Just rememberd some of it now I've had some coffee.
You said not summoning full bound armor was all very well and good.
perrleease. I'm a level 100, dragon slaying badass that gandelf wishes he was, and I can't muster up the strength to summon anything more than some boots and gloves? What am I, a deadric gardener? All bow in awe of my bound weillies and marragoles!
I guess I don't see the problem. In oblivion you could only have up to one one summon creature at a time. I've always wondered why it was different for armor and weapons, but at any rate...
Full conjuration of armor should be possible, I'm not saying it shouldn't be I guess. I still will wonder how it is possible, but I can see why one would want such a thing. Conjuration however is the problem child for the new spell system from what I can see though. The lack of different ways to summon things along with how to determing how long somethign stays summoned doesn't mesh well with the new system.
Having different combinations of conjuration armor spells to find in the game world would work well enough. Or just have a summon armor spell, and each time you improve your conjuration class (such as from novice to apprentice) you gain the ability to pick a perk that allows you to summon one more piece of armor of your choosing. A perk that grants the ability to stack different summon armor spells maybe.
You said about turning invisible first. Then I would become visible 1 second later (due to casting frenzy). seeing some limits here now, right?
Crap, sorry. My head was thinking chameleon when I was writing invisability. That's my bad. :sadvaultboy:
Anyway, its been said that we can cast spells at the same time. The spells would just act on their own. So you could cast fire and ice at the same time, just don't expect water. Also I think its fair to assume that casting has to wait till after an animation is done. So if all the aoe spells are the same as the fire one we saw in the trailer, casting another spell would have to wait. However, there may be a small delay before the attacks hit to make up for it or a way to cast an aoe from affar.
It really is all speculation, but it looked as if the mage with the fire aoe we saw in the trailer had both hands equipped with fire. If only one hand is equipped with fire, the animation and result may be different. If, I know...if, but if charging that fire for an aoe spell with only one hand is different in that after charging you shoot it instead of punching the ground then it isn't a problem. That punching animation may be to hard to pull off with all the different weapon types, so it may be only for pure mages who use both hands. And if you can cast the aoe from a distance then you have enough time to use invisiability before the spell hits and takes effect.
Even if I'm wrong, and that you punch the ground every time, going invisible after you get back up would still keep you save from the fray frenzy would bring, wouldn't it?
You said about magic not being precise. Then do spellcrafting like you do enchanting. (but that doesnt mean with sheets of paper, thats just stupid)
Hey, I'm trying to find some equal ground for everyone here. No need to call it stupid. The scrolls would mearly contain the effects and strength (or length depending on the spell type, both of which would be determined by your enchanting ablility and the soul gem used). The way you cast it would be up to the caster still. The paper would act like an enchanted guide to help you channel your magicka. Makes perfect sense to me. More sense than mages who have the ability to cast countless effects with one hand with absolutly no stress on the body what so ever.
You said about there still being no limit to possibilities. We've gone over that one enough times now...
And I really still don't see it. Most of the spells in the useful spell guide in the Uesp are just two effects. They'll still be useable. Very few go above three different effects, and when they do most of the time they are either making use of an exploit or are spamming different destruction types such as fire, ice, and lightning.
You said about health regen spells being possible with the "on the fly" system. So, with one button, you can decide duriation, power, and AOE? No, you are limited for sure. Plus... ONLY TWO SPELLS THERE!! Unless your doctor octopus. Doctor octopus the deadric gardener. I can see it now, actually....
Power is going to be determined by either the spell or our skill. Either way, it still works. Duration and aoe are controled by the cone type. You constantly heal anyone in your cone. If you want to heal everyone around you and not just those in your cone then you charge it and then let it fly. No duration there, but there is a larger aoe. If you want durration, then you won't have as much aoe but you'll still have some. Odds are if you want to heal a group of people, you can fit them in your cone.
Finally, your whole point seems to be about combining spells on the fly. Todd Howard himself has made it very clear that combining spells will not be happening from the very early interviews. i belive it was the first podcast on skyrim, though I may be wrong. Cast one after the other in rapid succession maybe... but I can do that with hotkeys.
Here's the quote you're thinking of.
The ability to equip two different spells on your left and right hand raises the question – can you combine more than one spell? “We're not talking about that,” Howard says with a smile. “We're not sure. We'd like to; it'd be awesome.”
As long as the animations don't interupt each other, I think we will be able to cast two different spells at the same time. You're not combining them, just using two different ones at the same time.