Roberts Female 1.2 causes CTD

Post » Sat Jan 08, 2011 4:36 am

Psymon :)

I'm glad you like it. Yes, it is the lowerclass/01/f/shoes.nif. I still wonder how Sealby1 could ever isolate and identify this nasty bug...

As to your other question / comment, I don't know about any other mods by Robert, but his Female v12 pack was BAIN-friendly also in original download from Tesnexus, IIRC but I could be wrong. In any case the fixed pack is definitely BAIN-friendly. I installed it with BAIN myself. If you look at the file structure of the archive you will come to the same conclusion.

Me too I do quite a lot of BAINing of downloads ;). However it seems to me that BAIN is capable of recognizing one level of folder above the actual Data folders. Still I do the BAINing, just to be safe. :)
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Marina Leigh
 
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Post » Fri Jan 07, 2011 6:57 pm

No it is not bain friendly.

To begin with - in order to use the rigged head or have nekid versus clothed versions you have to move files around manually.

One either needs to do this manually, created a scripted omod, or create bain subfolders that overwrite each other.

The base mod I created has 3 sub folders (clothed, Nekid, rigged head), but once I added in all possible combinations of ANB, remodeled lower, the tweaked version, better necklines and OOO, MMM, Frans, and Arma patches my subfolders grew to 25 subfolders.

Still haven't switched from eve though - So I haven't fully tested them all.
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Alan Cutler
 
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Post » Sat Jan 08, 2011 4:55 am

No it is not bain friendly.

With regard to Robert Female v12, you are right: I stand corrected. I checked the original download again, and it has the "Data" folder at the highest level, which is not ideal for BAIN. However, let me stress again that the fixed pack I uploaded is definitely BAIN ready. I eliminated the top-level Data folder, I just could not remember it anymore. Sorry for that.

This however is only for the Robert Female v12 which, originally - at least the package I fixed - is not a naked version. Here, the babe still has her undies on.

I understand what you did with that 25 subfolder mod pack... :), very time consuming, dull and repetitive work. I have been thinking about something similar myself. Actually I think you are more familiar with BAIN / WB than I am.... Thanks very much you for your earlier offer to let me have a copy, I may come back to it. Right now I'm still m fiddling with other aspects of my game... :twirl:
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Tai Scott
 
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Post » Sat Jan 08, 2011 6:55 am

I was plagued by this bug for a long time, so this fix is much appreciated. Hopefully, I will be able to test this and many other updates today.
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Vincent Joe
 
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Post » Fri Jan 07, 2011 10:20 pm

Tomlong, since you are one of the housekeepers of PyFFI: I have made a fully Pyffied version of the Robert Female v12 Fixed pack for my private use. I did that using the Alpha5 tool out on Tesnexus. While initial testing of mine has indicated no apparent visual loss or defects, I am kinda reluctant to "publish" it because the clothes, armors and character meshes are - at least historically - not considered safe to pyffi. Maybe PyFFI 2.0.5 changed that. In any case, if you or anybody is keen on obtaining a copy, put your request here, and I will upload it with the distinct notion that it may not work perfectly in-game and using it may screw up your game (as like in "Smoking can kill you"... :rolleyes: )
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Wanda Maximoff
 
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Post » Sat Jan 08, 2011 1:33 am

Tomlong, since you are one of the housekeepers of PyFFI: I have made a fully Pyffied version of the Robert Female v12 Fixed pack for my private use. I did that using the Alpha5 tool out on Tesnexus. While initial testing of mine has indicated no apparent visual loss or defects, I am kinda reluctant to "publish" it because the clothes, armors and character meshes are - at least historically - not considered safe to pyffi. Maybe PyFFI 2.0.5 changed that. In any case, if you or anybody is keen on obtaining a copy, put your request here, and I will upload it with the distinct notion that it may not work perfectly in-game and using it may screw up your game (as like in "Smoking can kill you"... :rolleyes: )
Thank you for letting me know. I plan creating a refreshed install later today. I won't put in a request until I have a stable setup again.

Thanks again!
- Tomlong75210
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mishionary
 
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Post » Fri Jan 07, 2011 9:20 pm

With all due respect to the various Toms here - no even the fixed version is not BAIN friendly.

You are simply not examining the folders. The mod offers no ingame method of setting up clothed versus nekid characters - you have to do that by cutting and pasting from within sub folders that are not even recognized by the mod as file paths.

Just look under meshes/Characters/RT ... that RT folder is not accessed by the mod and so the only way to access those options is to cut and past them out of the RT folder and into the _male folder. So yeah the mod will work but you are accessing the various options except with manual rearranging.

It is the same with the male versions except with that it is more frustrating untangling the further options for slender, average, and muscular.

If an OMOD was created that offered scripted installs then that could be automated - actually just creating properly branched and sub-divided bain packages is easier - http://www.gamesas.com/bgsforums/index.php?showtopic=957424&hl=.
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Alyesha Neufeld
 
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Post » Sat Jan 08, 2011 8:03 am

Psymon, thanks for your post!

