TESIV:POSItive --Performance, Optimizaion & Stabilizatio

Post » Tue Jan 11, 2011 7:43 pm

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http://tesivpositive.animolious.com/ --Performance, Optimization & Stabilization Information
http://sites.google.com/site/oblivionpoinfo/

http://tesivpositive.animolious.com/?page=hardware_anolysis
http://tesivpositive.animolious.com/?page=tuning_oblivion
http://tesivpositive.animolious.com/?page=stabilization_and_optimization_mods




Welcome to TESIV:POSItive!
Welcome!!


About this site

I was working on a guide by Blade of Mercy in order to try to smooth the last one-to-a-couple-hours crash from my game. When I came across steps involving, PyFFI, a Python program, and checked it out and found myself hesitant to proceed. Using PyFFI to optimize meshes definitely helps improve FPS, so explored for more answers. I asked in the PYFFI Automation Tool thread, and the author, Dan (Kandiedan), warned against inexperienced users doing this themselves because you need to know how to check for bad meshes. Well, soon after, other experienced modders assuaged a number of my concerns. Now I want to spread information about PyFFI and other ways to optimize and stabilize Oblivion setups. This site covers topics from the basics of installing Oblivion to the significance of optimizing meshes.

If you have suggestions for improvements or content additions, please drop a post in the site's thread.
- Tomlong75210



What is here?

This site is for the mod user. It covers topics from the installation and uninstallation of Oblivion to PyFFI-optimization and BSA repacking. The whole site is a walk-through from pre-Oblivion to running fully modded Oblivion. There are libraries for common problem and real load orders. If there is an aspect of running Oblivion that is not covered here, please recommend the missing topic in the site's thread. This site also has guides for patching mods and importing characters faces. Although there are probably links to point you in the right direction for other mod-related subjects, the whole site is dedicated to building a stable and optimized Oblivion setup. That is all.


How to navigate...

Most of the spine, the main pages, of this side have a guide-like format, with previous and next steps. The sidebar mirrors this structure. I recommend following the guide in its entirety, starting from the uninstallation step for non-first-timers, if you are starting a new Oblivion setup. Experienced users should know which parts they can skip by the pages' titles and introductory paragraphs. There are also more compact guides available on this site and linked guides, which you can find at the bottom of this page. For those visiting already running a setup you want to improve or check against example setup, the "Tuning Oblivion" page and onward contain most of the more sophisticated information. The guide-like presentation of the guide stops at "Troubleshooting."


Site Structure

* Welcome to TESIV:Positive --introduction to the site
* Intro to Modded Oblivion --introduction to mods
* Installing Oblivion --steps for clean uninstallation and installation of Oblivion
* Preparing Oblivion for Mods --acquiring utilities and configuring them
* Downloading Mods --where and how to download mods
* Installing Mods --what are the installation options? how to repackage mods
* Tuning Modded Oblivion --plugin cleaning and other more advanced maintenance
* Finishing the Installation --load ordering, building the bashed patch
* Running Oblivion --first run guide, tips
* Troubleshooting --crashes & problems library, getting help, helping yourself
* Stabilization --methods, related mods
* Optimization --methods, related mods
* Walkthroughs --compact modded Oblivon setup guides, step-by-step patching
* Lists --collections of various resources on and off this site
* Links --all related resources on the site (on the page), direct links listed in the sidebar
* Acknowledgments --the not so little people who have made great contributions to this site
* Contacts --current and old threads, my contact info
* Sitemap --a tool to help the user navigate this site


Why is this info being collected in one place? -->http://tesivpositive.animolious.com/index.php?page=related_resources Happy searching! ^____^



http://tesivpositive.animolious.com/?page=pyffi
http://pyffi.sourceforge.net/


First, make sure to download the latest version. After installing PyFFI, when you right-click there is now an "Optimize with PyFFI" option. A number modders have recommended avoiding the creature and character folder, and also files with EGM files (i.e., certain helmets and head meshes.) Bad meshes, generated by PyFFI or by hand, can cause problems, that is why it is important to check meshes after running PyFFI. The process (when done thoroughly) may be very time-consuming, but it has been sped up a bit with the Python 2.6. Why do this? ...for increased FPS and more stability!!!!! The later versions of PyFFI heed the skip list in the optimization INI and skip EGMs by default. The INIs are located in \Program Files\PyFFI\Toaster by default. Remember to set the path to your Python folder (usually first level on your local disk) in the default INI.

There are two ways to use PyFFI to optimize. The first method is to right-click on a folder and choose "Optimize with PyFFI," which that modifies the original files. The second method is to move or extract the files to be optimized to the PyFFI "in" folder. The "Run PyFFI" method automatically creates a backup by virtue of placing the optimized files in the "out" folder, preserving the contents of the "in" folder. UPDATE: At this point, it is fairly safe to use the right-click method. However, it is safer to optimize mods individually as opposed to right-clicking and optimizing your entire installed Meshes folder.
>> notes: 1) The latest versions of PyFFI make the automated to obsolete. They can even hinder PyFFI's functionality because of the size limitation criterion. The skip list and the automatic skipping of .egm files make those extra tools unnecessary. 2) Use the "jobs" setting in the default INI to make PyFFI take advantage of multiple cores (whether or not this setting works is yet to be confirmed.)

"Optimize with PyFFI" Steps
1. Right-click on the folder that needs to be optimized.
2. Choose "Optimize with PyFFI"

"Run PyFFI" Steps

1. Drop folders with meshes to be PyFFI-optimized in the "in" folder.
>> notes: PyFFI preserves the file structure of the "in" folder, so you can PyFFI multiple mods and folders at once.
2. Right-click on the optimize INI and choose "Run PyFFI"
3. Wait until PyFFI finishes, then get the PyFFI-optimized meshes from the "out" folder.


