I've released a celebrity theme mod just now

Post » Fri May 27, 2011 6:58 pm

It's a small mod (more like a savegame file I made) that contains 9 celebrity characters I made into NPCs that uses characters created by Kaiem (you know who he is) and me both from both of our Machinima series! There's no special requirements to the small mod, either (except for having the game on PC, of course!)! So now the thing is, can you find them? Wanna make them your companion (via any mod that allows you to recruit any NPC as a companion), or do you wanna pwn them (for those of you who are truely wicked!), or just talk to them like you do with any NPC in the game? Well, you'll now have the chance to in http://www.tesnexus.com/downloads/file.php?id=29698! Enjoy! (and also (for those who downloaded the file and are playing the file) please tell me who you found first?!) (Please note that these celebrity NPCs are not scripted to walk around on their own, eat, sleep, drink, or sit in chairs as I couldn't get them into the construction set nor know how to script characters via the CS! So they'll just be standing there waiting for your chance to find them!)

Please note that this mod requires you to play the save file named "save1" (which starts you off at lvl 1 in the starter prison cell right before the dunmer in the next cell starts to taunt your character, as I did it that way!) in order for those 9 celebrity NPCs to be in the game, otherwise they won't be there at all if you continue from your old saves!
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+++CAZZY
 
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Post » Fri May 27, 2011 9:48 am

Sounds interesting, some screenshots of your characters might get you some more downloads. :nod:

[EDIT] Hmm...I don't think a save game can retain the kind of information you're suggesting alone. When I play the file my save is missing data since I don't have whatever mod/s you had installed when you created the save. If you want to release a mod like this you'll need to create a plugin in the CS that we can activate to appear in our games too. :shrug:
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Bellismydesi
 
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Post » Fri May 27, 2011 8:16 am

Um...all you've included here is a save file. Which means those companions/NPC's of yours will NOT be in anyone else's game unless they already have the mods containing them.
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Eileen Collinson
 
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Post » Fri May 27, 2011 11:27 pm

Um...all you've included here is a save file. Which means those companions/NPC's of yours will NOT be in anyone else's game unless they already have the mods containing them.


i think what he is saying is that you can make companions from these saves (using wyre bash to export the faces).

But Rider said you have custom mods on your characters (hair, eyes or anything?) you better list those so people know.

Also, for a mod like this you really need pictures, the whole point is you made saves that look like certain people, but you require us to download and run them before we see how good they are.
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Loane
 
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Post » Fri May 27, 2011 10:42 pm

i think what he is saying is that you can make companions from these saves (using wyre bash to export the faces).


LOL Nope. Not from his description.

It's a small mod (more like a savegame file I made) that contains 9 celebrity characters I made into NPCs that uses characters created by Kaiem (you know who he is) and me both from both of our Machinima series! There's no special requirements to the small mod, either (except for having the game on PC, of course!)! So now the thing is, can you find them? Wanna make them your companion (via any mod that allows you to recruit any NPC as a companion), or do you wanna pwn them (for those of you who are truely wicked!), or just talk to them like you do with any NPC in the game? Well, you'll now have the chance to in http://www.tesnexus.com/downloads/file.php?id=29698! Enjoy! (and also (for those who downloaded the file and are playing the file) please tell me who you found first?!) (Please note that these celebrity NPCs are not scripted to walk around on their own, eat, sleep, drink, or sit in chairs as I couldn't get them into the construction set nor know how to script characters via the CS! So they'll just be standing there waiting for your chance to find them!)

Please note that this mod requires you to play the save file named "save1" (which starts you off at lvl 1 in the starter prison cell right before the dunmer in the next cell starts to taunt your character, as I did it that way!) in order for those 9 celebrity NPCs to be in the game, otherwise they won't be there at all if you continue from your old saves!

