Early Reviewer First Impressions

Post » Thu Sep 02, 2010 12:54 am

Look, I played Fallout 3 on the Xbox 360. This isn't like that.



Yeah, Tom. It's not like you did change your opinions all this times before after realizing you were plain wrong with them. It's not like you gave Deus Ex such a low score at first.


Yeah
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Naomi Lastname
 
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Post » Wed Sep 01, 2010 10:37 pm

Like Fallout 3, different people are probably going to be having different issues with glitches, bugs and when they occur and how often.

We already got one guy saying he was able to finish the game without it bugging straight to hell while this Tom guy has a different story. No big deal, after playing the PS3 version of FO3, I can pretty much handle anything, I would think.
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Josh Sabatini
 
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Post » Wed Sep 01, 2010 5:42 pm

Well, it sounds like it's less of a problem with hardcoe Mode itself and more of a problem with an over-abundance of supplies in the game world, much like Fallout 3. There will be mods that will fix this. I wish they could have just cut back on the amount of Aid items in the game world when using hardcoe Mode, but I could see how that could cause problems...especially with savegames if you turned it (hardcoe mode) off midway through a game.

I was half-expecting/hoping to have had things like water drastically reduced, but absolutely vital. Fill up a container or two that kicks the be-joo-zuz outta your weight allowance just by having them in your inventory, and getting to know the watering holes of Mojave for refills and stuff. A good Mod later arrives to let the player leave multiple map markers for the watering holes.

The comments on it so far have been pretty uh, slender on details, so I'm hoping at least that he's just better than most at planning his inventory and gear, and he's finding it easy where others might find it difficult. Wait and see, I gotta wait and see. Woot! :twirl:
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Rik Douglas
 
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Post » Thu Sep 02, 2010 2:18 am

One more for supporting Alpha Protocol.

It was a brilliant game, despite a few flaws that were unfortunately significantly exposed by its difficult boss battles.

That is to say, for most of the gameplay you can take your time, methodically going through the game and occasionally getting into firefights where everything worked great. But in boss battles (especially if you didn't have a combat heavy build) you needed to fight like crazy... and doing so would be a struggled due to sluggish controls and bugs that normally you just wouldn't see.

But aside from that, it was an excellent game, with an extremely deep branching storyline and gameplay. Choice is indeed your weapon in that game :). Quite frankly, however, I think the main problem the game had was marketing. I heard very little of the game aside from update on a few websites. For many, IMO, the first they heard of the game were negative reviews from reviewers who seemingly forgot how RPG shooters worked (Deus Ex or Mass Effect 1, for example), or reviewed it entirely as a TPS with little consideration for its extremely deep RPG elements.

I still remember that gameplay preview they did before release. Bunch of pretend d00ds goofing around with beards and making jokes at the expense of the game instead of treating it as a serious bit of storytelling. Shameful.

Anyway, for FONV, they certainly did their job for the marketing this time. And since I loved FO3, and crave for the excellent storytelling Obsidian is famous for, I think I won't regret a penny I spent on it. :)

As for hardcoe... I think that comment hit the nail on the head: hardcoe IS for flavour. Just like the equivalent mod in FO3, it is mostly about immersion.

Itkovian
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Jerry Cox
 
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Post » Wed Sep 01, 2010 10:53 pm

I'll be honest, I'll be disappointed if the hardcoe mode doesn't make the game harder. I want it to bring on another aspect of the game, resource management. Basically, I want resource management to become an issue I have to deal with every step of the way (for example, do I grab this expensive gun to sell to the next junk dealer I find, or do I keep my supplies of food and water?). When you add that next dimension to the game it becomes a bit harder and it plays differently. I'll be saddened if hardcoe mode turns out to be, 'hey, you know those beds that are scattered literally everywhere? Well, once in awhile you'll be forced to use one'. If the resources aren't harder to manage, and it is just an action that has to be performed, I probably will find it boring.

As for technical problems, I'm not surprised. I've seen enough problems with Bethesda's engines dating back to Morrowind to realize that they don't win industry awards for stability (Though I think they've gotten better with every game, and I think the flaws are to be expected in a wide open game). Obsidian's games fall under the same note. KotOR II had a ton of technical problems (and while you can argue that it was released too soon, you can also say that perhaps Obsidian tried to do more than they had time for). I haven't personally played Alpha Protocol, but the word is that once again it has technical difficulties. Still, I'm not too concerned, I have a high tolerance for such technical problems.
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Multi Multi
 
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Post » Wed Sep 01, 2010 11:35 pm

I'm sure my xbox will be fine. It's so great I could play for 10 hours in one sitting and it wouldn't die on me. I also didn't even really get glitches on my xbox.
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Cameron Wood
 
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Post » Wed Sep 01, 2010 7:35 pm

Why? It is a common issue with games on the 360 :shrug:



Not really, its like clearing the cache files on a web browser. It will just run smoother if you do it every now and then. Besides i had probably over 40 crashes in my 500 hours of Fallout 3. Not incredibly bothersome, and i somewhat expect it now so it shouldn't be to much of a bother if crashes are common. (which they are) Sometimes i would go 20 hours without a crash, sometimes i would go 15 minutes. luck of draw i guess.
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biiibi
 
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Post » Thu Sep 02, 2010 3:00 am

I think once we put more and more hours into NV and get more and more loot, hardcoe will start to take a bigger impact, fast travel will be hindered and we'll be out exploring rather than blowing through the main quest line to finish up a review. If you blow through the main quest and then say hardcoe was easy-mode it doesn't make much sense.
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Tina Tupou
 
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Post » Wed Sep 01, 2010 8:20 pm

I think once we put more and more hours into NV and get more and more loot, hardcoe will start to take a bigger impact, fast travel will be hindered and we'll be out exploring rather than blowing through the main quest line to finish up a review. If you blow through the main quest and then say hardcoe was easy-mode it doesn't make much sense.



I agree with this, the biggest part of Fallout 3 for me was exploring everything but the main quest. The main quest is probably set up to give you everything you need to quickly complete the game without really seeing what else is out there, thats not bad or anything but there is so much out in the wasteland that you will miss, so i am sure there are some pretty barren places in New Vegas and if you aren't well equipped you will suffer for it. When i beat the main quest in Fallout 3 i realized i had actually explored maybe 20% of the entire wasteland.
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Emmi Coolahan
 
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Post » Wed Sep 01, 2010 3:42 pm

It's called a catheter. Just another of the many perks that come with dating a nurse.

I'll be using http://www.depend.com/.
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Tracey Duncan
 
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