Frustrated by lack of evil options

Post » Mon Sep 06, 2010 2:49 pm


Someone apparently thinks that everyone's idea of playing an evil character is running and gunning down everything...

For that matter, why is it necessary to be either "super evil" or virtuous and good?


The techical term is http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil

And I've seen plenty of evil options, they're just a bit more subtle than Fallout 3's HURR I KILL EVERYTHING NAO options.
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Chloe Botham
 
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Post » Mon Sep 06, 2010 11:07 am

Lol, this reminds me of a quote we used to use when running a persistent world in NWN. "There's no such thing as Chaotic Evil. Anyone who's Chaotic Evil dies before they ever have a chance to make a name for themselves."
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Raymond J. Ramirez
 
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Post » Mon Sep 06, 2010 10:52 pm

We aren't trying to funnel people toward a specific ending, and if Steam stats are correct, NCR is not the most common ending (it's Yes Man/independent).


Oh. Well, then... Congratulations on tricking me into thinking that the game path I was going down was the "main" one. Definitely shows how much polish there is on the game when every possibility is given that sort of attention.

But, yes, there's plenty of evil. And you can be stupid evil if you want, but as the above posters say, you'll be dead in a flash.
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abi
 
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Post » Mon Sep 06, 2010 10:39 pm

But, yes, there's plenty of evil. And you can be stupid evil if you want, but as the above posters say, you'll be dead in a flash.

Not necessarily! I quite enjoyed my playthrough with an overly violent character. One of my role-playing standards was: if someone issues a threat or otherwise tries to talk tough, exit dialogue and beat them to death. I fudged it here and there, and almost every faction ended up turning red on my radar, but overall the character was a huge success. My proudest moment was walking into the Tops with blood in my eye and refusing to give up my weapons. There was a lot of quickloading on that playthrough, to be sure, but it was worth it.
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Kill Bill
 
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Post » Tue Sep 07, 2010 12:17 am

I seem to remember FO3's quests being pretty flat and lame, honestly. I'll agree with you, though, there aren't enough evil options for things a lot of gray area (which is good) but not enough awful, evil choices.

At least they give you the option of siding with the "bad" guys this time, FO3's main quest FORCED you to be good for 99% of the quest until the very minor (and inconsequential with Broken Steel) choice you make at the very end.
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Nathan Hunter
 
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