\PyFFI\utilities\toaster
inoutdefault.inioblivion_optimize.ini



The Vanilla meshes with leading spaces (to watch out for when you repack your BSA)
meshes\dungeons\caves\exterior\ centrancechighlandsm01.nifmeshes\dungeons\caves\exterior\ centrancegoldcoastsm01.nifmeshes\dungeons\caves\exterior\ centrancegreatforestsm02.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowlg01.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowlg02.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowlg03.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowsm01.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowsm02.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowsm03.nifmeshes\dungeons\caves\exterior\ centrancerockmosssm01.nifmeshes\dungeons\caves\exterior\ centrancerockybeachsm01.nifmeshes\dungeons\caves\exterior\ centrancewestwsm01.nifmeshes\dungeons\caves\exterior\ centrancewestwsm02.nif


Files that PyFFI cannot handle. Add the part in quotes to your skip list.
\meshes\architecture\statue\nightmotherstatuebase.nif - "nightmotherstatuebase"


Optimize and Repack a Meshes BSA steps (with PyFFI method #2)

1. Make sure you have a backup of the original BSA.
2. Use OBMM's BSA browser utility to extract all of the BSA's contents to the PyFFI "in" folder. (path above)
3. Right-click on the optimize INI, and choose "Run PyFFI".
4. Launch OBMM's BSA creator utility.
5. Add the "in" folder first (because the files need to start with "Meshes" or "DLOD" or "Trees", not the super or subfolders.)
6. Add the "out" folder, overwriting the unoptimized files fromt the "in" folder.
7. Click create, browsing to the original BSA to be replaced (which ensure naming accuracy.)
8. Use the 'Reset BSA timestamps' function in OBMM, or (as a safer option) use a file redator to set the modified date back to 2006. >> note: SetFileDate, linked on Programs & Utilities, also works on Windows 64-bit.
9. If you have problems with the leading spaces disappearing, download and install the following: PyFFI-Optimized Vanilla Meshes Patch.esp >> note: If the leading spaces have been removed through this process and the game is not "told" about the renamed meshes, the game will crash. This patch points to the relevant records to the renamed meshes.

>> notes: 1) The first key step is to repack the BSA without moving or copying the optimized files; otherwise, the leading spaces would be truncated. 2) The other key step, which applies even when using the other optimization method, is to repack the contents of the folder containing the folders of the Meshes BSA, instead of the folder itself or the contents of the Meshes folder.

If you still have problems with the leading spaces disappearing: http://www.4shared.com/file/O0_2Lk5K/PyFFI-Optimized_Vanilla_Meshes.html

See the http://www.gamesas.com/index.php?/topic/1112284-inforelz-pyffi-python-file-format-interface/page__p__16313840&#entry16313840 for more information and help.

Data Load Order:
1) Oblivion.ini registered files - ordered by order in sArchiveList from left to right.
2) Loose resources and plugin-loaded BSA files - ordered by modified date



*Raising BAIN Awareness*
There are many BAIN-Ready mods already available, which includes all mods with simple, "nice" packaging."


These are BAIN-Ready uploads of a few mods:

http://www.tesnexus.com/downloads/file.php?id=22170 <-- I really forgot about this one, and some of these cover essentials for 90% of users.
  • Book Jackets (Standard Res)
  • DarNified UI
  • Streamline 3.1
  • Operation Optimization
  • Streamline 3.1 patch



These are BCF files for a number of mods. BCFs are CRC sensitive, which means that you must use the exact version of the files specified by the BCF requirements. *UPDATE* The UOP BCF found through the link below seems to be for the Chinese version or something...Just get the manual archive version of the UOP. It is no big deal (not for BAIN users with the right package order. ;))

http://www.tesnexus.com/downloads/file.php?id=31062
  • AN 0.9.9 + Fix Pack v2 - BCF and Wizard Install
  • SM Refurbish 1.30 - Wizard Install
  • UOMP - Wizard Install (requires BAIN 2.83+ because of Wizard fixes)
  • UOP OMOD version? + UOP 3.2.5 supplemental - BCF and Wizard Install
  • USIP Manual Install version - Wizard Install



Other BAIN resources
  • http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/ - gamesas thread by Psymon
    • The Basics of BAIN and Mod Archiving
    • Complex BAIN Archives
    • BAIN Conversion Files
    • Managing Installer Packages
    • Creating Very Complex BAIN Packages
    • BAIN Ready Packages
    • FCOM and Other Overhaul Made BAIN Ready
    • An opening letter appealing to the use of BAIN and Wrye Bash by mod makers
    • Afterthoughts, Updates and Extensions

  • http://tesivpositive.animolious.com/
    • http://tesivpositive.animolious.com/?page=bain_installation
    • http://tesivpositive.animolious.com/?page=example_bain_repackages
    • http://tesivpositive.animolious.com/?page=my_bain_package_list
    • http://tesivpositive.animolious.com/?page=preparing_for_mods - another little spiel on BAIN vs. Manual vs. Mixed vs. OBMM installation
    • http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide
    • http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=fcom_installation_guide
    • http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=mmmforooo_installation_guide

  • http://www.gamesas.com/index.php?/topic/1087446-relz-wrye-bash-thread-no-40/ - gamesas thread (this link may be out-dated soon)
  • http://www.tesnexus.com/downloads/file.php?id=22368 - TESNexus



BSA-Related Info & Updates

Thanks to some aggressive testing by H2Odk, largely focused on MMM's BSA, we have acquired a little more insight into BSAs and Archive Invalidation. For a while now there has been information floating around about not using overlapping files in BSAs because of potential damage, but now there are a few other things we know to be wary of.