Well, I guess here you can clearly see that I am a beginner at all of that... I admit I have not looked at the archive file structure in the detail you were. I just saw that there was the unnecessary Data folder at the top level and eliminated that - and be done with it. So I never even thought about digging down and finding this RT subdirectory you are mentioning. I will look into this and provided I feel technically able enough put something together like what you suggest, with different full paths in the archive. I am totally illiterate with OBMM scripting, unfortunately.

If anybody would like to give me a hand in this, please just drop me a PM. It would be much appreciated. It appears to be a fairly popular mod and together we could make it even more useful and enjoyable. Thanks very much indeed.
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amhain
 
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Post » Fri Jan 07, 2011 9:46 pm

TommyH,

For a great example of a truly BAIN-friendly archive, download and examine AWLS meshes pack.

gothemasticator
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Karine laverre
 
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Post » Sat Jan 08, 2011 5:33 am

With all due respect to the various Toms here - no even the fixed version is not BAIN friendly.

You are simply not examining the folders. The mod offers no ingame method of setting up clothed versus nekid characters - you have to do that by cutting and pasting from within sub folders that are not even recognized by the mod as file paths.

Just look under meshes/Characters/RT ... that RT folder is not accessed by the mod and so the only way to access those options is to cut and past them out of the RT folder and into the _male folder. So yeah the mod will work but you are accessing the various options except with manual rearranging.

It is the same with the male versions except with that it is more frustrating untangling the further options for slender, average, and muscular.

If an OMOD was created that offered scripted installs then that could be automated - actually just creating properly branched and sub-divided bain packages is easier - http://www.gamesas.com/bgsforums/index.php?showtopic=957424&hl=.
Haha,I have tons of duplicated folders and files between both Robert's male and female bodies. I didn't repackage it either. I just picked out the bad mesh. It had been on my mind for about a year, so I didn't need help finding the file. ;) His v4 mod was the most annoying yet.
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sunny lovett
 
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Post » Fri Jan 07, 2011 7:29 pm

A guy on the Tesnexus comments board already suggested I should upload the mesh file itself as an alternative. For the more experienced Robert users this may indeed be a good idea. I will do it later on.


EDIT: The repaired file is now also uploaded on Texnexus as an optional download file. Linky:

http://www.tesnexus.com/downloads/file.php?id=28975
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Clea Jamerson
 
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Post » Sat Jan 08, 2011 6:35 am

Thank you for the smaller upload, but please repackage the file with the appropriate folder structure. Yes, people can figure it out, but why make them, y'know? At least, add the file path to the readme so that users don't have to unzip/modify their archives just to figure out where the file goes.

meshes\clothes\lowerclass\01\f\shoes.nif


Edit: I'll send the package to you, if you wish. I forgot that the path was posted earlier, but another copy won't hurt. ;p
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Carolyne Bolt
 
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Post » Sat Jan 08, 2011 2:57 am

At least, add the file path to the readme...

I thought I did that!?!? There is a small readme I packed together with the single file. I thought I stated the path in there?!? Anyway, will check it.


EDIT: I have now checked the readme for the shoes.nif single file download, and the path is stated in it.
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Rich O'Brien
 
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Post » Sat Jan 08, 2011 6:57 am

I thought I did that!?!? There is a small readme I packed together with the single file. I thought I stated the path in there?!? Anyway, will check it.


EDIT: I have now checked the readme for the shoes.nif single file download, and the path is stated in it.

Hmmm...I'll check my download again. Although I think I added the path to the readme, myself. I have been pretty tired lately, so I wouldn't be surprised if I overlooked it.

Thank you for checking.
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sharon
 
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Post » Fri Jan 07, 2011 11:21 pm

Folks,
I have made a pyffied version of the Roberts Female Body v12 - Fixed mod repackage that I hope you will like:

http://www.tesnexus.com/downloads/file.php?id=28975.

Pyffification was done with the new Pyffie 2.1.3 by Amorilia. I included a readme explaining what I did exactly. I just repost it here for your convenience:

