BBB (Better Bouncing Boobs) + Deadly Reflex 6 + DMC Stylish?

Post » Thu Sep 02, 2010 12:32 am

Is there any way to use these three mods together?

PS: Whenever my character moves backwards, he or she moves incredibly slow. Also, whenever I install OBGE, the text on the main menu disappears. Here's my new load order:

Special Mod Detection

FCOM detected.
OOO detected.
Better Cities detected.


Recognised And Re-ordered Mod Files

Oblivion.esm

* Note: Masterlist Revision: 1817

Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

* Bash Tag suggestion(s): {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

Cobl Main.esm [Version 1.73]

* Note: Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5]

* Bash Tag suggestion(s): {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}}

Mart's Monster Mod.esm [Version 3.7b3p3]

* Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_Convergence.esm [Version 0.9.9MB3]

* Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}}

Armamentarium.esm [Version 1.35]

* Bash Tag suggestion(s): {{BASH:Relev}}

Artifacts.esm [Version 1.0]

Better Cities Resources.esm [Version 4.8.4]

CM Partners.esm

Unofficial Oblivion Patch.esp [Version 3.2.0]

* Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
* Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
* Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp [Version 1.4.0]

* Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
* Note: Newest MOBS and non-MOBS versions have the same name.
* Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch.
* Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

Better Cities .esp

* Note: Dummy file to load Better Cities .BSA

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

* Requires: Shivering Isles expansion.
* Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.Stats}}

FCOM_Francescos.esp [Version 0.9.9]

* Requires: Francesco's Leveled Creatures-Items 4.5b.

FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

* Requires: Francesco's Leveled Creatures-Items 4.5b.
* Requires: Francesco's supplementary addon package.

FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

* Requires: Francesco's Leveled Creatures-Items 4.5b.

Natural_Weather_by_Max_Tael.esp

* Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.

Natural_Weather_HDR_by_Max_Tael.esp

* Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

personality_idles2.esp

StandingJOJO.esp

DLCHorseArmor.esp

* Bash Tag suggestion(s): {{BASH:Scripts}}

DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

* Bash Tag suggestion(s): {{BASH:C.Owner}}

DLCOrrery.esp

* Bash Tag suggestion(s): {{BASH:Actors.AIPackages}}

DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

* Bash Tag suggestion(s): {{BASH:Graphics}}

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

DLCSpellTomes.esp

* Bash Tag suggestion(s): {{BASH:Relev}}

DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

* Incompatible with: 'CDM-CGO Compatibility plugins'.

MaleBodyReplacerV4.esp

* Bash Tag suggestion(s): {{BASH:Body-M}}

BlackLuster.esp [Version 3.1.5.e]

DarkIllusionArmor.esp

HGEC_Draconic_Armor.esp

Growlfs Hot Clothes.esp [Version 5.0]

* Bash Tag suggestion(s): {{BASH:Graphics}}

IrohaClothes.esp

Lich King's Helm v1_0.esp

New Frostmourne Sword by Jojjo v1_0.esp

Tyrael Armor.esp

Thieves Arsenal.esp

* Requires: OBSE.

Mage Equipment.esp

* Note: Item sale prices will be excessive and unpredictable with OOO, FCOM and/or Living Economy
* Note: If using Mage Equipment Lite load after SRT.

Colourwheels sixy Stock Armor & Clothing Replacer.esp

* Bash Tag suggestion(s): {{BASH:Graphics}}

DLCThievesDen.esp

* Bash Tag suggestion(s): {{BASH:C.Name,C.Light,Actors.ACBS,Actors.AIPackages,Actors.Stats}}

DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

* Bash Tag suggestion(s): {{BASH:C.Light,C.Name,C.Music}}

Cobl Glue.esp [Version 1.73]

* Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'/'MMM_Cobl.esp' if using latest version.

Cobl Si.esp [Version 1.63]

* Requires: Shivering Isles expansion.

