (because Boss changes the timestamp of the .esp file)

And as to BOSS-ing and WB patch: just saying, but you always need to run Boss first, and rebuild the patch then. Not (re)build the patch and then run Boss. Load order must be correct before patch building starts.
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cassy
 
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Post » Wed Sep 01, 2010 6:33 pm

8/8/2010

thats the date on the ESP inside the archive.

I think it's oke.
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lilmissparty
 
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Post » Wed Sep 01, 2010 5:23 pm

8/8/2010
I think it's oke.

Yeah, that's the one.

And you're REALLY sure it is the one you actually installed? :unsure: Because I can't get over that it would not show its version number in WB modlist. Check if the .esp in your /Data/ folder is the same file size as the archive indicates. If they're identical then it's fine. But still strange. :)
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john page
 
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Post » Wed Sep 01, 2010 10:44 am

not showing a version still. I copied it from the archive. just so I know OBMM isnt bugging.
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Becky Cox
 
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Joined: Thu Jun 22, 2006 8:38 am

Post » Wed Sep 01, 2010 6:53 pm

Then it will remain a mystery. In any case you're good to go then.

You can check if WarCry is working correctly by going to the IC Market District: On one of the stonewalls/ boards that border the water ponds there should sit a skelleton that gives you a thumbs-up. He's from WarCry. :)
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Joey Avelar
 
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