Batman AA

Post » Wed Sep 01, 2010 4:09 pm

http://www.youtube.com/watch?v=KNUbPRj9TGM

I kid, capes could be cool. But I love that video.



tell that to batman :batman:

hehe

we just have to w8 for Beth lords to answer
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Vera Maslar
 
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Post » Wed Sep 01, 2010 1:25 pm

Yes, cloth physics would be quite nice, but I fear the overhead from doing it on many people could overwhelm the poor consoles.



Ha ha screw the consoles I say! We should get more because PC's can do more.
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Kelli Wolfe
 
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Post » Wed Sep 01, 2010 5:25 pm

Ha ha screw the consoles I say! We should get more because PC's can do more.


to protect my thread I must do this

*throws Batrang at Bilbery*
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R.I.P
 
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Post » Wed Sep 01, 2010 10:58 am

Trolling and lolling at the same time, IE talking about highly realistic water and hair whenever those are highly compained against.
So yes, essentially what you said.

But think about it. Dynamic snow... if it turns out to be what the devs say it is, what is cloth physics to that?

Yeah, you're right. I forgot all about dynamic snow. If they can do that, then why not cloth physics?

Dynamic snow sounds like it would be a lot more taxing on a system than cloth physics.
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Cassie Boyle
 
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Post » Wed Sep 01, 2010 6:33 pm

Well, I remember seeing a mod that added animated hair in the form of wigs not too long ago. Can't remember what it was called though. But still, animated hair is possible, and do-able, So I think animated capes/robes are too far of a stretch.


Remember that there's a difference between "animated" (the hair or cloak has "bones" added to it that are linked to the body and/or the walking animations, so that they move in concert) and "animated" (the hair or cloak has a set of physics attached to it, so that it will react independantly to the movements going on around it).


I'd guess that a mod with animated hair would probably be the first case....
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Russell Davies
 
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Post » Wed Sep 01, 2010 10:59 pm

Batman's cape is a very iconic and integral part of the experience of being Batman. As a result, Rocksteady had to go through great pains to make the cape flow as dynamically as possible to truly evoke this atmosphere of being Batman. Any clothing physics would be nice, but TES has so many other elements to worry about that I wouldn't be disappointed if it didn't make it in to the final product.
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u gone see
 
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Post » Wed Sep 01, 2010 3:24 pm

They're pretty far into the development. I wouldn't be surprised if they already had the engine locked down, and the only changes being made were those to correct bugs. I guess it all has to do with how much spare time they have for frivolous things like animated capes. That's not to say it isn't doable, because it certainly is, it's just that adding things later in the development of a game can cause other things that worked flawlessly before, to break. And speaking of things that worked flawlessly before, there is the issue of going back and changing pre-existing capes and blah blah blah. That being said, 8 months is, in fact, 8 months, and it all depends on the amount of time they have.

tl;dr: It's a small feature that is probably too trivial to be added in, because it's too late in the development phase to implement a potentially bug inducing feature that would require the modification of the current engine.

Oh, certainly, if it's not there now it's unlikely to be there ever - but it's not not there because the engine doesn't support it, the engine doesn't support it because it's not there.
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Thomas LEON
 
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