1) Unless there is a loose version of a file in one of the vanilla BSAs, overlapping vanilla files in other BSAs, registered or not, will not appear in-game. For example, some of the following files in MMM's BSA will not show properly. Users of the UOP will see less discrepancies because the UOP adds loose versions of a few of these files to the Data folder.

Vanilla:
Spoiler
meshes\architecture\castle\anvil\ancastlewallcurve01.nifancastlewallcurve02.nifancastlewallend01.nifmeshes\architecture\skingrad\skingradcastlewall01.nifmeshes\armor\darkbrotherhood\f\darkbrotherhoodf.nifmeshes\clutter\ingredfishscale.nifingredlotusseed.nifingredpaintedtroll.nifmeshes\clutter\gems\diamond.nifdiamondflawed.nifdiamondflawless.nifemerald.nifemeraldflawed.nifemeraldflawless.nifgoldnugget.nifpearl.nifpearlflawed.nifpearlflawless.nifruby.nifrubyflawed.nifrubyflawless.nifsapphire.nifsapphireflawed.nifsapphireflawless.nifsilvernugget.niftopaz.niftopazflawed.niftopazflawless.nifmeshes\creatures\flameatronach\skeleton.nifmeshes\creatures\ghost\skeleton.nifmeshes\creatures\goblin\skeleton.nifmeshes\creatures\horse\skeleton.nifmeshes\creatures\wraith\skeleton.nifskeleton_lord.niftextures\armor\darkbrotherhood\darkbrotherhooodf.ddstextures\clutter\gems\diamondflawless.ddsdiamondflawless_g.ddsdiamondflawless_n.ddsemerladflawless_g.ddsemerladflawless_n.ddspearlflawless.ddspearlflawless_g.ddspearlflawless_n.ddsrubyflawless.ddsrubyflawless_g.ddsrubyflawless_n.ddssaphireflawless.ddssaphireflawless_g.ddssaphireflawless_n.ddstextures\creatures\goblin\berserkerarmor01.ddstextures\creatures\minotaur\minotaur.ddstextures\creatures\slaughterfish\texture.ddstextures\menus\icons\clutter\gems\icondiamond.ddsicondiamondflawed.ddsiconemerald.ddsiconemeraldflawed.ddsiconpearl.ddsiconpearlflawed.ddsiconpearlflawless.ddsiconruby.ddsiconrubyflawed.ddsiconsapphire.ddsicontopaz.ddsicontopazflawed.ddsicontopazflawless.dds

SI:
Spoiler
meshes\clutter\gems\rubyflawed.nifsound\fx\npc\hunger\attack\npc_hunger_attack_01.wavnpc_hunger_attack_02.wavsound\fx\npc\hunger\aware\npc_hunger_aware_01.wavsound\fx\npc\hunger\death\npc_hunger_death_01.wavnpc_hunger_death_02.wavsound\fx\npc\hunger\idle\npc_hunger_idle_01.wavsound\fx\npc\hunger\injured\npc_hunger_injured_01.wavnpc_hunger_injured_02.wav


Another fact about BSAs of which many of us are now aware is the importance of BSA's dates. In order for a BSA to override loose files, the BSA's data has to be more recent than those of the loose files. Many users may not have paid much attention to this, being used to OBMM for so long, but OBMM's installation is kind of funny in that install files take on the date of installation. Therefore, if you install MMM 3.7 after the UOP, it's files will appear in-game, instead of the UOP files with which its contents overlap. BAIN users, however, always need to check the dates of time-dependent BSAs. When a file is extracted from an archive, its date is preserved. BAIN really just automates what would otherwise be manual installation (extraction to the Data folder.) Any user that has to worry about time-dependent BSA installations should probably just grab a tool, such as SetFileDate (linked on Programs & Utilities) for managing BSA's dates. OBMM's timestamp reset tool is indiscriminate and should be used carefully. For example if you only have the original BSAs installed (maybe along with a few mod-added, time-independent BSAs) using that feature is fine if you want to, for example, reset the date after repacking a BSA with no compression or after PyFFI-optimizing its files.

Lastly, once you have used your tool to implement BSA Redirection, you can ignore any mod-included instructions about using other archive invalidation settings. If a mod adds and Archive Invalidaiton.txt file, do not install it. Use one archive invalidation method at a time. If you use OBMM, use OBMM's BSA Redirection feature. If you use BAIN, use its BSA Redirection feature. If you use both, pick ONE. If you use neither, grab ArchiveInvalidation Invalidated! They all do the SAME thing. After regenerating the Oblivion.ini, remember to relaunch whichever tool you are using to implement BSA Redirection, which will cause the tool to re-register the redirection BSA in the Oblivion.ini.


