aiming your swings.

Post » Wed Sep 01, 2010 2:45 pm

id like to aim for where i hit, here is why


with no block for one handed weapons, it would make sense for you to be able to block by hitting a sword away with your sword
this would also allow for counter attacks!! if i had two swords and managed to block my opponents one sword i would have a clear opening to put my blade into his chest.
if you are going to use a sword to protect yourself from an animal it's going to do some damage! wolves would be much more fun to fight if you had to time your swing when they pounce

it would also be nice to have locational damage and crippling . if someone has a shield blocking their body and an amazing daedric helmet then it should make sense for me to go for the legs!.


i think it would be fun if the undead could have pieces whacked off of them. or if i could make a bandit's limb useless so that he can't escape (and then i could do a cool execution on him to scare his friends)
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Mariaa EM.
 
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Post » Wed Sep 01, 2010 6:33 pm

I think this is something best left for motion controls. It can be better implemented that way, so it would never be fully realized with a regular controller, or keyboard/mouse.
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Karine laverre
 
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Post » Wed Sep 01, 2010 10:43 am

I think this is something best left for motion controls. It can be better implemented that way, so it would never be fully realized with a regular controller, or keyboard/mouse.



a mouse could do it easily, a controller has auto aim
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Julie Serebrekoff
 
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Post » Wed Sep 01, 2010 1:40 pm

a mouse could do it easily, a controller has auto aim

Never will be 1:1 precision though.
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RaeAnne
 
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Post » Thu Sep 02, 2010 12:48 am

I just hope I can strike more than one entity this time around, in Oblivion and morrowind when you swing it will only hit one entity no matter how many are in your field of vision
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Yvonne Gruening
 
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Post » Wed Sep 01, 2010 4:29 pm

I just hope I can strike more than one entity this time around, in Oblivion and morrowind when you swing it will only hit one entity no matter how many are in your field of vision

Very true. I think we'll be able to.
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Mylizards Dot com
 
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Post » Wed Sep 01, 2010 7:28 pm

I just hope I can strike more than one entity this time around, in Oblivion and morrowind when you swing it will only hit one entity no matter how many are in your field of vision

I agree if it is realistic. I can see a powerful swipe with a claymore hitting multiple people but if you swing a mace it's probably not gonna go through everyone.

Unless you are really... REALLY strong.
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Laura Simmonds
 
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Post » Wed Sep 01, 2010 10:49 pm



it would make sense for you to be able to block by hitting a sword away with your sword



Isn't that a parry?
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No Name
 
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Post » Wed Sep 01, 2010 11:55 pm

I just hope I can strike more than one entity this time around, in Oblivion and morrowind when you swing it will only hit one entity no matter how many are in your field of vision

Realistically the attack would do most damage to the target you aim for. I can see it working for a bunch of weak targets that take one hit to kill.
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Dylan Markese
 
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Post » Wed Sep 01, 2010 11:49 am

I just hope I can strike more than one entity this time around, in Oblivion and morrowind when you swing it will only hit one entity no matter how many are in your field of vision

Sounds like a great perk for 2-handed weapons.
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Robert Bindley
 
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Post » Wed Sep 01, 2010 5:17 pm

no...It shouldnt be a perk, it should be how the game works......


if your going to perk two handers gives something akin to a whirlwind or something but not just so I can hit more than one opponent infront of me with a big ass sword of which if I did not have the perk I couldnt do so, that screams unrealistic and I rather the game not use perks as a crutch. thats what perks are.... perks, the choice the luxury of having something more...not something that should be an obvious game mechanic.
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Da Missz
 
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