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YO MAma
 
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Post » Fri May 27, 2011 9:11 am

I've tracked down a few of the separate celebrities mods for comparison:

Nancy McKeon ( The Facts of Life )
http://www.tesnexus.com/downloads/file.php?id=17305

Leanord Nimoy ( Star Trek )
http://www.tesnexus.com/downloads/file.php?id=17306

Tom Cruise ( War of the Worlds )
http://www.tesnexus.com/downloads/file.php?id=17308

Chuck Norris ( Mountain Dew )
http://www.tesnexus.com/downloads/file.php?id=3556

Sean Connery ( Never Say Never Again )
http://www.tesnexus.com/downloads/file.php?id=7173
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Emily Graham
 
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Post » Fri May 27, 2011 11:16 am

Looks like nobody found them yet!? Just extract the single file to the "/Oblivion/Saves" folder or "/My Games/Oblivion/Saves" folder and find the file in your saves list titled "save1" and play that file! Now if you did that, I'll give away a clue for two of them! Look under or near the bottom of the big bridge leading from Weye to the Imperial City (Imperial City Island) on the "Weye" side, and also search inside the Inn near Weye! There, I just gave away the location for two of em! ;)
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Lynne Hinton
 
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Post » Fri May 27, 2011 11:35 pm

Looks like nobody found them yet!? Just extract the single file to the "/Oblivion/Saves" folder or "/My Games/Oblivion/Saves" folder and find the file in your saves list titled "save1" and play that file! Now if you did that, I'll give away a clue for two of them! Look under or near the bottom of the big bridge leading from Weye to the Imperial City (Imperial City Island) on the "Weye" side, and also search inside the Inn near Weye! There, I just gave away the location for two of em! ;)


Ok, let me try to explain where you've gone astray here. :D You have not included the mods that add these unique NPC's. You've only uploaded your save game. This means that when anyone tries to use it, as soon as we load up the game it yells at us about missing content. You need to actually learn to use the CS and add these modded NPC's into an esp so that others CAN see and use them as you want them too.

This lone save file will NOT work for us the way it does for you because we do not all have the same load order that you do. This isn't a mod. It's a savegame file with loads of missing content. Sorry.
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Irmacuba
 
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Post » Fri May 27, 2011 2:10 pm

Lol, modding fail. :P
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Adam Baumgartner
 
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Post » Fri May 27, 2011 8:39 pm

Looks like nobody found them yet!? Just extract the single file to the "/Oblivion/Saves" folder or "/My Games/Oblivion/Saves" folder and find the file in your saves list titled "save1" and play that file! Now if you did that


I did all this and tried to play despite being squawked at by the game that I'm missing the content that save relies on and my whole game just locked up. I had to reboot my rig to get loose. This is not a mod friend, just your save game. It's useless without the mods in your load order when you made it. :shakehead:

[EDIT] If you want to make a mod like this, maybe we can help you figure out how to get there. :)
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Hot
 
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Post » Fri May 27, 2011 4:51 pm

I did all this and tried to play despite being squawked at by the game that I'm missing the content that save relies on and my whole game just locked up. I had to reboot my rig to get loose. This is not a mod friend, just your save game. It's useless without the mods in your load order when you made it. :shakehead:

[EDIT] If you want to make a mod like this, maybe we can help you figure out how to get there. :)


If you people think my mod is causing your computer/game to lock up or CTD, then just report the mod!
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Vicki Gunn
 
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Post » Fri May 27, 2011 10:32 pm

Board moderators, as this thread is just gonna lead to flaming and arguments, please close and delete this thread!
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matt white
 
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Post » Fri May 27, 2011 8:58 pm

If you people think my mod is causing your computer/game to lock up or CTD, then just report the mod!


That's not what they're saying. They're saying you didn't upload a mod, just a saved game. A saved game that is reliant on a bunch of mods. When that saved game is loaded by anyone, the game recognizes that it's missing a bunch of ESPs necessary to run the saved game, and shuts down.
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stevie critchley
 
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Post » Fri May 27, 2011 11:52 pm

That's not how it's done. You don't report a mod because it's badly made/doesn't work/has lots of bugs (I haven't followed the thread, so feel free to choose which this falls into), you report it if it breaks the rules (eg, copyright). If a mod has bugs, etc. then you inform the mod author, who may or may not fix it. If they do, great. If they don't, the best you can do is to leave a comment detailing the bug so other people have warning, and uninstall it.

EDIT: Just read thread. It's not even a mod. It's a savegame.
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Cat Haines
 
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Post » Fri May 27, 2011 3:06 pm

That's not what they're saying. They're saying you didn't upload a mod, just a saved game. A saved game that is reliant on a bunch of mods. When that saved game is loaded by anyone, the game recognizes that it's missing a bunch of ESPs necessary to run the saved game, and shuts down.

Then I need to have it removed then!

(Again, please lock this thread down!)
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Brandi Norton
 
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Post » Fri May 27, 2011 12:28 pm

closed by request.
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Jose ordaz
 
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