*Random*
- for those who need more flexible file redating - http://zabkat.com/x2lite.htm <-- not sure about the 64-bit support, so let me know

Stability & Optimization Troubleshooting Utilities
K-Lite - http://www.codecguide.com/download_kl.htm <-- reset codecs (troubleshooting performance issues)
Clean Boot - http://support.microsoft.com/kb/310353 <-- make sure the problem is not process interference, resets startup processes
Game Booster - http://www.iobit.com/gamebooster.html <-- utility to facilitate turning off unnecessary processes before playing
http://tesivpositive.animolious.com/?page=know_how_to#RegenerateTheOblivion.ini

Stability & Optimization Links
http://www.elderscrolls.com/downloads/updates_patches.htm <-- If you are not using the GOTY version, install the latest patch
http://tesivpositive.animolious.com/?page=tuning_oblivion <-- Performance pages landing page
http://tesivpositive.animolious.com/?page=oblivion_ini_tweaks <-- there are many useful performance tweaks listed here
http://tesivpositive.animolious.com/?page=stabilization_and_optimization_mods <-- stabilization can help with performance too, a lot actually...
http://tesivpositive.animolious.com/?page=streamline_ini_setup <-- to help setup Streamline's INI file properly
http://tesivpositive.animolious.com/?page=popular_outdated_mods <-- avoid these

Albertine's "Smooth Running" Guide <-- These tweaks go beyond the scope of this site!!!
http://www.gamesas.com/index.php?/topic/1081188-guide-how-to-smooth-pc-oblivion-fps/ - gamesas thread by Albertine

Reality & Speculation
http://tesivpositive.animolious.com/?page=hardware_anolysis <-- FYI: Do you have a sound card? If not, install Quiet Feet MAX
http://tesivpositive.animolious.com/?page=rlo_database <-- you can compare your specs against some other users' running heavily modded setups


--http://tesivpositive.animolious.com/?page=site_acknowledgements--
...Thank you!!

Thank you all for contributing to a smoother Oblivion experience!!
- Tomlong75210
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Tue Jan 11, 2011 10:29 pm

*TODO*


==TESIV:POSItive==
make Wrye Bash plugin commands page
put up video settings INI tweaks
finish HowTo download page
OSR INI tweaks
Add Win7 and Vista users page
Program & Utilities individual pages
GIMP installation, normal map plugin, DDS plugin
Should not be in an XX Load order list
fill out site glossary
settings page --in progress
navigator --pending

Suggestions and Statuses --Please, let me know if I have overlooked suggestion(s).
self: add color to package list --pending
StealthRedNeck: http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__view__findpost__p__15984324 --pictures pending
snargelfargen: http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__view__findpost__p__15998545 --search engine in progress...
Loopy_Cecil: http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__view__findpost__p__16003578 --RSS Feed pending
jay0216: http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__view__findpost__p__16083447 --edits in progress...
anithinks: http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__view__findpost__p__16098506 --plugin merging examples pending
self: BCFs and OMOD Info http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__view__findpost__p__16103218 --in progress...
Ayleid_people: BAIN re-packaging method tip http://www.gamesas.com/index.php?/topic/1088164-raising-bain-awareness/page__view__findpost__p__16097409 --in progress...
self: Aesthetic Overhauling Guide expansion --pending
self: site appearance --in progress...
self: remove all mod content addition to KnowHowTo page http://www.gamesas.com/index.php?/topic/1089397-how-to-uninstall-oblivion-and-remove-all-mod-content/ --pending
self: CPS for OGE DirectX 9.0c requirement
self: add instructions for FFDShow, ignoring Oblivion http://www.gamesas.com/index.php?/topic/1103311-crash-on-startup/page__view__findpost__p__16143567
self: add update drivers hint to Troubleshooting page
self: change format for CPS Library solutions entries
chaospearl: add instructions for hooking up controllers, XBOX and PS3
self: update Bashed Patch reference
self: feeback forms --pending
self: get the BAIN guide moved and updated --in progress...
self: installing and uninstalling guides expansion http://www.gamesas.com/index.php?/topic/1103702-ctd-near-sancre-tor/page__view__findpost__p__16149608
Psymon: Psymon's BAIN pages --pending
self: Run as admin not for executables for 64-bit users (Fran, especially)
self: Saves masterlist colors
self: many pages need more related page links and all pages need intra-page links
self: remove redundant link to Albertine's guide
self: sheathing and footstep sounds do not play CPS related to audio config in Oblivion.ini
self: amend CPS entry to include stuck not moving
self: add these links --> http://www.gamesas.com/index.php?/topic/1106841-why-does-kvatch-rebuilt-mod-have-an-esm-file/page__view__findpost__p__16207389
self: CPS for solid purple texture
self: investigate Realistic Force Medium (an FPS killer?)
self: add note about transferring Bash tags on plugin merging page
self: extend PyFFI-Optimized list
self: get video settings INI tweaks for site and send to Bash team
self: add Roleplay mod list to Downloading Mods
self: add Auto-Book Placer to Downloading Mods and/or helpful playing aids - http://www.tesnexus.com/downloads/file.php?id=13962
self: add Natural Hunger to Downloading Mods - http://www.tesnexus.com/downloads/file.php?id=27109
self: add Visually Enchanted to Popular Outdated Mods - http://www.tesnexus.com/downloads/file.php?id=8490
self: link Streamline fix somewhere - http://www.gamesas.com/index.php?/topic/1073686-concern-with-streamline-v-31-open-beta/page__p__15613550&#entry15613550
self: add Aero to CPS entry for early CTDs
self: add LO submission note and function
self: add CPS for reaching soft cap, adding any mod causes random crashing...
self: add backup instructions for BAIN and OBMM
self: CPS entry for screen shots not being created using Oblivion's built-in feature
self: add link to UESP DLC installation issues - http://www.uesp.net/wiki/Oblivion:Official_Plug-ins#Installation_Issues
self: add note about II to complete guide - http://www.tesnexus.com/downloads/file.php?id=17557
self: add notes about keeping on top of updates and minding hardware specs to complete guide
self: add step #9 to complete guide
self: Intel Express Chipset help - http://www.gamesas.com/index.php?/topic/868166-mobile-intelr-965-express-chipset/page__p__12655360__fromsearch__1&#entry12655360
andalaybay: multiple monitors and general Win7 stuff - http://www.gamesas.com/index.php?/topic/1110349-couple-of-tips-for-installing-under-windows-7/
DerekBaker: link DBSQR - http://www.tesnexus.com/downloads/file.php?id=26638
animouseone: Short Grass would be better named Sparse Grass
self: (re)link RPG-BlackDragon's Low TriPolyGrass
self: link Faces site - http://www.zyworld.com/redwoodtreesprite/Oblivion/Heads/OblivionFacesHome.htm
self: CPS for Steam users and OMOD script failing to detect OBSE (due to missing EXE)
self: update Installing Mods

