The thing is, that's not full screen, that's per-object. Fast moving things get blurry, you don't notice it because you can't reasonably track an object moving that fast, even at 60fps - that's what the blur is there to mask. If something moves too far in every frame it looks jittery, even at 60fps, but if you blur that it appears much smoother. I can't honestly blame peopel for disliking motion blur, the actual decent forms of motion blur are reasonably resource intensive, so you don't see them on console much, but when done well mblur is excellent. It's what every other form of visual media does, because it /really, really helps/.
Thank you, that's something that people must think when talking about motion blur.
I think some people dislike it probably because:
- The game you're playing running a game at 60 fps or something high. I played some games at 30 fps (moblur on) and yes, i wanted to thow up. Bluring works based on quantity of frames. It's set to 'blur' 12 steps (frames) so if you're running a game at 30 fps, you'll get almost half of the frames rendered (12/30) blurred. Annoying. This is why they must be controlled.
- You're not used to it. Not every game has the effect, only a few games has it. It's like changing the color of the light on your bedroom xP
Probably it needs some time to evolve the technique? For now, I think we all agree that it should be controlled... not so pushed to the limits, and maybe only for some things (you arms when attacking with your sword)