Folks,
I have made a pyffied version of the
Roberts Female Body v12 - Fixed mod repackage that I hope you will like:
http://www.tesnexus.com/downloads/file.php?id=28975.
Pyffification was done with the new Pyffie 2.1.3 by Amorilia. I included a readme explaining what I did exactly. I just repost it here for your convenience:
RFBv12 - Fixed PyFFIed Head---------------------------This archive is a somewhat customized version I made of the full Roberts Female Body v12 mod. I am using exactly this pack in my personal game. It provides the following useful features:- Includes the repaired mesh for the female Rough Leather Shoes by Sealby1, plus obviously all other meshes and textures from Roberts original.- Full pyffification of the meshes with PyFFie version 2.1.3. This should help the overall performance of the game.To the Pyffie experts I will say that I did not pyffie the headhuman.nif file because it has an .egm association in the vanilla meshes. As of this writing and Pyffie version, it is still the recommended prodcedure not to pyffie any files with .egm assocation. Otherwise, I have been playing with these pyffied Roberts meshes for over 150 hours now and have found no defects or faults with them. I therefore feel reasonably comfortable to release this mod pack.- Female body with undies on. However, the nvde version is included in the archive and can be set up as per Roberts readme instructions.- I used the Roberts modified Imperial head mesh (file size 139'944 bytes) and put in the Characters\Imperial folder as per his readme instructions. - Since I used Roberts head, I deleted the original archive's \RT\resource folder. I feel the Roberts head is better than the Oblivion vanilla head. I am using this setup in my game, and I humbly recommend you do so likewise.However, if you later don't want to use the Roberts head anymore, do the following:- Browse to your \Oblivion\Data\Meshes\Characters\Imperial\ folder and check if the headhuman.nif file of size 139'944 bytes is in there.- If it is indeed the file of 139'944 bytes size (it MUST be, otherwise it is not Roberts and you have been playing with the head from another mod) and it is the ONLY file in the folder, you can actually delete both the file and the \Imperial folder. - If there are multiple files in there, you MUST delete ONLY the headhuman.nif file - if it is size 139'944 bytes. Again, if you have a file of the same name but with a different size, it is not from Roberts mod.Deleting the Roberts head (and possibly \Imperial folder) will let the game automatically revert to using the vanilla head again.If you still run into a problem with anything about this package, please send me a PM to member Tommy_H on Bethesda Forums or TESNexus. Thank you for using this mod. Always remember that it is Roberts original work and he deserves all the credit for it, as does Sealby1 for repairing the shoes mesh.Tommy_H14.02.2010
I hope you will find it useful. And always remember that it is Roberts original work and he deserves all the credit for it, so does Sealby1 for repairing the shoes mesh.