User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Wed Jan 12, 2011 12:18 am

Oh, I got mentioned - and first post on new thread :)

Still smarting that you got the last word in...
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Tue Jan 11, 2011 6:24 pm

System Specs:
CPU: i5-750 (4 cores @~2.66GHz)
GPU: HD 5870 2GB VRAM
OS: Win7 Home Premium 64-bit
Mem: 8GB (4 x2GB) 1600 DDR3 RAM
Sound: SB X-FI Xtreme Gamer
Display: ASUS VW246 (maxed @1920x1080), 60Hz
PSU: Corsair TX750


Stage 0: Vanilla Oblivion

Notes:
- take out OBSE
- swap PyFFI-optimized meshes BSAs out for original
- snip out Orc Rage Script from RBP (*unrelated*)
- check temps
- check Microsoft startup services
- patch Oblivion.exe (*unrelated*)
- don't forget about FRAPS
- tweak Oblivion.ini for basic fixes
- defrag HDD!!

Status:
- already reintroduced OSR
- patched the EXE for the LAA patch
- putting PyFFI-optimized BSAs back
- already unable to max out sliders in IC Market District while maintaining 60FPS, haha...


Stage 1: Basic FCOM

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5b]02  Francesco's Optional New Items Add-On.esm  [Version 4.5b]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Unofficial Oblivion Patch.esp  [Version 3.2.10]07  DLCShiveringIsles.esp  [Version 1.4.0]08  Francesco's Optional Chance of Stronger Bosses.esp09  Francesco's Optional Chance of Stronger Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0A  Oblivion WarCry EV.esp  [Version 1.09]0B  FCOM_WarCry.esp  [Version 0.9.9MB5]0C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]0D  FCOM_Convergence.esp  [Version 0.9.9Mb3]0E  FCOM_RealSwords.esp  [Version 0.9.9]0F  Bashed Patch, 0.esp10  Streamline 3.1.esp


Step 2~ish: FCOM+
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5b]04  Francesco's Optional New Items Add-On.esm  [Version 4.5b]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Better Cities Resources.esm0C  CURP_Controller.esm0D  Progress.esm  [Version 2.2]0E  TRoN.esp**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp0F  Unofficial Oblivion Patch.esp  [Version 3.2.10]10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  SM Plugin Refurbish - SI.esp  [Version 1.30]13  Better Cities .esp14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  All Natural - Real Lights.esp  [Version 0.9.9.5]18  All Natural.esp  [Version 0.9.9.5]19  All Natural - SI.esp  [Version 0.9.9.5]1A  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]1B  MIS.esp1C  Distant Chapel Bells.esp1D  Cities Alive At Night.esp1E  WindowLightingSystem.esp1F  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp20  ImprovedSigns.esp++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]21  Willful Resistance.esp  [Version 4.0]22  Enhanced Economy.esp  [Version 4.2.2]23  Populated Prisons.esp24  sr_super_hotkeys.esp  [Version 0.54]++  MaleBodyReplacerV4.esp++  RustyItems.esp++  RTFemaleReplacerV12.esp**  mz_Shields_SI.esp25  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]26  Slof's Oblivion Robe Trader.esp27  Cobl Glue.esp  [Version 1.72]28  Cobl Si.esp  [Version 1.63]29  Oblivion WarCry EV.esp  [Version 1.09]2A  FCOM_WarCry.esp  [Version 0.9.9MB5]2B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]2C  OOO 1.32-Cobl.esp  [Version 1.72]2D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]2E  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2F  FCOM_RealSwords.esp  [Version 0.9.9]30  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]31  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]33  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]34  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]35  TamrielTravellersItemsCobl.esp  [Version 1.39c]36  ShiveringIsleTravellers.esp  [Version 1.39c]**  TamrielTravellersHorseTextures.esp  [Version 2]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 1.0]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]++  MMM-Cobl.esp  [Version 1.69]37  Kvatch Reclaimed.esp38  Slof's Oblivion Goth Shop.esp39  BetterInns + NewHomeOwners.esp  [Version 1.2]3A  TheElderCouncil.esp3B  TEC_4ERA_Dialog_Filter.esp3C  VaultsofCyrodiilBC.esp3D  Mighty Umbra.esp3E  Blood&Mud.esp3F  Blood&Mud - EE patch.esp  [Version 4.2]40  Origin of the Mages Guild.esp  [Version 6.5]++  FCOM_MightyUmbra.esp  [Version 0.9.9]41  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]42  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]43  PersonalPackGuars.esp  [Version 0.56]44  FightersGuildContracts.esp45  Better Cities - House price patch.esp  [Version 1.0]46  Harvest [Flora].esp  [Version 3.0.1]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]47  Cliff_BetterLetters.esp  [Version 1.1]48  PersuasionOverhaul.esp  [Version 1.43]++  Enhanced Vegetation [100%].esp49  Toggleable Quantity Prompt.esp  [Version 3.1.1]4A  Enhanced Economy - House prices.esp  [Version 1.0]4B  SM Encumbrance and Fatigue.esp  [Version 2.6]4C  RealSleepExtended.esp  [Version 2.4.2]4D  SM Rest.esp4E  RefScope.esp  [Version 2.0.2]4F  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp50  Enhanced Grabbing.esp  [Version 0.5]51  SM Hand Combat.esp  [Version 1.0]52  nGCD.esp53  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp54  ProgressGSD.esp  [Version 2.0]55  ProgressMBSP.esp  [Version 2.0]56  ProgressRBSP.esp  [Version 1.0]57  ProgressRacial.esp58  ProgressArmorer.esp  [Version 1.0]59  Legendary Abilities-Shield MOJ.esp  [Version 2.0]5A  Grandmaster of Alchemy.esp**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - OOO.esp5B  Atmospheric Loading Screens - No Text.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]5C  1em_Vilja.esp  [Version 2.2]5D  bgBalancingEVCore.esp  [Version 10.52EV-D]++  bgBalancingEVCore - Limr'l.esp++  TamrielTravellers Cosmetics Cobl or RBP.esp5E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]5F  bgMagicEVPaperChase.esp  [Version 1.68EV]60  SupremeMagicka.esp  [Version 0.90]61  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]62  Better Cities Full - B&M Edition.esp63  Better Imperial City.esp**  [GFX]_Initial_Glow-all.esp++  Real Lava 1.3.esp++  Visually Enchanted Fire.esp++  Visually Enchanted Frost.esp++  Visually Enchanted Shock.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.2]64  UnderdarkSaga.esp++  Faces - Companions.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]65  Bashed Patch, 0.esp66  FormID Finder4.esp67  Streamline 3.1.esp



