a few simple things to make acrobatics more interesting

Post » Wed Sep 01, 2010 11:03 pm

1: allow the player to grab ledges and grabable items and climb them.

the game already has a nice animation system, it shouldent be hard to animate for a team of profesionals.
its a realy simple mechanic, aim at ledge, press the use button and then move forward to climb.
to add lots of depth, the player could possibly grab a handhold, move up to grab another handhold, and climb all the way up. entire dungeons could be built from this mechanic!

for the player, this would be- aim for object, grab object,aim for and grab next object. use the arrow keys to control your body whilst holding it, you could climb up, sideways, down and over ledges, you should also be able to jump from a wall onto another wall, or perhaps even risk a jumping grab.

2: make the duck/sneak key interesting!

sprinting and then holding duck down should put the player into a slide tackle- you should be able to slide down big slopes like this on mountains, or perhaps slide across lakes- but the main thing to do is to dodge things and quickly escape through low objects
jumping from a great hight and ducking at the last moment should put the player into a roll, if the player is thrown by a spell or a creature then the player should also be able to roll to land with less damage and faster getting up.

3: a jump spell...

4: the ability to run a little on walls- not a lot like some high fantasy games, but a little. but this should be nigh impossible in heavy Armour and should require a high acrobatics skill

5: a wall walking spell

play the game aliens vs predator ( the one from 1999 or avp2 ) and you will see what i mean :D , it would be fantastic for stealth players
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Wed Sep 01, 2010 12:32 pm

Sorry to do this to you, but if Im not mistaken Acrobatics has been removed.

I know, I was upset too.
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Thu Sep 02, 2010 1:57 am

Sorry to do this to you, but if Im not mistaken Acrobatics has been removed.

I know, I was upset too.

There's nothing definitive that I'm aware of. I think the most commonly accepted view, though, is that it's been merged with athletics.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Wed Sep 01, 2010 9:06 pm

There's nothing definitive that I'm aware of. I think the most commonly accepted view, though, is that it's been merged with athletics.


I think your correct because I cant think of the exact source. But I thought I read somewhere about the changes from 'jumping around in oblivion" to level acrobatics.

Who knows. I hate media. I didnt care nearly as much about MW and OB before they came out and never followed either. But both turned out to be my favorite games of all time. Coincidence?
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Wed Sep 01, 2010 2:08 pm

I think your correct because I cant think of the exact source. But I thought I read somewhere about the changes from 'jumping around in oblivion" to level acrobatics.

Who knows. I hate media. I didnt care nearly as much about MW and OB before they came out and never followed either. But both turned out to be my favorite games of all time. Coincidence?


It was a fairly useless skill. So was athletics. I certainly wouldn't miss it if it was gone.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Wed Sep 01, 2010 12:51 pm

It was a fairly useless skill. So was athletics. I certainly wouldn't miss it if it was gone.

Actually, I would use Acrobatics on every stealth/combat character simply because of the roll/dodge ability.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Wed Sep 01, 2010 4:45 pm

1: allow the player to grab ledges and grabable items and climb them.

the game already has a nice animation system, it shouldent be hard to animate for a team of profesionals.

You may be right, but I can't help wondering if all those uneven, natural-looking surfaces cause trouble for animators trying to make climbing look good.
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Wed Sep 01, 2010 4:59 pm

1: allow the player to grab ledges and grabable items and climb them.

the game already has a nice animation system, it shouldent be hard to animate for a team of profesionals.
its a realy simple mechanic, aim at ledge, press the use button and then move forward to climb.
to add lots of depth, the player could possibly grab a handhold, move up to grab another handhold, and climb all the way up. entire dungeons could be built from this mechanic!

for the player, this would be- aim for object, grab object,aim for and grab next object. use the arrow keys to control your body whilst holding it, you could climb up, sideways, down and over ledges, you should also be able to jump from a wall onto another wall, or perhaps even risk a jumping grab.

Yes, this has been missed for a long time. Should also be possible whether acrobatics are in or not, every character should have the ability (of course it will be more useful the higher you can jump, but if it's out...).
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Wed Sep 01, 2010 1:01 pm

Actually, I would use Acrobatics on every stealth/combat character simply because of the roll/dodge ability.


I jumped EVERYWHERE in OB and MW by habit. It just made everything seem faster.

For this reason my acrobatics always leveled up quickly.

I would pick acrobatics as a main skill because I knew it would be an easy one to level up, therefore easy to gain me levels.

Thats just what I did I know not everyone thinks the same way. I personally liked both.

