New Mods/Existing Saves

Post » Wed Sep 01, 2010 10:50 pm

Hello folks. I am coming back to Oblivion after years away and am trying to wrap my head around all of the tools that have sprung up since I left. I did a full reinstall and am using BAIN as my mod installer/manager of choice and BOSS to sort my load order. Here is my current load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Unofficial Oblivion Patch.esp  [Version 3.3.3]07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]08  Oblivion Citadel Door Fix.esp09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Dark Seducer Weapons Patch.esp0E  FCOM_Francescos.esp  [Version 0.9.9]0F  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]11  Book Jackets Oblivion.esp12  Living Economy.esp13  Living Economy - Items.esp14  Cutthroat Merchants.esp15  Dynamic Map.esp  [Version 1.0.1]16  Streamline 3.1.esp17  Map Marker Overhaul.esp  [Version 3.8]18  Map Marker Overhaul - SI additions.esp  [Version 3.5]19  DLCHorseArmor.esp1A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1B  DLCOrrery.esp1C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1D  DLCVileLair.esp1E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1F  DLCMehrunesRazor.esp20  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]21  DLCSpellTomes.esp22  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]23  DLCThievesDen.esp24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]25  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]26  Bob's Armory Oblivion.esp27  FCOM_BobsArmory.esp  [Version 0.9.9]28  Loth's Blunt Weapons for Npcs.esp29  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]2A  Oblivion WarCry EV.esp  [Version 1.08a]2B  FCOM_WarCry.esp  [Version 0.9.9MB3]2C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]2D  OMOBS.esp  [Version 1.0]2E  OMOBS_SI.esp  [Version 1.0]2F  OMOBS Optional Combat Settings.esp  [Version 1.0]30  FCOM_Convergence.esp  [Version 0.9.9Mb3]31  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]32  FCOM_RealSwords.esp  [Version 0.9.9]33  FCOM_SaferRoads.esp  [Version 0.9.9]34  OOO-WaterFish.esp  [Version 1.34]35  DLCBattlehornCastle.esp36  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]37  DLCFrostcrag.esp38  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]39  Knights.esp3A  Knights - Unofficial Patch.esp  [Version 1.0.9]3B  FCOM_Knights.esp  [Version 0.9.9Mb3]3C  nGCD.esp3D  nGCD Birthsigns.esp3E  nGCD Skeleton Key.esp3F  Alternate Start Revamped.esp40  Disable Tutorial Text.esp41  FCOM_Archery.esp  [Version 0.9.9]


Ok, now my question. As this came about due to a specific issue, I posted in the individual mod thread, but haven't heard back in ~24 hrs so I thought I would post a more generic question using that specific example.

Example: Yesterday I installed the Dynamic Maps mod. I then jumped into an old Save, and the original map was in use, not the new one. I then made a new character and the nice new Dynamic Map was there.

Question: How can I use newly installed mods in an existing Saved Game? Does this (example above) happen with all new mod installations, where the content is just not available to that save?

Any help would be appreciated.

Thadar
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Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Sep 01, 2010 2:06 pm

While I am a little surprised that no one has replied, I will thank anyone that reads this after my post here that might have.

I found the answer after a lot of reading. I seem to be reading more than playing now a days with all the new info to digest. For future people that are searching for an answer to my problem, here it is:

http://sites.google.com/site/oblivionpoinfo/runoblivion/updatesaves

After reading through that site basically cover to cover I would like to say to all modding newbies, READ THAT SITE. It is an amazing compilation of knowledge. Thank you Tomlong75210 for all of your hard work (and of course to those that provided all of the knowledge he gathered).
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Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Wed Sep 01, 2010 6:14 pm

First thing that stands out is your load order is missing the Bashed Patch :brokencomputer: Second, if you do have a Bashed Patch, are you selecting all of the necessary import options before building? Edit: ninja beaten by the op
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bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Wed Sep 01, 2010 3:57 pm

While I am a little surprised that no one has replied, I will thank anyone that reads this after my post here that might have.

I found the answer after a lot of reading. I seem to be reading more than playing now a days with all the new info to digest. For future people that are searching for an answer to my problem, here it is:

http://sites.google.com/site/oblivionpoinfo/runoblivion/updatesaves

After reading through that site basically cover to cover I would like to say to all modding newbies, READ THAT SITE. It is an amazing compilation of knowledge. Thank you Tomlong75210 for all of your hard work (and of course to those that provided all of the knowledge he gathered).

Here's the same link on the new site: http://tesivpositive.animolious.com/?page=updating_saves

I was just about to respond too. I've been trying to put a new LO together after being away from three months. Good going successfully researching the issue yourself though. The effort and kind words are much appreciated. ^___^


Happy Gaming!
- Tomlong75210
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Sxc-Mary
 
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Joined: Wed Aug 23, 2006 12:53 pm


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