Health system

Post » Wed Sep 01, 2010 9:43 pm

Will the heal system be the same as in elder scrolls and fallout with needing to sleep or eat to regain health or magic if TES, or will it be with health slow regains over time.

I think health regaining over time would be good but at a very slow rate so it still makes using health packs/food/magic worth while when in combat, but i dont want to have to use resources or mana every time a jump a little to far and hurt myself if all im doing is just running around a town.
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Yung Prince
 
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Post » Thu Sep 02, 2010 2:12 am

bloody screen!

so real!

Thats been mentioned so many times and the video is so awsome it had to go here...
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Nicole Mark
 
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Post » Wed Sep 01, 2010 7:44 pm

We don't know. We can certainly assume that like in past games, you can heal yourself using magic or potions, or by sleeping, but whether health regenerates slowly over time as well or not, I don't know.
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Ana Torrecilla Cabeza
 
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Post » Wed Sep 01, 2010 6:25 pm

i hope it doesn't regen over time. i never liked that in a game cuz if a player is low on health with little or no healing options, generally they just camp out in a secluded area for a while to gain health. its no fun, imo... also, healing by magic, potions, certain foods, and sleeping are all great, but get rid of the healing on wait.... again, its a cheap way to continue a dungeon crawl if your'e out of healing options.
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Harinder Ghag
 
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Post » Wed Sep 01, 2010 1:26 pm

i hope it doesn't regen over time. i never liked that in a game cuz if a player is low on health with little or no healing options, generally they just camp out in a secluded area for a while to gain health. its no fun, imo... also, healing by magic, potions, certain foods, and sleeping are all great, but get rid of the healing on wait.... again, its a cheap way to continue a dungeon crawl if your'e out of healing options.

Agreed
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REVLUTIN
 
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Post » Wed Sep 01, 2010 8:55 pm

I had a thread about this. I made a case that healing in oblivion was already a regenerating system. (Your mana regenerates and everyone gets a healing spell, so given time you can completely heal up.) I said that the system was broken and needed to be changed. Some people agreed, but most wanted to keep it. They just like the way it is.
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Vahpie
 
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Post » Wed Sep 01, 2010 3:21 pm

I disagree with healing over time. If you don't have Restoration or health potions, just be careful and don't jump far enough to get falling damage. If you want to be able to heal yourself after every little bit of fall damage, get a healing spell.
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Maeva
 
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Post » Wed Sep 01, 2010 12:53 pm

i hope it doesn't regen over time. i never liked that in a game cuz if a player is low on health with little or no healing options, generally they just camp out in a secluded area for a while to gain health. its no fun, imo... also, healing by magic, potions, certain foods, and sleeping are all great, but get rid of the healing on wait.... again, its a cheap way to continue a dungeon crawl if your'e out of healing options.


This
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Adam
 
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Post » Wed Sep 01, 2010 9:19 pm

I think a resistance type health system would be neat, your HP is in different "Bars" and the bigger a bar the better. If you lose life that wouldn't break any of your "bars", it would regenerate over time, but if it breaks a bar then it can only be regained through magic/sleeping/alchemy.
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Flesh Tunnel
 
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Post » Wed Sep 01, 2010 11:27 pm

I disagree with healing over time. If you don't have Restoration or health potions, just be careful and don't jump far enough to get falling damage. If you want to be able to heal yourself after every little bit of fall damage, get a healing spell.


When will you not have access to a healing spell? Spells don't take up inventory space. Even if they change it so that you don't start with one, all you need to do is pick up the cheapish heal you can and then you will be right back in the spamming it after each battle.
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Je suis
 
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Post » Thu Sep 02, 2010 3:08 am

the problem with heal spell is that i normally have low magic and high helth so it tiake litrally hours to heal up as each spell uses about one third of my mana and doesnt even have a visible effect on my health bar.
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Flesh Tunnel
 
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Post » Wed Sep 01, 2010 3:09 pm

No I also want Morrowind style rest time relevant to injuries.
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Enie van Bied
 
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Post » Wed Sep 01, 2010 11:59 am

I have to agree with others and say that regenerating health over time, regardless of all other effects, would not be ideal. The regeneration of health while waiting might also be better left out.

I've also wondered whether the absence of the enemy health bar would work, perhaps limit it to certain targets or have an option for it to be enabled/disabled.
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Susan Elizabeth
 
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Post » Wed Sep 01, 2010 5:08 pm

I think a resistance type health system would be neat, your HP is in different "Bars" and the bigger a bar the better. If you lose life that wouldn't break any of your "bars", it would regenerate over time, but if it breaks a bar then it can only be regained through magic/sleeping/alchemy.