Step 3: Current
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5b]04  Francesco's Optional New Items Add-On.esm  [Version 4.5b]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Better Cities Resources.esm0C  CURP_Controller.esm0D  Progress.esm  [Version 2.2]0E  TRoN.esp**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp0F  Unofficial Oblivion Patch.esp  [Version 3.2.10]10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  SM Plugin Refurbish - SI.esp  [Version 1.30]13  Better Cities .esp14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  All Natural - Real Lights.esp  [Version 0.9.9.5]18  All Natural.esp  [Version 0.9.9.5]19  All Natural - SI.esp  [Version 0.9.9.5]1A  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]1B  MIS.esp1C  Distant Chapel Bells.esp1D  Cities Alive At Night.esp1E  WindowLightingSystem.esp1F  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp20  ImprovedSigns.esp++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]21  Willful Resistance.esp  [Version 4.0]22  Enhanced Economy.esp  [Version 4.2.2]23  Populated Prisons.esp24  sr_super_hotkeys.esp  [Version 0.54]++  MaleBodyReplacerV4.esp++  RustyItems.esp++  RTFemaleReplacerV12.esp**  mz_Shields_SI.esp25  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]26  Slof's Oblivion Robe Trader.esp27  Cobl Glue.esp  [Version 1.72]28  Cobl Si.esp  [Version 1.63]29  Oblivion WarCry EV.esp  [Version 1.09]2A  FCOM_WarCry.esp  [Version 0.9.9MB5]2B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]2C  OOO 1.32-Cobl.esp  [Version 1.72]2D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]2E  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2F  FCOM_RealSwords.esp  [Version 0.9.9]30  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]31  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]33  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]34  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]35  TamrielTravellersItemsCobl.esp  [Version 1.39c]36  ShiveringIsleTravellers.esp  [Version 1.39c]**  TamrielTravellersHorseTextures.esp  [Version 2]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 1.0]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]++  MMM-Cobl.esp  [Version 1.69]37  Kvatch Reclaimed.esp38  Slof's Oblivion Goth Shop.esp39  BetterInns + NewHomeOwners.esp  [Version 1.2]3A  TheElderCouncil.esp3B  TEC_4ERA_Dialog_Filter.esp3C  VaultsofCyrodiilBC.esp3D  Mighty Umbra.esp3E  Blood&Mud.esp3F  Blood&Mud - EE patch.esp  [Version 4.2]40  Origin of the Mages Guild.esp  [Version 6.5]++  FCOM_MightyUmbra.esp  [Version 0.9.9]41  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]42  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]43  PersonalPackGuars.esp  [Version 0.56]44  FightersGuildContracts.esp45  Better Cities - House price patch.esp  [Version 1.0]46  Harvest [Flora].esp  [Version 3.0.1]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]47  Cliff_BetterLetters.esp  [Version 1.1]48  PersuasionOverhaul.esp  [Version 1.43]++  Enhanced Vegetation [100%].esp49  Toggleable Quantity Prompt.esp  [Version 3.1.1]4A  Enhanced Economy - House prices.esp  [Version 1.0]4B  SM Encumbrance and Fatigue.esp  [Version 2.6]4C  RealSleepExtended.esp  [Version 2.4.2]4D  SM Rest.esp4E  RefScope.esp  [Version 2.0.2]4F  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp50  Enhanced Grabbing.esp  [Version 0.5]51  SM Hand Combat.esp  [Version 1.0]52  nGCD.esp53  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp54  ProgressGSD.esp  [Version 2.0]55  ProgressMBSP.esp  [Version 2.0]56  ProgressRBSP.esp  [Version 1.0]57  ProgressRacial.esp58  ProgressArmorer.esp  [Version 1.0]59  Legendary Abilities-Shield MOJ.esp  [Version 2.0]5A  Grandmaster of Alchemy.esp**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - OOO.esp5B  Atmospheric Loading Screens - No Text.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]5C  1em_Vilja.esp  [Version 2.2]5D  bgBalancingEVCore.esp  [Version 10.52EV-D]++  bgBalancingEVCore - Limr'l.esp++  TamrielTravellers Cosmetics Cobl or RBP.esp5E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]5F  bgMagicEVPaperChase.esp  [Version 1.68EV]60  SupremeMagicka.esp  [Version 0.90]61  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]62  Better Cities Full - B&M Edition.esp63  Better Imperial City.esp**  [GFX]_Initial_Glow-all.esp++  Real Lava 1.3.esp++  Visually Enchanted Fire.esp++  Visually Enchanted Frost.esp++  Visually Enchanted Shock.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.2]64  UnderdarkSaga.esp++  Faces - Companions.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]65  Bashed Patch, 0.esp66  FormID Finder4.esp67  Streamline 3.1.esp


