Yeah, very nice to hear them brag about the unused radiant AI of Oblivion again.
To be fair they implemented most of what they said they would. Most everything else was -hype.-
Pete Hines in a podcast found in the same selection as this one goes over it and how technical limitations didn't allow them to put everything from the demo.
And the backlash is why we have scarcer details this time around(Great job guys.)
And the issues are believable because even in FO3 and New vegas thing like everything having a shadow or even ladders couldn't be implemented using Beth's modified gamebryo engine.
Then it also suffered from being their first fully voiced game. The othe issues stem from Howard wanting a classic fantasy feel again. Most people on here are Morrowind fans, not "Elder Scrolls" fans. Ie. Basically like a good portion of the Fallout 3 fans and have the same cons.
I'm sure this time around the ai is better though. You want attrocious AI? Check out Two Worlds II.
Also applausable that some of ES's staples are actually from Wasteland(Things like improving something by using/doing it. Not done in the spiritual successor: Fallout 1 and now the Series.)