That sounds like an interesting system. I could see it working.
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Vivien
 
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Post » Wed Sep 01, 2010 9:43 pm

but whether health regenerates slowly over time as well or not, I don't know.

Probably going to be a perk.
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Rebecca Clare Smith
 
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Post » Thu Sep 02, 2010 1:14 am

I'd like to see healing overtime if its slow enough. If you wait an hour, and you are completely healed, its the same as having a ridiculously slow regen over time, you just didn't hit the wait button.

It would go well with things like damaging limbs, which would lower your "total health" along with some other attribute decreases, which would still make a need for potions and spells, and it would make that ridiculous waiting make sense. Not like we are really that likely to see limbs being damaged.

And I hope to god everyone doesn't start with a healing spell, that was something hard to ignore.
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emma sweeney
 
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Post » Wed Sep 01, 2010 6:49 pm

I think health should heal over time at a fair rate. Not like really really slow, but also not like COD fast. It also wouldn't heal when monster are around. The system in oblivion already allows this by giving you a healing spell that never runs out. You would just be able to do it with out fiddling in your inventory or leveling your restoration skill with out wanting to. Healing spells and potions can still have there place. Make spells work fast and in combat. Potions could let you over heal so that you can boost your HP past the max for a short time.
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Ashley Tamen
 
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Post » Wed Sep 01, 2010 6:37 pm

No I also want Morrowind style rest time relevant to injuries.


I agree. No more waiting an hour and -woop- full health.

Id also like to see magick either not regenerate automatically, or much slower.
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Connie Thomas
 
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Post » Wed Sep 01, 2010 3:47 pm

Health regeneration I think undermines the restoration skill and the use of potions. Of course you would still need to be able to use them in combat.. but I don't know if health should regen over time.
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Causon-Chambers
 
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Post » Thu Sep 02, 2010 2:28 am

There is another thread like this on the first page. Should this move into that?
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neil slattery
 
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Post » Thu Sep 02, 2010 1:08 am

Let's not casualize this game any more shall we? Please. Health regen is only spells, potions and sleeping. Waiting is the same as running so therefore it should not have healing when you wait. Also, the health restored per session of sleep should be proportional to the time spent sleeping.

And the whole "but I'm a warrior and healing spells take forever to heal me" is just plain wrong. If you are a beefy warrior, it makes sense that you can't really cast spells that much and thus can't heal through magick effectively.
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Taylor Tifany
 
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Post » Wed Sep 01, 2010 11:15 am

In my opinion, I think health regeneration over time would be appropriate for certain circumstances. An example of this is not dropping below the 85% hp threshold, at which point you'll gradually regenerate the health. This could help represent nicks, cuts, bruises, and minor wounds that don't need any immediate care and can be regenerated over time (naturally humans do this already, no?). Anything below that minimum threshold would require extensive healing methods like potions, bandages, food, drink, etc.
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Scott Clemmons
 
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Post » Thu Sep 02, 2010 2:00 am

Let's not casualize this game any more shall we? Please. Health regen is only spells, potions and sleeping. Waiting is the same as running so therefore it should not have healing when you wait. Also, the health restored per session of sleep should be proportional to the time spent sleeping.

And the whole "but I'm a warrior and healing spells take forever to heal me" is just plain wrong. If you are a beefy warrior, it makes sense that you can't really cast spells that much and thus can't heal through magick effectively.

But what about what really happens? In real life if you cut yourself, is the cut there forever and unhealed until you get medicine from a doctor? No. It heals slowly on its own, but you can help with it medicine. This is like potions. I think you should regenerate like 10 health an hour ingame or something. So if you get moderately injured, your okay the next day. Now, this is exaggerated from real life of course, who would want to wait 3 months for their deep wound to heal? I also agree you should not heal in combat, just to balance out gameplay. And healing from waiting should just be the 10 and hour X how long you wait. Maybe sleeping does like 15 an hour? And 10 and 15 are numbers I made up for the sake of example, but it would be rather low.
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Wayne Cole
 
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Post » Wed Sep 01, 2010 6:50 pm

Please please please let there be an animation for drinking potions, i.e. when you drink a potion it takes some time, making hard to do in the middle of combat and stuff like that. This could be a great gameplay mechanic, for example you are a mage and you have to decide whether to spend that time drinking a mana potion, getting off a more powerful spell, or a health potion, hoping to survive one more attack because you dont think you have time to get off that spell or whatever
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Dan Endacott
 
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