I keep hearing "there will be scaling, but not the broken scalling of Oblivion etc." What does that mean, per se? Oblivion scaled so excessively that it sometimes seemed players were punished for advancing. Many enemies proved more difficult to defeat at level 15 than their counterparts had for a player at level 3. I approve of keeping the game challenging, the enemies varied, and enemies of certain types always vast in power and not easily defeated, even by the mighty. But it should be done in a way that makes sense. Dungeons should not be crawling with the most powerful enemies in the game at every turn. There should not be as many Liches in a cave as their are skeletons. And Goblin Warlords should not be capable of beating the hell out of any Daedric duke or princling, nor should they be able to go toe to toe with a champion who has rocked the hosts of Oblivoion back on their heels. Making uber-baddies ubiquitous not only diminishes them and their impact by making them nothing special, it also makes the hero feel diminished. Its like if you joined the Mages Guild and discovered that every single member was a Master in at least three disciplines.]
I hope Skyrim has remedied this, but I would like more than the most vague of assurances. How exactly does Skyrim scale? How is it improved over the horrendous scalling that marred Oblivion?