But im old fashioned. I always say more options. Id rather see things added than taken away.....not in all situations but most.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Wed Sep 01, 2010 12:39 pm

Simple things? Getting NPCs climb ladders isn't a simple thing, how can you say grabbing mountain sides rocks would be simple?
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Wed Sep 01, 2010 3:23 pm

Ahh these things all sound very simple :facepalm:
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Wed Sep 01, 2010 12:21 pm

Nice ideas but wall climbing is better then wall run, climbing and grappling ledges will be nice options for thieves and warriors, while mages can jump and levitate over such obstacles.
NPC definitely must able reach player at high places.

Simple things? Getting NPCs climb ladders isn't a simple thing, how can you say grabbing mountain sides rocks would be simple?

Oh well Gothic game was out in 2001 and have such feature for NPC and player,
http://www.youtube.com/watch?v=k0xZNcIRauA
thats was ten years ago, does Bethesda still have "ladders curse" in 2011?
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Wed Sep 01, 2010 7:42 pm

it was removed

never saw the appeal behind acrobatics really :shrug:

never used it in MW or OB ... meh
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Wed Sep 01, 2010 11:56 am

it was removed

never saw the appeal behind acrobatics really :shrug:

never used it in MW or OB ... meh


The most important thing I learned from TES is that jumping is faster than running. I CONSTANTLY press jump as I travel, ALWAYS. Its faster and its fun If you can jump really high and get on buildings and stuff. Jumping off of a cliff and flying down with a power attack on an enemies head is epic.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Wed Sep 01, 2010 9:49 pm

You've played too much of assassins creed and crysis 2. this is elder scrolls.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Wed Sep 01, 2010 11:52 pm

Sorry to do this to you, but if Im not mistaken Acrobatics has been removed.

I know, I was upset too.


:blink: :unsure: So let me get this straight.... no acrobtics and no levitation? So what governs how jumpability (if that's a word) and ability to access lofty places? Is there now just a "jump" key and all characters jump the same X meters? Eeeeeek, you've got me concerned now
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Wed Sep 01, 2010 5:33 pm

:blink: :unsure: So let me get this straight.... no acrobtics and no levitation? So what governs how jumpability (if that's a word) and ability to access lofty places? Is there now just a "jump" key and all characters jump the same X meters? Eeeeeek, you've got me concerned now

I'm willing to bet that acrobatics has been mixed with another skill (most likely athletics)
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Thu Sep 02, 2010 3:21 am

All your wishes will be made reality in "TES Adventures: Eye of Argonia", the spiritual successor of "TES Adventures: Redguard" :teehee:
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Wed Sep 01, 2010 7:24 pm

You may be right, but I can't help wondering if all those uneven, natural-looking surfaces cause trouble for animators trying to make climbing look good.


That was my thought.... alot of games that have large amounts of climbing in them - don't the level designs have to define what edges are "grabbable"? (Well, or they have really square level design, and have every edge with air above it defined that way....)


I'm sure you can make up a physics & animation system that could do a realtime check when you leap near anything with something vaguely edgelike, and allow you to grab it... but that doesn't seem like a simple thing anymore.


--------

As for the main topic - no, I don't particularly think that adding "platforming elements" to Skyrim would be that much of an improvement. They certainly haven't in the few RPGs I've played that decided to add a "platforming" dungeon for the kicks, at least. (that covers edge grabbing and slide tackles..... as for the wall running..... eh, do we really need the game to be Prince of Persia/the Matrix?)
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Wed Sep 01, 2010 6:12 pm

Pole vault with a pole arm ;)

Tightrope walking.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Wed Sep 01, 2010 11:12 pm

It was a fairly useless skill. So was athletics. I certainly wouldn't miss it if it was gone.

It was far from useless.

Needs an update but far from useless.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Thu Sep 02, 2010 1:35 am

These aren't really easy things to do. If you look at a game that does climbing well that is basically all the game is about like AC. Most of the time you are parkouring, with little bits of fighting and story to mix it up (although the story and fighting is rather good) And if you look at other games that have it (Gothic, Shooters with ladders), it just doesn't look very good. The first thing I noticed in the linked Gothic video is how bad the climbing looks, is a person in full armor really able to pull himself up a ledge with so much strength he actually clears the ledge by a few fee? Doubtful.

I like the slide thing though. Wasn't it said somewhere (I think it was GI, in the mag or one of the articles) that sprinting at an enemy might knock them down? I think switching to sneak while sprinting could do something like this, as long as you trip and ragdoll if you do it at a rock or something :P
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Thu Sep 02, 2010 12:48 am

Being able to climb and to grab onto and interact with things in the world would certainly add a lot of fun value to the game.

I mean, System Shock 2 allowed you to grab onto ledges and pull yourself up as long as you could reach them.

Usually it was more of a stack of boxes than a ledge but whatever...
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm


Return to V - Skyrim