» Wed Sep 01, 2010 5:59 pm
Well, each game seems to give you less and less to do, less skills to master, less clothes to wear, more gender constraints, smaller environments, less weapons to choose from, less dialog, easier quests, simpler directions, less immersion. Each game gets progressively over simplified, with less to do, less to talk about, less less less! In Daggerfall you could learn different languages, become weremonsters, and travel for days on end. In Morriwnd, you could ask anyone a question about anything you've heard of, having a skill actually meant something, like having a high speech skill, actually gave you a better chance of persuading someone, there were around 20 different types of weapons, and at least five different varieties of each of those weapons to choose from. Spells could actually do something helpful, like allow you to travel faster, or to otherwise unreachable areas, cities weren't fenced off and in tiny cells, you actually got to explore the island instead of fast traveling to a magic compass point, and every mission you did didn't affect the fate of the world. Sometimes you could actually just pick up a believable odd job, not a "Save the world from necromancers" Or "Save the world from Demons", The missions were flexible and had a broad range of options and there were more than one way to progress through a guild. You could work for a crooked dunmer and collect money for the guild, or you could help out a friend and collect flowers while learning the roads of Vvardenfell. Oblivion Introduced a brand new level of homogenous though, it was a great leap really, the took out about 5 skills and combined a bunch that don't even go together (Would a knife fighter know how to wield a claymore?), the got rid of lots of useful spells and even got rid of an entire school of magic Enchanting, now you have to do a bunch of quests to get into the mages guild itself which is tiny tiny tiny for a the grand college of the arcane arts. All clothes changed based on your gender, there was no clothing or appearance customization, sure the face generating graphics were amazing, and everything was pretty to look at, but pretty to look at doesn't mean much when there is only one thing to look at. Throwing weapons were thrown out, the majority of blunt weapons were removed, spears, halberds, birdiches, glaves, and halberds disappeared, even though they are not only the peasants most common weapon but also frequently symbols of office. The game world got even smaller, and might as well be a grain of rice with the fast travel system. You don't have to think or follow directions, and you'll never get out and explore through any of the quests, considering most points are already discovered for you, marked on your magic map and magic compass, or already just outside of the city walls conveniently. And yes the graphics were amazing, the forests were pretty, but they're all exactly the same throughout Cyrodiil, the world was vastly under populated, and the cities are tiny specks. There was more to look at and see in each of the previous elder scrolls games.
Pretty much all they're trying to do these days is appeal to the "Casual Gamer", make it easy, make it so you don't have to think, and make it so you don't spend a little time thinking about what kind of person you want to be, because you could master all the skills in no time anyway. They aren't trying to make a free game where you could be any one, or a game that involves thinking or following directions, they're just making it gimmicky and simple, it's all flash, and no substance.