What's currently the best graphics mod?

Post » Sun Dec 26, 2010 7:34 am

Hey everyone, I'm starting yet another Oblivion playthrough after seeing the Skyrim article in GI. I have to mod it again, and was wondering what the current/best visual mod available is. A year or two ago I was using the Qarl's pack, but thats about it.


Thanks.
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Joe Bonney
 
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Post » Sun Dec 26, 2010 4:30 am

"Best" is entirely subjective. "Biggest" would still be QTP3. "Most efficient" would be something like Vibrant Textures or Mtgr Textures, with or without the addition of Bomret's Detailed Normals for Vanilla, despite the name. Because, in those [four] cases, there's absolutely no increase in demands on hardware, but aesthetically, there's quite the "upgrade" (if you happen to like any one or combo there).

Personally, what I recommend doing is mix 'n matching. Well, that's what I do, and I'm pretty happy with the results.

Whatever you choose for textures (and maybe normals, and maybe also meshes) you might want to check out OBGE v2. It's kind of a "plugin" really, that requires OBSE (Oblivion Script Extender). With it, you can apply a whole variety of shaders to whatever Oblivion (plus your graphics card) is spitting out to your monitor. Just before it gets there, more or less. Things like Ambient Occlusion (for shadows), Anti-Aliasing (for getting rid of "jaggies"), Depth of Field, Colour Effects (e.g., Saturation, Gamma, Contrast, etc.), and so on. Well worth a look, at the very least, because even with vanilla Oblivion, it can make everything look *that* much better. I actually tried just that the other day, and yes, it makes the world of difference.

The other thing to watch out for is DistantLOD textures and normal maps.

Essentially, have a look http://devnull.sweetdanger.net/obliviontextureoverhaul.html (rather out of date, but still very useful), and http://tesivpositive.animolious.com/ (more up to date, and also very useful, and not just for graphics-type stuff).

Also, it's worth a bit of time to search through TES Nexus as well. For example, go to "Browse categories", then "Models And Textures", and sort as you like (e.g., File size, Downloads or Endorsemants, descending). Scan some pages, see what comes up. Maybe even have a look at the most recent uploads (again, via custom sorting) or most recently updated files. Try some searches by key word - and note, partial words do work.

Let me/others know if there's anything else you want to know, in particular.

Best of luck. :)
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Haley Cooper
 
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Post » Sun Dec 26, 2010 3:35 pm

I'll echo this.

Definitely give OBGE v2 a whirl. On the texture front, I personally start with QTP3 Redimized as a base then replace with pretty much everything from AmpolX (which doesn't cover as much as Qarl, but is better IMO). Then lots of odds and ends that aren't covered by any of the big packs.
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Emma louise Wendelk
 
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Post » Sun Dec 26, 2010 9:04 am

"Best" is entirely subjective. "Biggest" would still be QTP3. "Most efficient" would be something like Vibrant Textures or Mtgr Textures, with or without the addition of Bomret's Detailed Normals for Vanilla, despite the name. Because, in those [four] cases, there's absolutely no increase in demands on hardware, but aesthetically, there's quite the "upgrade" (if you happen to like any one or combo there).

Thanks BP! I was unaware of Mtgr Textures. Several of its Nexus screen captures look quite appearing. I'll give it a try once I drum up the energy to convert its OMODs into either one huge complex BAIN package or multiple smaller complex packages That'll be quite a workload but worth the effort.

If ye seek a visually more dramatic evening experience, check out http://www.tesnexus.com/downloads/file.php?id=26700 at Nexus. A bit over-the-top, crystal clear evening skies are quite stunning. It seems to work well in conjunction with OC_Darker_Nights and likely gets along with weather mods too. I'm something of an immersionist and normally sleep game-nights. But the first clear evening after installing Nebula, Vilja and I found the view so enticing we ended up riding until nearly dawn.

-Decrepit-
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Kim Bradley
 
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