Bob's Armory Oblivion.esp [Version 1.1]

* Requires: 'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp [Version 0.9.9]

* Requires: 'Bob's Armory Oblivion.esp'.
* Bash Tag suggestion(s): {{BASH:Relev,Delev}}

Loth's Blunt Weapons for NPCs.esp

* Requires: 'FCOM_LothsBluntWeapons.esp'.

Oblivion WarCry EV.esp

* Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}
* Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp [Version 0.9.9MB5]

* Bash Tag suggestion(s): {{BASH:Delev,Relev,Stats}}
* Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5]

* Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}

OMOBS.esp [Version 1.0]

* Bash Tag suggestion(s): {{BASH:NoMerge,Stats}}

OMOBS_SI.esp [Version 1.0]

* Bash Tag suggestion(s): {{BASH:NoMerge,Stats}}

OMOBS Optional Combat Settings.esp [Version 1.0]

ArmamentariumLL.esp [Version 1.35]

* OOO Specific Note: For non-OOO users. Use 'ArmamentariumLL4OOO.esp' if using OOO.

ArmamentariumLLVendors.esp [Version 1.35]

* Note: Can be used with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'.

ArmamentariumLLmagic.esp [Version 1.35]

ArmamentariumArtifacts.esp [Version 1.35]

ArmamentariumLLArmaVendor.esp [Version 1.35]

* Note: Do not use with ArmamentariumLL4OOO.esp or ArmamentariumLLVendors.esp

OOO 1.32-Cobl.esp [Version 1.72]

* Bash Tag suggestion(s): {{BASH:Delev,Invent}}

FCOM_Convergence.esp [Version 0.9.9Mb3]

* Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_RealSwords.esp [Version 0.9.9]

* Bash Tag suggestion(s): {{BASH:Delev,Relev}}

FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]

* Bash Tag suggestion(s): {{BASH:Delev,Relev}}
* Note: Use only one: Reduced, SlightlyReduced or Stronger.

FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]

* Bash Tag suggestion(s): {{BASH:Delev,Relev}}
* Note: Use only one: Reduced, SlightlyReduced or Stronger.

FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3]

* Bash Tag suggestion(s): {{BASH:Delev,Relev}}
* Note: Use only one: Reduced, SlightlyReduced or Stronger.
* Note: 'Stronger' is the same as 'Reduced' but spawns will be more powerful.

Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]

ArmamentariumLL4OOO.esp [Version 2.01]

ArmamentariumLLMagicOOO.esp [Version 1.35]

MMM-Cobl.esp [Version 1.73]

* Bash Tag suggestion(s): {{BASH:Delev,Invent}}

Artifacts.esp [Version 1.0]

Artifacts - ArmaCompleteAddon.esp [Version 1.0]

Hentai Mania.esp

* Requires: FCOM_Hentai Mania.esp
* Bash Tag suggestion(s): {{BASH:Hair,Invent,Scripts,C.Owner}}

Apachii_Goddess_Store.esp [Version 1.5.]

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

DLCFrostcrag.esp

* Bash Tag suggestion(s): {{BASH:C.Name,C.Owner,Factions}}

DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

* Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.
* Bash Tag suggestion(s): {{BASH:C.Name,C.Owner}} and remove the C.Climate and C.Light tags

Knights.esp

* Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Factions}}

Knights - Unofficial Patch.esp [Version 1.0.9]

* Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIPackages,Factions,Relations}}

The Lost Spires.esp

Lost Paladins of the Divines.esp

FCOM_Knights.esp [Version 0.9.9Mb3]

* Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}}
* Requires: DLC 'Knights.esp'.

xuldarkforest.esp [Version 1.0.5]

xulStendarrValley.esp [Version 1.2.2]

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp [Version 1.3.1]

xulColovianHighlands_EV.esp [Version 1.2.1]

xulChorrolHinterland.esp [Version 1.2.2]

xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]

* Note: Make sure version is 1.6.3 or later.

