Elder Scrolls Mod Wiki

Post » Tue Dec 28, 2010 5:23 am

After a few weeks of work, I've gotten enough of the site done that I've decided to open it to the public. The Elder Scrolls Mod Wiki is a site dedicated to mods - using, installing, troubleshooting, and finding. It is not a comprehensive database. This site builds off Tomlong's TES IV POSitive site (many thanks to him for allowing me to use his stuff), and adds useful articles like bg2408's magic and scaling overhaul comparisons, Arthmoor's "tracking down a corrupt spawnpoint", and more. It is open to the community to edit and add to.

http://elderscrollsmods.wikidot.com/main

Yes, this uses a different wiki format than the UESP Wiki. I'm not tech-savvy, and that requires me to have PHP, as well as downloading wiki software to host the site or somesuch thing. Wikidot is much easier to use, IMO, but if anyone wants to port it to a different format, feel free.

Yes, the site design is very basic. It's an initial release, and I'm sure it can/will be improved as time goes on. I'm a big proponent of function over form - as long as you can find what you're looking for and the information is (mostly) complete and accurate, I'm happy.

Yes, the site is not complete - some of the links on the sidebar, as well as other pages, lead to blank pages. I'll get around to adding that information sooner or later. :) I have plans to add writeups for the overhauls, clean up the utilities pages and add them, and whatever else needs to be done.
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Vickytoria Vasquez
 
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Post » Mon Dec 27, 2010 7:28 pm

Looks good - a lot cleaner than Tomlong's site (no disrespect meant). Does the sort of thing I discussed briefly on your previous thread sound like the sort of thing that would at home on this wiki?
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Jose ordaz
 
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Post » Tue Dec 28, 2010 7:02 am

Could you clarify the main focus(es) of the site? I would like to contribute, but I am not sure what type of information the site would contain. I'm hoping this will be more than a bit more narrow-scoped than the TESCSWiki (another great resource Oblivion mod-related information.)
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carrie roche
 
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Post » Tue Dec 28, 2010 8:16 am

Looks good - a lot cleaner than Tomlong's site (no disrespect meant). Does the sort of thing I discussed briefly on your previous thread sound like the sort of thing that would at home on this wiki?

You mean mod reviews? Yeah, that would fall under the site's purview. There's a "mods" category, where I (eventually) intend to put a sorted database of house mods as an experiment. I'm still going through the list and sorting stuff out; I've got 1300+ entries.
I've also got a http://elderscrollsmods.wikidot.com/misc:body-replacers page up, but it's lacking pics; if anyone wants to add undressed (not nvde) pics, that would be great.

Could you clarify the main focus(es) of the site? I would like to contribute, but I am not sure what type of information the site would contain. I'm hoping this will be more than a bit more narrow-scoped than the TESCSWiki (another great resource Oblivion mod-related information.)

The CS Wiki is about making and editing mods and using the CS; this site is about finding and installing mods, troubleshooting problems, and what kinds of mods are available.
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Victoria Bartel
 
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Post » Tue Dec 28, 2010 9:03 am

It looks like some of the copying didn't work out because the indentation is messed up on a number of the inner pages. Also, the BOSS page needs to be updated. The latest version has an installer, a new main folder, and new names for all of the files (which seriously confused me for a minute.)


Edit: It would be nice if there could be an OMOD Info and BCFs database associated with the mods database, but I don't know how much work that would entail. It's just an idea.
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Sarah Knight
 
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Post » Tue Dec 28, 2010 10:59 am

Hi WalksInShadows

I'd like to help add some valuable info to your new Wiki site. You can see the topic http://www.gamesas.com/index.php?/topic/1118450-oblivion-and-memory-usage/
I did extensive testing on Oblivion's memory usage a while back. Currently Arthmoor is maintaing the thread, but he mentioned in a PM that the info may serve your Wiki well.
I can prepare a more condensed format of information as the current OP of that topic is a bit disorganized and long winded. Let me know what you think.
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Benito Martinez
 
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Post » Tue Dec 28, 2010 7:18 am

I'd be happy to convert my Environment Mod List for the wiki, would that be good? In what section should it be put?
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Angus Poole
 
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Post » Mon Dec 27, 2010 11:33 pm

It looks like some of the copying didn't work out because the indentation is messed up on a number of the inner pages.

It wasn't just copying - I had to edit and add wikicode, so it's entirely possible there are some minor mistakes. I'll take a look.

Also, the BOSS page needs to be updated. The latest version has an installer, a new main folder, and new names for all of the files (which seriously confused me for a minute.)

I don't use BOSS - it would be best for someone who actually uses it to update it.

Edit: It would be nice if there could be an OMOD Info and BCFs database associated with the mods database, but I don't know how much work that would entail. It's just an idea.

I think Pysmon maintains a BCF list, and ABO has a http://www.tesnexus.com/downloads/file.php?id=12801 (yeah, that's a link - I hate these new forums). Also, when I did the archive, I noted mods that are specifically packaged as OMODs.

Hi WalksInShadows

I'd like to help add some valuable info to your new Wiki site. You can see the topic http://www.gamesas.com/index.php?/topic/1118450-oblivion-and-memory-usage/
I did extensive testing on Oblivion's memory usage a while back. Currently Arthmoor is maintaing the thread, but he mentioned in a PM that the info may serve your Wiki well.
I can prepare a more condensed format of information as the current OP of that topic is a bit disorganized and long winded. Let me know what you think.

