This is my current load order. It has been initially run through BOSS, and then reworked based on known compatibility issues-- nothing else SHOULD have changed position from how Boss set it, apart from my own Mods and the Better Cities Mods/UL BC patches.
Spoiler
Active Mod Files:00 Oblivion.esm01 Better Cities Resources.esm02 All Natural Base.esm [Version 0.9.9.5]03 Oblivifall Master File.esm [Version 1.0]04 BCChorrol-ChorrolHinterland fix.esp05 Unofficial Oblivion Patch.esp [Version 3.2.0]06 DLCShiveringIsles.esp07 Unofficial Shivering Isles Patch.esp [Version 1.4.0]08 Better Cities .esp09 All Natural - Real Lights.esp [Version 0.9.9.5]0A All Natural.esp [Version 0.9.9.5]0B All Natural - SI.esp [Version 0.9.9.5]0C Distant Chapel Bells.esp0D Rainbows.esp0E Crowded Roads Revisited.esp [Version 1.1]0F DLCHorseArmor.esp10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]11 DLCOrrery.esp12 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]13 DLCVileLair.esp14 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]15 DLCMehrunesRazor.esp16 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]17 DLCSpellTomes.esp18 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]19 KDDwemerSpectacles.esp1A DLCThievesDen.esp1B DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]1C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]1D DLCBattlehornCastle.esp1E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]1F DLCFrostcrag.esp20 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]21 Knights.esp22 Knights - Unofficial Patch.esp [Version 1.0.9]23 The Lost Spires.esp24 xuldarkforest.esp [Version 1.0.5]25 xulStendarrValley.esp [Version 1.2.2]26 xulTheHeath.esp27 XulEntiusGorge.esp28 xulFallenleafEverglade.esp [Version 1.3.1]29 xulColovianHighlands_EV.esp [Version 1.2.1]2A xulChorrolHinterland.esp [Version 1.2.2]2B UL_BOC_LostCoast_1.0.esp2C xulBravilBarrowfields.esp [Version 1.3.2]2D xulLushWoodlands.esp [Version 1.3.1]2E xulAncientYews.esp [Version 1.4.2]2F xulAncientRedwoods.esp [Version 1.6]30 xulCloudtopMountains.esp [Version 1.0.3]31 xulRollingHills_EV.esp [Version 1.3.2]32 xulPantherRiver.esp33 xulRiverEthe.esp [Version 1.0.2]34 xulBrenaRiverRavine.esp [Version 1.1]35 xulImperialIsle.esp [Version 1.6.5]36 xulBlackwoodForest.esp [Version 1.1.0]37 xulCheydinhalFalls.esp [Version 1.0.1]38 xulAspenWood.esp [Version 1.0.2]39 xulSkingradOutskirts.esp [Version 1.0.1]3A HelmetFOV.esp3B StackableEquipment.esp3C RenGuardOverhaul.esp3D Let There Be Darkness - Cyrodiil + SI.esp3E Let There Be Darkness - Knights.esp3F Let There Be Darkness - Mehrunes Razor.esp40 Cosmetic Compilation.esp41 CDM - Dual Currencies.esp42 CDM - Disenchant.esp43 CDM - Multi Enchant.esp44 CDM - Guards Don't Respawn.esp45 Dollparts_RoseCorsets - Light.esp46 CDM - Alchemy Skill Increase.esp47 Oblivifall - Losing My Religion.esp [Version 1.3]48 Accessible Wellspring Grove.esp49 xulSnowdale.esp [Version 1.0.2]4A CDM - Shivering Time.esp4B CDM - Name That Home.esp4C CDM - Claim Cell.esp4D CDM - Perfect Harvest.esp4E CDM - De-Essential.esp4F xulCliffsOfAnvil.esp50 CDM - Chrissieartos Equipment.esp51 CDM - Character Build Overhaul.esp52 CDM - Character Development Suite.esp53 CDM - Water Tweak.esp54 Better Cities Full.esp55 Better Cities - Full City Defences.esp56 CDM - Modular Vampirism - Core.esp57 CDM - Modular Vampirism - Companions.esp58 Castle.esp59 CDM - Modular Vampirism - Holy Ground Damage.esp5A CDM - Modular Vampirism - Starvation.esp5B CDM - Modular Vampirism - Levelling.esp5C CDM - Modular Vampirism - Awareness System.esp5D Better Imperial City.esp5E BCBravilFULL-Barrowfields patch.esp5F BCCheydinhalFULL-CheydinhalFalls patch.esp60 BCSkingrad-SkingradOutskirts patch.esp
Any suggestions would be really helpful, as it seems bizzare that it would only happen on Exiting Oblivion, and not something in the Cell itself...
EditL just for clarification, when I say "9/10", I mean that 9 out of every 10 saves, not that 9 out of every 10 times that save is loaded