One more for supporting Alpha Protocol.
It was a brilliant game, despite a few flaws that were unfortunately significantly exposed by its difficult boss battles.
That is to say, for most of the gameplay you can take your time, methodically going through the game and occasionally getting into firefights where everything worked great. But in boss battles (especially if you didn't have a combat heavy build) you needed to fight like crazy... and doing so would be a struggled due to sluggish controls and bugs that normally you just wouldn't see.
But aside from that, it was an excellent game, with an extremely deep branching storyline and gameplay. Choice is indeed your weapon in that game

. Quite frankly, however, I think the main problem the game had was marketing. I heard very little of the game aside from update on a few websites. For many, IMO, the first they heard of the game were negative reviews from reviewers who seemingly forgot how RPG shooters worked (Deus Ex or Mass Effect 1, for example), or reviewed it entirely as a TPS with little consideration for its extremely deep RPG elements.
I still remember that gameplay preview they did before release. Bunch of pretend d00ds goofing around with beards and making jokes at the expense of the game instead of treating it as a serious bit of storytelling. Shameful.
Anyway, for FONV, they certainly did their job for the marketing this time. And since I loved FO3, and crave for the excellent storytelling Obsidian is famous for, I think I won't regret a penny I spent on it.

As for hardcoe... I think that comment hit the nail on the head: hardcoe IS for flavour. Just like the equivalent mod in FO3, it is mostly about immersion.
Itkovian