Go for it. :D Info on the LAA patch would be useful.

I'd be happy to convert my Environment Mod List for the wiki, would that be good? In what section should it be put?

Sweet! Just stick it http://elderscrollsmods.wikidot.com/mods:lists.
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BlackaneseB
 
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Post » Mon Dec 27, 2010 9:37 pm

Well... that was fun. I just spent the last two days computer-less because of a nasty piece of malware I picked up from a Google ad on TESNexus. This is not a gripe about the Nexus - they can't control the content of the ads - but because of this, I've suspended plans to finish the House mods archive. I was going through my list, sorting them by criteria, and weeding out the ones that are no longer listed, but visiting dozens of entries a day exposed me to two or three times as many Google ads, and (obviously) vastly increased the risk of catching a virus or somesuch. I've gotten a couple before, but my antivirus software always caught them; this one completely locked down my system, forcing me to take it to a tech.

So, long story short - no archive. Sorry. :( I'll still try to get some screenshots for the body replacer page and finish up whatever else needs to be done, but that's all.
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Gen Daley
 
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Post » Tue Dec 28, 2010 3:05 am

It seems Nexus has really upped the annoying factor on their ads even adblock is not catching them when you click on the download link.
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Danny Warner
 
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Post » Tue Dec 28, 2010 9:09 am

Adblock Plus has thus far not failed me, but yeah, I imagine it's getting rather annoying.

I'll have to see about converting a couple of my documents over as well, like the patch making tutorial. It never hurts to have stuff like that in more than one place.

Should pester Brumbek to see if he's cool with copying the TES4Edit cleaning guide from the CS Wiki.
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Phillip Brunyee
 
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Post » Tue Dec 28, 2010 12:46 am

Walker-

Have you seen http://www.tesnexus.com/news/index.php?id=802 at nexus?

==============

All this has me thinking how incredibly contentious a mods wiki could be. I think of the times I simply warn people about using one or both mods together (whichever mods) and then one or both authors are quick to jump and say their mod is perfect it is the other mod that has issues or just come at me with degrading comments ... now this may not be a big deal when it is me getting a point wrong or it is easy to target a mod user like me as opposed to mod makers taking aim at each other, but on a wiki without a moderator that could get ugly.

Of course I'm thinking of a wiki about mods and mod use. DarkOne apparently seems intent on focusing that wiki toward http://wiki.tesnexus.com/index.php/Category:Oblivion.

anyway that is the news and few cents
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TIhIsmc L Griot
 
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Post » Tue Dec 28, 2010 4:26 am

Walker-

Have you seen http://www.tesnexus.com/news/index.php?id=802 at nexus?

==============

All this has me thinking how incredibly contentious a mods wiki could be. I think of the times I simply warn people about using one or both mods together (whichever mods) and then one or both authors are quick to jump and say their mod is perfect it is the other mod that has issues or just come at me with degrading comments ... now this may not be a big deal when it is me getting a point wrong or it is easy to target a mod user like me as opposed to mod makers taking aim at each other, but on a wiki without a moderator that could get ugly.

Of course I'm thinking of a wiki about mods and mod use. DarkOne apparently seems intent on focusing that wiki toward http://wiki.tesnexus.com/index.php/Category:Oblivion.

anyway that is the news and few cents

Woah! Nice link. I'll have to check that out at some point this week. I don't think I can see the end of my "To-Do" list anymore though... Actually, that has probably been the case since I started my website, ha-ha.


Happy gaming!
- Tomlong75210
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Mizz.Jayy
 
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Post » Tue Dec 28, 2010 5:04 am

Walker-

Have you seen http://www.tesnexus.com/news/index.php?id=802 at nexus?

Yeah, I saw that last week. And yeah, it looks like it's a "getting started" guide for people using mods in general, whereas mine is geared toward TES in specific.
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Manuela Ribeiro Pereira
 
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Post » Mon Dec 27, 2010 7:55 pm

No after you follow the link it then sub-divides into articles for each game nexus caters too. Then so far http://wiki.tesnexus.com/index.php/Category:Oblivion are about tool use not mod use. Or even specific mods or load orders.

My point though was that it seems that with all the complaints and past history of bans for criticizing mods and mod author sensitivity it seems this endeavor could be rife with conflict. Not that I have an answer. But even wikipedia can get that way with authors going back and forth when you read the history and edit pages.

If I had an ounce of effort about Oblivion modding right now I'd see about transferring BAIN stuff over to that Wiki though. I don't though and am no jut sight seeing and collecting updates.

========================================
[edit]

But you know what - maybe I misunderstood what your wiki project was about. It so far is another guide to using mods. I thought it was another attempt at something like the older http://www.oblivionmodwiki.com/index.php/Main_Page which very much focused on http://www.oblivionmodwiki.com/index.php/Category:Mods.
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ZzZz
 
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Post » Tue Dec 28, 2010 11:51 am

There were suggestions for doing reviews of mods, but I'm not exactly sure how to implement it (or even if anyone would contribute). The focus, right now, is mainly around finding/using mods, installing and troubleshooting, etc., along with the various utilities that mod-users might need. I wanted to do an archive (just a database of mods), but that's been put on hold due to issues discussed above. I do have some stuff I can post, like the list of modders resources in my archive (which is probably a good bit larger than the other one), but that might be treading too far into modding territory, which is already covered by the CS Wiki.
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Emily Graham
 
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