This is running okay, but it is not as stable as I would like. I need to go through this mod list and make sure anything that needs to be cleaned is cleaned. OSR keeps my FPS range solidly at 20+, capped at 60Hz with OSR and V.Sync (in order to prevent tearing.) The big mods that have yet to be added are quest mods and the Unique Landscape mods. This load order needs to be tested a bit more before those additions are made.

So far, there have been five serious issues.
1) OSR's settings apparently did not suit my system well, resulting in quick CTDs. Generating a new INI seems to have resolved that issue.
2) The next problem revealed itself as my character tried to survive the starter dungeon, when upon trying to consume various ingredients a CTD was incurred. The exact cause of this problem was not discovered, but seems to have been revealed by a later issue.
3) In the process of testing #2, some aspect of the setup necessary to the game's functionality was altered and the game failed to launch. My guess is that one of the original files that is not protected in a BSA was removed. Forgetting that all of the original files were backed up in my Bash Installers folder, I reinstalled the game, starting anew and fixing the launch failure.
4) Again, as my character moved through the tutorial, something was awry with the effect of various ingredients. After narrowing down the source to nGCD.esp and explaining the situation to the author, he was able to identify an unstable configuration setting in nGCD's configuration file in my setup.
5) The last issue I resolved (quietly) caused the game to instantly CTD when my character cast certain types of spells. After eliminating all plugins, my guess was again, a UI config issue. This turned out to be the case, as removing the Menus folder resolved the problem. By process of elimination (moving a few files out of the Menus folder at a time) the problematic file turned out to be a menu file which is altered by both Immersive Interface and DarkUI (after making a change to one line in the XML file.) In order to make them work together again, I reinstalled II and re-tweaked the XML for DarkUI compatibility.

My concern at the moment is that random CTDs have not allowed my sessions (of which there have only been two full runs as of yet) have not lasted much more than an hour. Hopefully, the stability can be improved somewhat by making sure that all of the plugin in this LO are clean. Otherwise, I may have to rollback a few changes and rebuild from stage #2 or some more reduced FCOM+ setup.


Good night!
- Tomlong75210
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Tue Jan 11, 2011 11:00 pm

Nvm
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Tue Jan 11, 2011 2:42 pm

The first screenshot-aided (BAIN) tutorial is up, finally...

Utility Introductions - http://tesivpositive.animolious.com/?page=guides_utilities

I have three more BAIN one-pagers in the works, but I will put aside some time to put up a very explicit OMOD creation tutorial as well.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Wed Jan 12, 2011 4:21 am

Tomlong, I wanted you to know how useful I found your site. I spent much of the summer using my free time to try to get Oblivion working the way I wanted it to. A few years ago I had a setup that was really fun at first, but the crashes drove me away (every 20 minutes). With your site, I committed to using a Bain installation for 90% of my mods. I read basically every page there, followed your Bain package ordering, and the result: 4 hours of gaming with a mere 2 CTDs. It should be even more stable when I'm doing pyffi-ing the vanilla game's textures. My setup isn't perfect yet, but now that I can actually play, I can work out the bugs as I go. I'm at 172 packages, 231 esps, UFCOM, a bunch of quest mods, and, what probably downed me before, 40 or so gameplay/rules change type mods, and I'm thrilled to finally have the Elder Scrolls RPG I wanted in 2006. Thanks so much.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Tue Jan 11, 2011 11:52 pm

Hello Tomlong,

I can say happily that with the aid of your site and a few steps from Blade of Mercy's FCOM thread, my understanding of mods and how they affect my game has increased 10-fold. Thank you for making the efforts of modders everywhere easier. I do have a question regarding your BAIN Install Order though in the ===BODY & FACE TEXTURES=== category. I, like you, find that Enayla's New Face Textures to be the better of all face texture mods, but I saw that you installed this before Improved Facial Textures. In the New Face Textures readme (the old version, anyway, as the new version lacked a readme), she recommended to "Install either IFT or Natural faces first AND then add these textures." Does this step still apply? Or does the order you listed supercede this now?

EDIT: Ack.... Wrong thread... Sorry. I will move this now.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Tue Jan 11, 2011 7:29 pm

Hello,

at first I have to say that your site is really a very good help. Thank you for this.

Now I have a small question concerning BAIN. All packages are stored in Bash Installers Folder. Is it possible to move this folder to another drive.
I installed Oblivion on a SSD and my space is a little bit limited so it would be very good to move all the packages to another drive. Had a look in the
Wrye Bash readme and on your site but I haven't found a way to move the Bash Installer Folder.

So it is possible? If yes please tell me how.

Thanks
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Wed Jan 12, 2011 1:06 am

Hello,

at first I have to say that your site is really a very good help. Thank you for this.

Now I have a small question concerning BAIN. All packages are stored in Bash Installers Folder. Is it possible to move this folder to another drive.
I installed Oblivion on a SSD and my space is a little bit limited so it would be very good to move all the packages to another drive. Had a look in the
Wrye Bash readme and on your site but I haven't found a way to move the Bash Installer Folder.

So it is possible? If yes please tell me how.

