Denock Arrows...

Post » Wed Dec 22, 2010 7:57 am

I have the denock arrow mod installed so I can cancel shots with my bow if I wish to and I'm noticing that sometimes when I go to shoot my bow just denocks the arrow several times etc. So I think there may be a conflict of some sort somewhere. Has denock arrow been integrated into OOO or FCOM or anything?
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SiLa
 
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Post » Wed Dec 22, 2010 11:26 am

It's been integrated into COBL, but take heed that that mod is rather complex to install.

Duke Patrick's Combat Archery also has a denock function, but it's different than the one you're talking about.
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Loane
 
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Post » Wed Dec 22, 2010 10:44 am

It's been integrated into COBL, but take heed that that mod is rather complex to install.

Duke Patrick's Combat Archery also has a denock function, but it's different than the one you're talking about.

I think COBL has a very simple installation, especially through BAIN. Anyway, yes, Denock is integrated into COBL, which many FCOM users use. Remove the separate mod, and enable it through COBL's in-game menu. (Click on 'Options+' in the misc. section of your inventory and enable it there.)


Happy Gaming!
- Tomlong75210


Edit: COBL is packaged with an OMOD script as well, if you use OBMM...
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Trent Theriot
 
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Post » Wed Dec 22, 2010 1:40 pm

I don't have COBL, but perhaps I should get rid of it. Do you know how Duke's Archery mod handles it?
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Eddie Howe
 
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Post » Wed Dec 22, 2010 3:00 am

I don't have COBL, but perhaps I should get rid of it. Do you know how Duke's Archery mod handles it?

Maybe you have a hotkey mapped to a key you use while your shooting, and you are not aware of it...?
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Claudia Cook
 
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Post » Wed Dec 22, 2010 3:15 am

I don't have COBL, but perhaps I should get rid of it. Do you know how Duke's Archery mod handles it?


It handles it by aming your bow straight down to the ground.
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Miragel Ginza
 
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Post » Wed Dec 22, 2010 1:53 pm

I think COBL has a very simple installation, especially through BAIN. Anyway, yes, Denock is integrated into COBL, which many FCOM users use. Remove the separate mod, and enable it through COBL's in-game menu. (Click on 'Options+' in the misc. section of your inventory and enable it there.)


Happy Gaming!
- Tomlong75210


Edit: COBL is packaged with an OMOD script as well, if you use OBMM...


Well, compared to other mods, it has a lot of components and a few plugins that can crash the game if not used properly. If you're using FCOM, though, you should be able to handle COBL easy.
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Jessica White
 
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