Had to get restarted...having problem

Post » Wed Sep 01, 2010 10:24 pm

Okay...I had to fix up and DL everything again. Now, when I am about to leave the starter dungeon...I always CTD. Here is my LO:

Oblivion.esm
SoVvM.esm
Silgrad_Tower.esm
Cobl Main.esm
Mart's Monster Mod.esm
Armamentarium.esm
Hemingweys Capes Improved.esm
John's Leveled List Overhaul.esm
The Arsenal.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
SM Plugin Refurbish - SI.esp
New Potions by Tealpanda.esp
ReneersNotesMod.esp
Slof's Oblivion Pillow Book.esp
Harvest[Containers].esp
Harvest[Containers] - Player Home Add-on.esp
Harvest[Containers] - Flat-Top Barrels Add-on.esp
Harvest[Containers] - Havok Crates Add-on.esp
Enhanced Economy.esp
Dynamic Map.esp
Quest Log Manager.esp
Map Marker Overhaul.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
SM Plugin Refurbish - HorseArmor.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
SM Plugin Refurbish - Orrery.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
SM Plugin Refurbish - VileLair.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
SM Plugin Refurbish - MehrunesRazor.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
Adonnays Elven Weaponry.esp
Battlespire Books.esp
The Arsenal.esp
The Arsenal - Leveled Lists.esp
UnexpurgatedBarenziahPAv100.esp
Thieves Arsenal.esp
Thieves_Arsenal_Patch_033010.esp
Weapon Expansion Pack for Oblivion Nthusiasts.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
SM Plugin Refurbish - ThievesDen.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Hemingweys Capes Improved.esp
ArmamentariumLL.esp
ArmamentariumLLMagic.esp
ArmamentariumArtifacts.esp
ArmamentariumLLArmaVendor.esp
John's Leveled List Overhaul.esp
Mart's Monster Mod.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Oblivifall - Something's Not Right.esp
Anvil_Mazecave.esp
BHC_Expanded.esp
BrotherhoodRenewed.esp
DarknessHollows.esp
Fort Krakatus.esp
Fort_FerrionV11.esp
FortDragonShirev1.esp
Kragenir's Death Quest.esp
KDQ - Rural Line Additions.esp
GlenvarCastle.esp
LetThePeopleDrink-Cobl.esp
KragenirsDeathQuest-LetThePeopleDrink patch.esp
LostSwordOfTheAylied.esp
NecromancerHunting.esp
Northern Front.esp
rusty.esp
Silgrad_Tower.esp
TheForgottenRealm.esp
Thorlak Island.esp
Valenwood Improved.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
SM Plugin Refurbish - Frostcrag.esp
Knights.esp
Knights - Unofficial Patch.esp
SM Plugin Refurbish - Knights.esp
Mart's Monster Mod - Knights.esp
AFK_Weye.esp
ShezriesTownsMaster.esp
Walkabout.esp
road+bridges.esp
Feldscar.esp
Vergayun.esp
Faregyl.esp
The Arsenal - Faregyl Patch.esp
Molapi.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
KragenirsDeathQuest-LostCoast patch.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
KragenirsDeathQuest-CloudtopMountains patch.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
KragenirsDeathQuest-RollingHills patch.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
Feldscar+Snowdale Patch.esp
xulCliffsOfAnvil.esp
West Roads.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
LustyArgonianMaidContinued.esp
Oblivifall - Closing Time.esp
Oblivifall - Let's Talk!.esp
Oblivifall - New Classes.esp
Soulgem Magic.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_AbsorbRestoration.esp
SM_EnableCharmChameleon.esp
SM_NoPoisonLevitationEffects.esp
SM_EnchantStaff.esp
SM_UnlockSpells.esp
SM_NoSpellLights.esp
RshAlchemy.esp
RshAlchemyRecipes.esp
WR Villages Addon.esp
1em_Vilja.esp
Saerileth.esp
Cobl Races.esp
TheOubliette.esp
NRB4 Standard Road Record.esp
Akatosh Shield.esp
Valenwood Improved - Fallenleaf Everglade EV - Patch.esp
Valenwood Improved - River Ethe EV - Patch.esp
Ash's Odd Jobs II.esp
DEJ Harvest - Flora - SI - LITE.esp
ArgonianWorkskillsBook.esp
Resurgence .001.esp
Darkslothicas Book pack Volume 1.esp
Ten Commands.esp
Necromancy Books.esp
w.esp
MI Books.esp
LiquidIngrediants.esp
NeverhoodChronicles.esp
BlackfrostMine.esp
Night Vendors.esp
SkillDecay.esp
Realpoisons11.esp
Fort_Charrish_v11.esp
LevelSlowEpic.esp
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Wed Sep 01, 2010 7:15 pm

Try using Wrye Bash, is my advice. Preferably BAIN as well. Then, you most likely wouldn't *ever* have such issues as this. Seriously.

Though... I seem to recall you are not keen, for whatever reason, on that idea. So... hm. No idea if there's really an alternative. None that I'm aware of, for that many mods, including several of certain kinds. :shrug: To each their own, I suppose. Good luck - you will need it.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Wed Sep 01, 2010 10:27 pm

Thanks! I am going to start again with just a few mods. Get to just outside the starter dungeon, save, and then start adding mods and testing.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Thu Sep 02, 2010 1:14 am

Did you run it through BOSS yet?
BOSS gives lots of useful tips in the report!
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Wed Sep 01, 2010 12:28 pm

Yeah whats been said before, try using Wrye Bash Bashed Patch to merge it after running it through BOSS. Also a hint for my mod, you need the vanilla weapons and armor plugins to see any enemies actually using the new gear, the single plugin only adds a test cell and some world changes.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm


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