xulBravilBarrowfields.esp [Version 1.3.2]

xulLushWoodlands.esp [Version 1.3.1]

xulAncientYews.esp [Version 1.4.3]

xulAncientRedwoods.esp [Version 1.6]

xulCloudtopMountains.esp [Version 1.0.3]

xulArriusCreek.esp [Version 1.1.3]

* Bash Tag suggestion(s): {{BASH:C.Water}}

xulPatch_AY_AC.esp [Version 1.1]

xulRollingHills_EV.esp [Version 1.3.3]

* Note: Only use one UL Rolling Hills esp

xulPantherRiver.esp [Version 1.1.1]

xulRiverEthe.esp [Version 1.0.2]

xulBrenaRiverRavine.esp [Version 1.1]

xulImperialIsle.esp [Version 1.6.6]

xulBlackwoodForest.esp [Version 1.1.0]

xulCheydinhalFalls.esp [Version 1.0.1]

xulAspenWood.esp [Version 1.0.2]

xulSkingradOutskirts.esp [Version 1.0.1]

xulSnowdale.esp [Version 1.0.2]

xulCliffsOfAnvil.esp [Version 1.0]

Natural_Vegetation_by_Max_Tael.esp

* Note: Put before Unique Landscape mods to return tree sizes there to normal.

bondage_six.esp

Eroblivion.esp

quickstart.esp

BasicInstinct.esp

MidasSpells.esp

* Bash Tag suggestion(s): {{BASH:Invent}}

Oblivion XP.esp [Version 4.1.5]

CTAddPose_v_1.esp

CTAddPose_ bondage_six.esp

SeductiveIdles.esp

actors_in_charge.esp [Version 0.8]

77_Umpa_Animation.esp [Version 0.80b]

77_Umpa_sixy_walk.esp [Version 01]

EFGAddPose.esp

shinyEmotions.esp

Slof's sixy Anims.esp

zzEstrus.esp

SP1stPLegs.esp

Moonshadow Elves - NoSc.esp

* Bash Tag suggestion(s): {{BASH:NpcFaces,Hair,Eyes,R.Relations}}

_Ren_BeautyPack_full.esp [Version 1.0]

* Bash Tag suggestion(s): {{BASH:NpcFaces,Hair,Eyes,Graphics}}

Elves Of Lineage II.esp

* Bash Tag suggestion(s): {{BASH:NpcFaces,Hair,Eyes,R.Relations}}

IDKRRR_C_race.esp [Version 2007.10.25]

* Bash Tag suggestion(s): {{BASH:NpcFaces,Hair,Eyes,Graphics}}

Chocolate Elves.esp [Version 1.8]

* Requires: Hairs from Corean mod FULL 1.8
* Bash Tag suggestion(s): {{BASH:NpcFaces,Hair,Eyes,Graphics}}

CM Partners.esp

CM Partners Special NPCs.esp

* Bash Tag suggestion(s): {{BASH:Hair,Eyes}}

CM Partners NPC.esp

* Bash Tag suggestion(s): {{BASH:Hair,Eyes}}

CM Partners More NPCs.esp

* Bash Tag suggestion(s): {{BASH:Hair,Eyes}}

CM Partners Marker NPCs.esp

* Bash Tag suggestion(s): {{BASH:Hair,Eyes}}

CM Partners Extra NPCs.esp

* Bash Tag suggestion(s): {{BASH:Hair,Eyes}}

cmChocolates.esp

1em_Vilja.esp [Version 3.0]

Better Cities Full.esp [Version 4.8.4]

Better Cities - VWD of the IC.esp [Version 4.7.0]

Better Imperial City.esp [Version 4.8.4]

Better Imperial City FPS Patch.esp [Version 4.8.1]

* Note: Only use if using Better Imperial City.esp

Better Cities - COBL.esp [Version 2.1]

Better Cities Full FPS Patch.esp [Version 4.8.4]

Better Cities - No LEYAWIIN Flooding.esp [Version 4.7.0]

Bashed Patch, 0.esp [Version 1/4/2011 4:43:34 PM]
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Wed Sep 01, 2010 10:58 pm

You need to read the documentation for the mods you install. The "issues" you mention, walking slowly backwards and menus disappearing, are covered and easily avoided if you take the time to read the information presented to you.

