Spoiler
Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]04 Mart's Monster Mod.esm [Version 3.7b3p3]05 FCOM_Convergence.esm [Version 0.9.9MB3]06 Unofficial Oblivion Patch.esp [Version 3.3.3]07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]08 Oblivion Citadel Door Fix.esp09 DLCShiveringIsles.esp0A Unofficial Shivering Isles Patch.esp [Version 1.4.0]0B Francesco's Optional Chance of Stronger Bosses.esp0C Francesco's Optional Chance of Stronger Enemies.esp0D Francesco's Dark Seducer Weapons Patch.esp0E FCOM_Francescos.esp [Version 0.9.9]0F FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]11 Book Jackets Oblivion.esp12 Living Economy.esp13 Living Economy - Items.esp14 Cutthroat Merchants.esp15 Dynamic Map.esp [Version 1.0.1]16 Streamline 3.1.esp17 Map Marker Overhaul.esp [Version 3.8]18 Map Marker Overhaul - SI additions.esp [Version 3.5]19 DLCHorseArmor.esp1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]1B DLCOrrery.esp1C DLCOrrery - Unofficial Patch.esp [Version 1.0.3]1D DLCVileLair.esp1E DLCVileLair - Unofficial Patch.esp [Version 1.0.5]1F DLCMehrunesRazor.esp20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]21 DLCSpellTomes.esp22 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]23 DLCThievesDen.esp24 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]25 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]26 Bob's Armory Oblivion.esp27 FCOM_BobsArmory.esp [Version 0.9.9]28 Loth's Blunt Weapons for Npcs.esp29 FCOM_LothsBluntWeapons.esp [Version 0.9.9]2A Oblivion WarCry EV.esp [Version 1.08a]2B FCOM_WarCry.esp [Version 0.9.9MB3]2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34]2D OMOBS.esp [Version 1.0]2E OMOBS_SI.esp [Version 1.0]2F OMOBS Optional Combat Settings.esp [Version 1.0]30 FCOM_Convergence.esp [Version 0.9.9Mb3]31 FCOM_EntropicOrderhardcoe.esp [Version 0.9.9]32 FCOM_RealSwords.esp [Version 0.9.9]33 FCOM_SaferRoads.esp [Version 0.9.9]34 OOO-WaterFish.esp [Version 1.34]35 DLCBattlehornCastle.esp36 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]37 DLCFrostcrag.esp38 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]39 Knights.esp3A Knights - Unofficial Patch.esp [Version 1.0.9]3B FCOM_Knights.esp [Version 0.9.9Mb3]3C nGCD.esp3D nGCD Birthsigns.esp3E nGCD Skeleton Key.esp3F Alternate Start Revamped.esp40 Disable Tutorial Text.esp41 FCOM_Archery.esp [Version 0.9.9]
Ok, now my question. As this came about due to a specific issue, I posted in the individual mod thread, but haven't heard back in ~24 hrs so I thought I would post a more generic question using that specific example.
Example: Yesterday I installed the Dynamic Maps mod. I then jumped into an old Save, and the original map was in use, not the new one. I then made a new character and the nice new Dynamic Map was there.
Question: How can I use newly installed mods in an existing Saved Game? Does this (example above) happen with all new mod installations, where the content is just not available to that save?
Any help would be appreciated.
Thadar