Is there a mod like this for Oblivion

Post » Wed Sep 01, 2010 12:53 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4133
It's a mod that hides your vampire status when you cover your face.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Thu Sep 02, 2010 12:22 am

Not that i know of... did you search TES Nexus thoroughly?
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Wed Sep 01, 2010 1:48 pm

Yep.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=671, but it's not exactly what I'm looking for. Perhaps I can modify it.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Wed Sep 01, 2010 8:16 pm

Why not? you could take the script from it and mod it into all the helmets.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Thu Sep 02, 2010 12:30 am

and then release it and be famous
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Wed Sep 01, 2010 3:32 pm

Nevermind. The ESP is corrupted.
Oh wait... that's because it's a [censored] Morrowind mod.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Thu Sep 02, 2010 12:07 am

Of course, whenever you dont need something. Its there. Then as soon as you need it. Yeah, you get it. Well idk if i can help much, but keep looking. Theres bound to be another

EDIT: Lol really? i thought that mask was from oblivion only? well thats weird
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Wed Sep 01, 2010 10:39 pm

Perhaps I can somehow stitch http://www.tesnexus.com/downloads/file.php?id=15697 to a face mask.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Thu Sep 02, 2010 1:10 am

Doesnt it just change your face? Not your vampirism
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Wed Sep 01, 2010 8:46 pm

I'm thinking that if the starving look... "You look a bit Ill!" effect is turned off, that may do something.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Wed Sep 01, 2010 11:29 pm

up to you if you wanna give it a shot
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Wed Sep 01, 2010 10:24 pm

Just wrote this script.
Scriptname VampMaskScriptshort modeshort buttonbegin onequip player  player.unequipitem SbVampMask 1  if ( mode != 0 )    return  endifendbegin onequip player  player.equipitem SbVampMask 1  if ( PCVampire == 1 )    MessageBox "Hide Vampirism?", "Yes please.", "No thanks."    set mode to 0   endifendbegin onequip player  player.equipitem SbVampMask 1  if ( PCVampire == 2 )    MessageBox "Hide Vampirism?", "Yes please.", "No thanks."    set mode to 0   endifendbegin onequip player  player.equipitem SbVampMask 1  if ( PCVampire == 3 )    MessageBox "Hide Vampirism?", "Yes please.", "No thanks."    set mode to 0   endifendbegin onequip player  player.equipitem SbVampMask 1  if ( PCVampire == 4 )    MessageBox "Hide Vampirism?", "Yes please.", "No thanks."    set mode to 0   endifendbegin gamemode  set button to ( getbuttonpressed  )  if ( button == 1 )    set mode to 1  elseif ( button == 0  )    set button to 2    if ( PCVampire == 1 )      set mode to 0    else      set mode to 1    endif    if ( PCVampire == 2 )      set mode to 0    else      set mode to 2    endif    if ( PCVampire == 3 )      set mode to 0    else      set mode to 3    endif    if ( PCVampire == 4 )      set mode to 0    else      set mode to 4    endif  endif  if ( mode == 1 )    ; hide vampire     player.removespell VampDisease     player.addspell SbDeVamp     player.setfactionrank playervampirefaction -1    set mode to 0    return  endif  if ( mode == 2 )    ; hide vampire     player.removespell VampDisease     player.addspell SbDeVamp     player.setfactionrank playervampirefaction -1    set mode to 0    return  endif  if ( mode == 3 )    ; hide vampire     player.removespell VampDisease     player.addspell SbDeVamp     player.setfactionrank playervampirefaction -1    set mode to 0    return  endif  if ( mode == 4 )    ; hide vampire     player.removespell VampDisease     player.addspell SbDeVamp     player.setfactionrank playervampirefaction -1    set mode to 0    return  endifend

I'll give it a shot and see what happens...
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Wed Sep 01, 2010 2:55 pm

Lol good luck.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Wed Sep 01, 2010 11:24 pm

Hmm, doesn't work. All that script does is make it so I can never take the mask off...
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Wed Sep 01, 2010 11:56 am

In Oblivion Vampirism is a percentual characteristic. If I recall correctly in morrowind the variable has 4 results meaning not being a vampire or being a vampire of one of the 3 clans. I suppose if you make the changes acordingly to this, the script could work. so, I would sugest you to find in the wiki about morrowind and oblivion vampirism variables.
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Wed Sep 01, 2010 7:34 pm

I compared it to the actual script that activates Vampirism, and all of the values are correct. I don't know why it's not working. The script looks fine to me.
The one thing that's really bothering me though, is when you try to take the mask off, it says that you can't take it off... and you really can't.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm


Return to IV - Oblivion