Please Bethesda do this!

Post » Wed Sep 01, 2010 4:36 pm

Please include native coding for foreign fonts at Skyrim and the Creation Kit.

I know that asking you to add translated subtitles to all the languages of the world is something too much to ask,but please include standard multilingual coding so modders around the world can add subtitles translation to their languages. :D
For playing TES games someone has to understand very well what npcs are saying and it's hard to know what to do for players that doesn't speak english that well.
I wanted to make a translation mod personally for Oblivion but unfortunately it didn't had the right coding and as a result instead of displaying my language's letters in-game,I got weird symbols without meaning,gibberish,because Oblivion couldn't understand the letters of my language. :confused:

So my request is that the game and editor come prepared with native support for multilingual fonts so modders around the world can easily translate the game,to make it accesible to more people.
Please!
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Facebook me
 
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Post » Wed Sep 01, 2010 4:28 pm

It's possible for mods to translate things in Oblivion I think. I don't see why I've otherwise seen Polish & German in-game text in books, menus, etc.
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Suzy Santana
 
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Post » Wed Sep 01, 2010 4:41 pm

It's possible for mods to translate things in Oblivion I think. I don't see why I've otherwise seen Polish & German in-game text in books, menus, etc.

The Construction Set has coding for some languages,but not all of them.
There are English,French,German,Spanish,Polish,Italian and Japanese.

But there are many other languages like Korean,Hollandish,Greek,Arabic etc and there is not support for those languages.
If you try to add text on such languages,instead of the actual letters appearing on the screen you get gibberish like "dwa%ASTGA#%A" that doesn't mean anything at any language.
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Nicole M
 
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Post » Wed Sep 01, 2010 2:39 pm

The Construction Set has coding for some languages,but not all of them.
There are English,French,German,Spanish,Polish,Italian and Japanese.

But there are many other languages like Korean,Hollandish,Greek,Arabic etc and there is not support for those languages.
If you try to add text on such languages,instead of the actual letters appearing on the screen you get gibberish like "dwa%ASTGA#%A" that doesn't mean anything at any language.


Hm okay, but at the same time they can't allow for an infinite number of languages. I personally think the limit they choose for the Oblivion CS was enough then. Perhaps Bethesda know a bit more now what kind of people (and by that I mean where they come from) buy their games, and how many, and can decide from there.

There definitely has to be a limit, and that limit should be weighted by both how many people actually play Bethesda's games in that country, and how much money it would cost Bethesda to add support to that language.
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sexy zara
 
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Post » Wed Sep 01, 2010 4:07 pm

There doesnt have to be a limit I dont think, it cant take much to add availability of symbols...
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josie treuberg
 
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Post » Wed Sep 01, 2010 6:27 pm

The Construction Set has coding for some languages,but not all of them.
There are English,French,German,Spanish,Polish,Italian and Japanese.

But there are many other languages like Korean,Hollandish,Greek,Arabic etc and there is not support for those languages.
If you try to add text on such languages,instead of the actual letters appearing on the screen you get gibberish like "dwa%ASTGA#%A" that doesn't mean anything at any language.

Hollandish is actually called 'Dutch' in English, and us Belgians/Dutch speak English quite fine, actually. We're used to hearing/speaking English all the time because of our video games/movies that are always in English.
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Cagla Cali
 
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Post » Thu Sep 02, 2010 3:23 am

Hollandish is actually called 'Dutch' in English, and us Belgians/Dutch speak English quite fine, actually. We're used to hearing/speaking English all the time because of our video games/movies that are always in English.

Yeah, we're too small for companies to consider making localized versions of their games. :P

And I wouldn't want it any other way.
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Alyna
 
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Post » Wed Sep 01, 2010 11:40 pm

Please include native coding for foreign fonts at Skyrim and the Creation Kit.

Why? You seem to have a good hold on the English language. Besides, This Is America! :yucky:
Just kidding, but seriously...

Hm okay, but at the same time they can't allow for an infinite number of languages. I personally think the limit they choose for the Oblivion CS was enough then. Perhaps Bethesda know a bit more now what kind of people (and by that I mean where they come from) buy their games, and how many, and can decide from there.

There definitely has to be a limit, and that limit should be weighted by both how many people actually play Bethesda's games in that country, and how much money it would cost Bethesda to add support to that language.

This. I hope they add your language for your sake though. :)
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Taylah Haines
 
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Post » Wed Sep 01, 2010 1:01 pm

Why? You seem to have a good hold on the English language. Besides, This Is America! :yucky:
Just kidding, but seriously...


This. I hope they add your language for your sake though. :)

I might speak English somewhat well,but not all the members of my family. :sadvaultboy:
And I have a sister and a nephew that when they watch me play they are jealous and they want to play too,and they can't.
For simple games like Mario it isn't a problem,but for an RPG like TES understanding fine the dialogues the game gives you is crucial.
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Trista Jim
 
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Post » Thu Sep 02, 2010 2:09 am

Why? You seem to have a good hold on the English language. Besides, This Is America! :yucky:
Just kidding, but seriously...


This. I hope they add your language for your sake though. :)

The way you have put that colors, you could say, this is France :P

I might speak English somewhat well,but not all the members of my family. :sadvaultboy:
And I have a sister and a nephew that when they watch me play they are jealous and they want to play too,and they can't.
For simple games like Mario it isn't a problem,but for an RPG like TES understanding fine the dialogues the game gives you is crucial.

Considering that the western culture's mother is the ancient greek one and that greek alphabet is used in different sciences and a lot of words in medicine, I think the letters (if not the lenguage), should be supported.
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Lewis Morel
 
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Post » Wed Sep 01, 2010 6:49 pm

I'd really like support for Korean. >.<
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rebecca moody
 
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