Good luck.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Wed Sep 01, 2010 3:30 pm

Fixed the text issue, but I cannot find the reason for the slow moving backwards. Also, are these three mods compatible or not?
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Wed Sep 01, 2010 4:12 pm

Hm. Well, I believe DR features a bunch of animations, quite possibly *including* some/all of DMC Stylish's (or variants of same). I seem to recall that this is the case, but don't quote me on it. ;) Therefore, they might conflict... or it might simply be redundancy, so no owrries. :shrug: I also suggest reading the readme files, etc.

As for "BBB", I assume that features animations too, else... no bounce, right? :D Well. Therefore, I can see potential for conflict/overwriting between that one and either or both of the others. But as my Paladin doesn't bounce (much!) I couldn't say for cetain.

You can always check out the mod archives (or even OMOD contents, in OBMM, if going that way. BAIN is handiest by far wrt all that, but whatever suits. If you see any filenames (e.g., animation01.kf or whatever) common to more than one of these mods' archives, then you *might* (also, might not) have problems.

But really, do make sure you've read all the instructions, warnings, notes on compatibility, and so forth.


edit: I believe the slow backwards movement could be from Fran's... or was it OMOBS. Er. One of those, IIRC. Anyway, there's a fix for that, again IIRC.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Wed Sep 01, 2010 2:09 pm

The fix is found on the Nexus page for http://www.tesnexus.com/downloads/file.php?id=17621 called no Mobs run limit - works with FCOM and is mergable into bash.

So you can get your bounce back, I guess.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Wed Sep 01, 2010 11:23 pm

IWhenever my character moves backwards, he or she moves incredibly slow.


That's because you have reduced running backwards speed from both Francesco's and OMOBS Optional Combat Settings.esp [Version 1.0]. The latter shouldn't be used with FCOM (as pointed out in the FCOM opening post) as you already have those settings via OOO and Fran's.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Wed Sep 01, 2010 4:18 pm

I use Deadly Reflex v6 and DMC Stylish, they work together fine. Small problem is, it seems the weapon timing is off with certain power attacks. meaning, if you watch in 3rd person, your character will strike with their weapon, and a second later damage will be dealt. This is annoying for me, sometimes causes me to miss my attacks, but I keep it anyways :)

As for Deadly Reflex + BBB, I don't think these work together. Pretty sure it has something to do with the fact that they both replace the Skeleton.nif. I wasn't really interested in BBB, so it didnt bother me that much... However, if they come out with some awesome winged races, using new winged animations... Did I mention awesome wings? :) imo, the skeleton alone has a lot more ability than just BBB. Even though I guess that is a good addition to OB lol. For those who like it, and are willing to play without DR. If I stop being lazy, I might try out BBB + DRv6, and if it works out i'll report back here :)

edit: Using the skeleton that BBB requires alone, caused issues with Deadly Reflex. The only problem I noticed was in 1st person view. Your character gets stilts :( or grows a few feet. When in 1st person, and your inside a small building, it will look like your about to walk into the ceiling of the door (door jam? i think?) and your screen just walks right through it. Also when simply going from 1st to 3rd person, you will notice the camera changes. In first person the camera gets about 2-3 feet higher in the air, and in 3rd person things work fine. So if you play only 3rd person, I guess it would work fine. Just make sure you install BBB AFTER Deadly Reflex. If you try using the DR skeleton with BBB animations, im almost positive it will cause major graphics issues.

Hope this helped you in some way. And more so, I hope the creators of these mods find a way to work all this out lol.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm


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