Thanks


Go to Oblvion/Mopy. copy and rename Bash_Default.ini to Bash.ini. You can now edit SOblivionMods to your desired folder. :foodndrink:
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed Jan 12, 2011 1:37 am

Go to Oblvion/Mopy. copy and rename Bash_Default.ini to Bash.ini. You can now edit SOblivionMods to your desired folder. :foodndrink:


Thanks,

works perfectly! :foodndrink:
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Tue Jan 11, 2011 2:15 pm

Tomlong,
Thanks so much for all you do in your tutorials and your website. I was using the "how to design BAIN friendly zips" page and noticed a mistake in the steps. For the Oblivion XP example it is incorrect to instruct us to change the OblivionXP folder to 00 Docs and then put the ini into the 00 Core folder. What you should do is remove everything out of the Oblivion XP folder except the ini, then move the OblivionXP folder to 00 Core. That way the ini stays in the OblivionXP folder. OblivionXP esp looks for the ini in that folder and can not find it when it is in the Data folder or the ini folder. Just trying to help out where I can. Again, you are doing the community an awesome service, so thanks.
jaay0216
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Wed Jan 12, 2011 1:53 am

1:With the last pyffii patch is it now safe to auto-pyffii or not? And is it safe to pyyfii the whole data folder according to the site pyffii cannnot handle every thing but it won't harm yes?
2:After downlaoding other optimized meshes and textures an so on, isn't it safe to insert them into the meshes.bsa data(unpack---> insert---> repack) and remove the from the singel data folders? And especially isn't it faster then?If yes will there be a problem when inserting patches of files to the folders?
3:Is it safe to pyfii new mods or only original files?
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Tue Jan 11, 2011 8:26 pm

I think Tomlong is on an extended 3-month break for Oblivion at the moment...
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Tue Jan 11, 2011 4:07 pm

Bump!

I have recognized that even unly de compressing files sometimes leads to problems i.e textures won't load after uncompressing any hints?

Ok not Wyre/pyyfing regarding but i have seen that while installing mods with obmm you can select a compressing type, isn't it faster/better to select from very high to none? Did not know about this!
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Tue Jan 11, 2011 10:50 pm

When repacking a BSA what should I watch out for? How big of an archive is too big?
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Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Wed Jan 12, 2011 1:29 am

I think if it is under 2 gigs your fine. The only BSA that you might not be able to have fully uncompressed is textures - the rest should be fine.

Don't forget to reset the date to the same as the originals.
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Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Tue Jan 11, 2011 5:18 pm

I think Tomlong is on an extended 3-month break for Oblivion at the moment...


Didn't see this before.

Yes Tomlong has returned to school and will be back in December. It will probably take her another 3 months to catch up :)
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Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Tue Jan 11, 2011 4:31 pm

some updates to FCOM BAIN guide :
BAIN Packages and Projects (relative order)

* OMOBS
o all modules are recommended, only SI users can use the SI plugin of course and OMOBS Optional Combat Settings.esp is not needed according to FCOM OP

also it would be clearer if its install order were bigger - as its load order
Thanks
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mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Tue Jan 11, 2011 4:20 pm

I am following a complete guide to a modded oblivion on the old website.
at the step were to change in the Wrye Bash ini file I got some problems, Part II, 16: Configure Bash.
At first the inifile is just a long line of words (on spread out over more then one) maybe thats how it should be,
but were in this long line of words am I to change a sOblivionMods to C:\Program\Bethesda Softworks\Oblivion Mods (were I want to have my Oblivion mods)
And then I'm to scrolldown, but how and why when there is just one line in the entire ini file?
Basically I don't get step 4-7.
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Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Tue Jan 11, 2011 6:20 pm

You should read the http://tesivpositive.animolious.com/ and only the http://sites.google.com/site/oblivionpoinfo/index if don't find what you're looking for. :read:
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Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Tue Jan 11, 2011 3:45 pm

So basically, thoose steps doesen't exist nowdays?
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Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Jan 12, 2011 2:48 am

So the google page is the old one? Thanks for that info! (can't help but say that the color scheme in the new page is ... not soothing :P)
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Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Wed Jan 12, 2011 4:04 am

some updates to FCOM BAIN guide :
also it would be clearer if its install order were bigger - as its load order
Thanks

I'll fix that, thanks. I also need to fix bad italics somewhere...

I am following a complete guide to a modded oblivion on the old website.
at the step were to change in the Wrye Bash ini file I got some problems, Part II, 16: Configure Bash.
At first the inifile is just a long line of words (on spread out over more then one) maybe thats how it should be,
but were in this long line of words am I to change a sOblivionMods to C:\Program\Bethesda Softworks\Oblivion Mods (were I want to have my Oblivion mods)
And then I'm to scrolldown, but how and why when there is just one line in the entire ini file?
Basically I don't get step 4-7.

I'll take a look at those steps later. However, alt3rn1ty's Bash pictorial guide might be the best reference at this point.

So basically, thoose steps doesen't exist nowdays?

Yes, this seems to be the case.

So the google page is the old one? Thanks for that info! (can't help but say that the color scheme in the new page is ... not soothing :P)

I need to make this more clear on both sites. As far as the color scheme is concerned, did you try switching it to one of the other options?


Edit: typo
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Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Tue Jan 11, 2011 9:07 pm

I finally have my webdev environment setup again, but now I'm too tired to do anything with it. I'll try to be good and go to bed at a decent hour tonight. Tomorrow I should be ready to bring the site up to date again. The layout overhaul will have to wait for the weekend because I'll be looking into how I can take advantage of HTML5.


Happy gaming all!
- Tomlong75210
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Trista Jim
 
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Joined: Sat Aug 25, 2007 10:39 pm


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