RFBv12 - Fixed PyFFIed Head---------------------------This archive is a somewhat customized version I made of the full Roberts Female Body v12 mod. I am using exactly this pack in my personal game. It provides the following useful features:- Includes the repaired mesh for the female Rough Leather Shoes by Sealby1, plus obviously all other meshes and textures from Roberts original.- Full pyffification of the meshes with PyFFie version 2.1.3. This should help the overall performance of the game.To the Pyffie experts I will say that I did not pyffie the headhuman.nif file because it has an .egm association in the vanilla meshes. As of this writing and Pyffie version, it is still the recommended prodcedure not to pyffie any files with .egm assocation. Otherwise, I have been playing with these pyffied Roberts meshes for over 150 hours now and have found no defects or faults with them. I therefore feel reasonably comfortable to release this mod pack.- Female body with undies on. However, the nvde version is included in the archive and can be set up as per Roberts readme instructions.- I used the Roberts modified Imperial head mesh (file size 139'944 bytes) and put in the Characters\Imperial folder as per his readme instructions. - Since I used Roberts head, I deleted the original archive's \RT\resource folder. I feel the Roberts head is better than the Oblivion vanilla head. I am using this setup in my game, and I humbly recommend you do so likewise.However, if you later don't want to use the Roberts head anymore, do the following:- Browse to your \Oblivion\Data\Meshes\Characters\Imperial\ folder and check if the headhuman.nif file of size 139'944 bytes is in there.- If it is indeed the file of 139'944 bytes size (it MUST be, otherwise it is not Roberts and you have been playing with the head from another mod) and it is the ONLY file in the folder, you can actually delete both the file and the \Imperial folder. - If there are multiple files in there, you MUST delete ONLY the headhuman.nif file - if it is size 139'944 bytes. Again, if you have a file of the same name but with a different size, it is not from Roberts mod.Deleting the Roberts head (and possibly \Imperial folder) will let the game automatically revert to using the vanilla head again.If you still run into a problem with anything about this package, please send me a PM to member Tommy_H on Bethesda Forums or TESNexus. Thank you for using this mod. Always remember that it is Roberts original work and he deserves all the credit for it, as does Sealby1 for repairing the shoes mesh.Tommy_H14.02.2010


I hope you will find it useful. And always remember that it is Roberts original work and he deserves all the credit for it, so does Sealby1 for repairing the shoes mesh.
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Nadia Nad
 
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Post » Sat Jan 08, 2011 2:32 am

Just checking in for a bit during break. I grabbed the full PyFFI-ed version. Thanks!
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Myles
 
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Post » Fri Jan 07, 2011 9:06 pm

Just checking in for a bit during break. I grabbed the full PyFFI-ed version. Thanks!
- Tomlong75210

Sure! Let me know if you find any problems with it. However, it should work fine. I'm using exactly this myself, and there were no complaints yet. :)
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Melanie
 
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Post » Sat Jan 08, 2011 5:40 am

Sorry to dig this up but just wanted to say thanks!

I was having a CTD outside of Imperial City that I was able to track down to this mesh over the past few nights, then today I see Tommy_H's signature in another thread...
I cried a little that I had spent so much time looking for the culprit but was kinda happy I wasn't the only one experiencing this.

Thanks for the updated files, btw what's the reason this mesh caused a CTD?
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Nikki Hype
 
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Post » Sat Jan 08, 2011 8:52 am

Thanks for the updated files, btw what's the reason this mesh caused a CTD?

I'm happy to help! :icecream:

Actually I find it surprising that so few people are experiencing problems with the original Roberts Female. I suspect the mod is not all that popular after all. Which is too bad because it really is such a lovely female body he did there. I guess it's HGEC that is all the rage. :)

As to what is actually broken with the original mesh, I really have no idea! It was Selby1 who made the repair. I don't know if he actually painfully repaired something with the mesh, or if it was a small 30 seconds affair.

One recommendation: In case you downloaded the "customized" pre-pyffied pack and you are familiar with PyFFI, I recommend to run it through the latest version of PyFFI once again, as it was pyffied with an older version (2.1.5 I believe but can't remember). You can safely do so, the meshes take no harm when they are pyffied a second time with a newer version. :)

As Tomlong always says: Happy Gaming!
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Kelly John
 
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Post » Fri Jan 07, 2011 7:45 pm

I was running the original Robert's Female and never had CTD's. I did run into the problem with the corrupted mesh and that corrupted my save if I tried to save the game in the cell where the NPC was with the corrupted mesh. But that was all. I found your fix later and loaded that instead :)
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leni
 
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Post » Fri Jan 07, 2011 9:04 pm

Yeah, until I saw your sig I still didn't know which mod that mesh was tied to - was a little late last night when I finished testing and wasn't up to looking through the archives to track it down :blush:

I'm a PyFFI'n fool so was also concerned that I had made an error with some of my 'optimizations' - glad to find out this is a known issue and that I shouldn't expect any additional CTD's with other various meshes. Well, here's to hoping.

Just finalizing my setup, maybe one or two tweaks tonight before I venture out into Tamriel so thanks and happy gaming to you guys too!
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Hella Beast
 
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Post » Sat Jan 08, 2011 1:51 am

I was running the original Robert's Female and never had CTD's.

Ah well good for you then, Lucky! Because I remember my game would just implode, literally, in the most nasty fashion. Entering the smith shop in Cheydinhal and immediately, violently :obliviongate: I was totally shocked back then... And what was even worse, I would have been completely clueless how to go about tracking it down, besides cutting down mod after mod manually.

So Sealby1 really saved my life in those days. :D Eternal thanks to him (and Robert of course).
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Horror- Puppe
 
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